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-rw-r--r--src/network/network_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index c3787e33d..5661b2f03 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -237,7 +237,7 @@ struct NetworkGameWindow : public QueryStringBaseWindow {
if (this->servers.Length() == 0) return;
_internal_sort_order = !!(this->servers.flags & VL_DESC);
- qsort(this->servers.Begin(), this->servers.Length(), sizeof(this->servers.Begin()), ngame_sorter[this->servers.sort_type]);
+ qsort(this->servers.Begin(), this->servers.Length(), sizeof(*this->servers.Begin()), ngame_sorter[this->servers.sort_type]);
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only