diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/trolly/trolly.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 1f540ceed..0b2beddac 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -617,7 +617,7 @@ static void AiNew_State_FindStation(Player *p) if (p->ainew.tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) == FACIL_BUS_STOP) { if (st->town == town) { // Check how much cargo there is left in the station - if ((st->goods[p->ainew.cargo].waiting_acceptance & 0xFFF) > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) { + if ((int)st->goods[p->ainew.cargo].cargo.Count() > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) { if (AiNew_CheckVehicleStation(p, st)) { // We did found a station that was good enough! new_tile = st->xy; @@ -1258,7 +1258,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) if (v->profit_last_year + v->profit_this_year < AI_MINIMUM_ROUTE_PROFIT || (v->reliability * 100 >> 16) < 40) { // There is a possibility that the route is fucked up... - if (v->cargo_days > AI_VEHICLE_LOST_DAYS) { + if (v->cargo.DaysInTransit() > AI_VEHICLE_LOST_DAYS) { // The vehicle is lost.. check the route, or else, get the vehicle // back to a depot // TODO: make this piece of code |