diff options
author | rubidium <rubidium@openttd.org> | 2007-06-22 11:58:59 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-06-22 11:58:59 +0000 |
commit | fc201d4ad8268234ce67d2ea1e49d470ab0c2004 (patch) | |
tree | fd6fbc96b8d23bef18ed7267fa8174e1689c8e78 /src/ai | |
parent | dc82eeb2ae166f3284cda1aa265045c10c29b4c2 (diff) | |
download | openttd-fc201d4ad8268234ce67d2ea1e49d470ab0c2004.tar.xz |
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/trolly/trolly.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 1f540ceed..0b2beddac 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -617,7 +617,7 @@ static void AiNew_State_FindStation(Player *p) if (p->ainew.tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) == FACIL_BUS_STOP) { if (st->town == town) { // Check how much cargo there is left in the station - if ((st->goods[p->ainew.cargo].waiting_acceptance & 0xFFF) > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) { + if ((int)st->goods[p->ainew.cargo].cargo.Count() > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) { if (AiNew_CheckVehicleStation(p, st)) { // We did found a station that was good enough! new_tile = st->xy; @@ -1258,7 +1258,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) if (v->profit_last_year + v->profit_this_year < AI_MINIMUM_ROUTE_PROFIT || (v->reliability * 100 >> 16) < 40) { // There is a possibility that the route is fucked up... - if (v->cargo_days > AI_VEHICLE_LOST_DAYS) { + if (v->cargo.DaysInTransit() > AI_VEHICLE_LOST_DAYS) { // The vehicle is lost.. check the route, or else, get the vehicle // back to a depot // TODO: make this piece of code |