diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Readme_OS2.txt | 110 | ||||
-rw-r--r-- | docs/openttd.6 | 4 |
2 files changed, 90 insertions, 24 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt index 2ef9d0e18..49e6de989 100644 --- a/docs/Readme_OS2.txt +++ b/docs/Readme_OS2.txt @@ -1,48 +1,114 @@ -OpenTTD: OS/2 version ** CURRENTLY INCOMPLETE **
+OpenTTD: OS/2 version
=====================
-OpenTTD has been ported to work on OS/2 4.x or later (including eComStation). At the moment, it does not work properly, but it
-can compile and work to an extent.
+OpenTTD has been ported to work on OS/2 4.x or later (including
+eComStation). The game should work as well as it does on Windows
+or other platforms: the main issues you may encounter are graphics
+card problems, but that is really the fault of SDL.
+
+=========================
+USING OPENTTD FOR OS/2
+=========================
+
+LIBRARIES REQUIRED FOR END USERS
+--------------------------------
+
+SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
+these can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
+
+Note that to actually play the game, I have found in my own
+experience that a version of the Scitech Display Drivers or its later
+incarnation (see www.scitech.com) are necessary for it to work. If
+you have trouble with your native drivers, try the Scitech drivers
+and see if they help the problem.
+
+KNOWN ISSUES
+------------
+
+- If an error occurs during loading, the OS/2 error message window
+ is not always displayed.
+
+A NOTE ABOUT MUSIC
+------------------
+
+OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
+due to the lack of proper MIDI hardware myself, I have been unable to test it,
+but during testing, I found that when MIDI was enabled, I got no sound
+effects. I therefore decided to DISABLE music by default.
+
+To enable music, start OpenTTD with the command line:
+
+ openttd -m os2
+
+If I hear enough responses that both music and sound work together (it might
+just be my system), I'll have the defaults changed.
+
+A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
+------------------------------------------
+
+To start a dedicated multiplayer server, you should run the dedicated.cmd
+file. This enables OpenTTD to open up a VIO console window to display
+its output and gather any necessary input. Running "openttd -D"
+directly will result in the console not being displayed. You may
+still pass any other parameters ('-D' is already passed) to
+dedicated.cmd.
+
+=========================
+BUILDING THE OS/2 VERSION
+=========================
Compiler
--------
-Open Watcom 1.3 was used to build OpenTTD (earlier versions will NOT work). See http://www.openwatcom.org/ to download it.
-It may also be possible to build OpenTTD under OS/2: I attempted this before using Open Watcom, but found the tools available
-for OS/2 at the time to be a bit more tricky to get working.
+Open Watcom 1.3 was used to build OpenTTD (earlier versions will
+NOT work). See http://www.openwatcom.org/ to download it. It may
+also be possible to build OpenTTD under OS/2: I attempted this
+before using Open Watcom, but found the tools available for OS/2
+at the time to be a bit more tricky to get working.
-Due to complexities in my set-up, I actually used the Win32 version of Open Watcom to initially compile OpenTTD for OS/2. There
-should be no reason of course why the OS/2 version cannot be used.
+Due to complexities in my set-up, I actually used the Win32 version
+of Open Watcom to initially compile OpenTTD for OS/2. There should
+be no reason of course why the OS/2 version cannot be used.
Libraries Required
------------------
-The following libraries are required. To build zlib and libpng, I simply added the required files (watch out for sample
-programs, etc) to an IDE project file and built a library:
+The following libraries are required. To build zlib and libpng, I
+simply added the required files (watch out for sample programs, etc)
+to an IDE project file and built a library. Do not use the makefiles
+provided, they are not designed for Watcom (apart from SDL):
- zlib
- http://www.zlib.org/ - contains a makefile for OS/2, but is out of date and uses EMX
+ http://www.zlib.org/ - contains a makefile for OS/2, but is out
+ of date and uses EMX
- libpng
http://www.libpng.org/ - contains an EMX/gcc makefile
- SDL for OS/2
- I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip - take SDL.dll and SDL.lib from the src/ directory.
+ I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
+ take SDL.dll and SDL.lib from the src/ directory.
-Note that to use the compiled program, you also need FSLib.dll (from src/ in the SDL zip) and a version of the Scitech
-Display Drivers or its later incarnation (see www.scitech.com).
+If you do not wish to build the libraries yourself, pre-built versions
+can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
Compiling
---------
-To compile, open the os/os2/openttd.wpj file in the IDE and build the openttd.exe target.
-
-TODO: compilation of language files properly
-
-
-** THESE DOCS ARE INCOMPLETE FOR THE MOMENT, WILL BE COMPLETED SOON **
+To compile, open the os/os2/openttd.wpj file in the IDE and first build
+the strgen.exe target. This will build the .lng file generator, and will
+also attempt to build all the language files (plus the table\strings.h
+file which is required for openttd.exe to be built). Once strgen.exe and
+the language files are built successfully, you can build the openttd.exe
+target.
-If you have any questions, please contact me (owen@owenrudge.net) and I'll try to help you out
+Contact Information
+-------------------
-- Owen Rudge, 18th December 2004
+If you have any questions regarding OS/2 issues, please contact me
+(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
+issues, see the Contacting section of readme.txt.
+- Owen Rudge, 26th December 2004
\ No newline at end of file diff --git a/docs/openttd.6 b/docs/openttd.6 index 39736436d..ca0d329f7 100644 --- a/docs/openttd.6 +++ b/docs/openttd.6 @@ -22,13 +22,13 @@ openttd \- An open source clone of the Microprose game "Transport Tycoon Deluxe .RI [ options ] .br .SH DESCRIPTION -Unfortanetely, there is no real manpage for openttd yet. Hopefully someone +Unfortunately, there is no real manpage for openttd yet. Hopefully someone will write one soon. For now you should use .B openttd -h for more information, or check our Wiki manual: http://wiki.openttd.org/ .PP .\" TeX users may be more comfortable with the \fB<whatever>\fP and -.\" \fI<whatever>\fP escape sequences to invode bold face and italics, +.\" \fI<whatever>\fP escape sequences to invoke bold face and italics, .\" respectively. .\" \fBopenttd\fP is a program that... .SH OPTIONS |