diff options
-rw-r--r-- | dedicated.c | 7 | ||||
-rw-r--r-- | docs/Readme_OS2.txt | 110 | ||||
-rw-r--r-- | docs/openttd.6 | 4 | ||||
-rw-r--r-- | fileio.c | 2 | ||||
-rw-r--r-- | hal.h | 4 | ||||
-rw-r--r-- | intro_gui.c | 2 | ||||
-rw-r--r-- | lang/english.txt | 1 | ||||
-rw-r--r-- | network_core.h | 3 | ||||
-rw-r--r-- | openttd.tgt | 790 | ||||
-rw-r--r-- | os/os2/openttd.wpj | 4 | ||||
-rw-r--r-- | os2.c | 217 | ||||
-rw-r--r-- | sdl.c | 2 | ||||
-rw-r--r-- | strgen/strgen.tgt | 48 |
13 files changed, 719 insertions, 475 deletions
diff --git a/dedicated.c b/dedicated.c index ed9df3b58..223015a14 100644 --- a/dedicated.c +++ b/dedicated.c @@ -20,6 +20,8 @@ # include <unistd.h> # include <conio.h> # define STDIN 0 /* file descriptor for standard input */ + + extern void OS2_SwitchToConsoleMode(); #endif #ifdef UNIX @@ -100,6 +102,11 @@ static const char *DedicatedVideoStart(char **parm) { SetConsoleTitle("OpenTTD Dedicated Server"); #endif +#ifdef __OS2__ + // For OS/2 we also need to switch to console mode instead of PM mode + OS2_SwitchToConsoleMode(); +#endif + DEBUG(misc,0)("Loading dedicated server..."); return NULL; } diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt index 2ef9d0e18..49e6de989 100644 --- a/docs/Readme_OS2.txt +++ b/docs/Readme_OS2.txt @@ -1,48 +1,114 @@ -OpenTTD: OS/2 version ** CURRENTLY INCOMPLETE **
+OpenTTD: OS/2 version
=====================
-OpenTTD has been ported to work on OS/2 4.x or later (including eComStation). At the moment, it does not work properly, but it
-can compile and work to an extent.
+OpenTTD has been ported to work on OS/2 4.x or later (including
+eComStation). The game should work as well as it does on Windows
+or other platforms: the main issues you may encounter are graphics
+card problems, but that is really the fault of SDL.
+
+=========================
+USING OPENTTD FOR OS/2
+=========================
+
+LIBRARIES REQUIRED FOR END USERS
+--------------------------------
+
+SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
+these can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
+
+Note that to actually play the game, I have found in my own
+experience that a version of the Scitech Display Drivers or its later
+incarnation (see www.scitech.com) are necessary for it to work. If
+you have trouble with your native drivers, try the Scitech drivers
+and see if they help the problem.
+
+KNOWN ISSUES
+------------
+
+- If an error occurs during loading, the OS/2 error message window
+ is not always displayed.
+
+A NOTE ABOUT MUSIC
+------------------
+
+OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
+due to the lack of proper MIDI hardware myself, I have been unable to test it,
+but during testing, I found that when MIDI was enabled, I got no sound
+effects. I therefore decided to DISABLE music by default.
+
+To enable music, start OpenTTD with the command line:
+
+ openttd -m os2
+
+If I hear enough responses that both music and sound work together (it might
+just be my system), I'll have the defaults changed.
+
+A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
+------------------------------------------
+
+To start a dedicated multiplayer server, you should run the dedicated.cmd
+file. This enables OpenTTD to open up a VIO console window to display
+its output and gather any necessary input. Running "openttd -D"
+directly will result in the console not being displayed. You may
+still pass any other parameters ('-D' is already passed) to
+dedicated.cmd.
+
+=========================
+BUILDING THE OS/2 VERSION
+=========================
Compiler
--------
-Open Watcom 1.3 was used to build OpenTTD (earlier versions will NOT work). See http://www.openwatcom.org/ to download it.
-It may also be possible to build OpenTTD under OS/2: I attempted this before using Open Watcom, but found the tools available
-for OS/2 at the time to be a bit more tricky to get working.
+Open Watcom 1.3 was used to build OpenTTD (earlier versions will
+NOT work). See http://www.openwatcom.org/ to download it. It may
+also be possible to build OpenTTD under OS/2: I attempted this
+before using Open Watcom, but found the tools available for OS/2
+at the time to be a bit more tricky to get working.
-Due to complexities in my set-up, I actually used the Win32 version of Open Watcom to initially compile OpenTTD for OS/2. There
-should be no reason of course why the OS/2 version cannot be used.
+Due to complexities in my set-up, I actually used the Win32 version
+of Open Watcom to initially compile OpenTTD for OS/2. There should
+be no reason of course why the OS/2 version cannot be used.
Libraries Required
------------------
-The following libraries are required. To build zlib and libpng, I simply added the required files (watch out for sample
-programs, etc) to an IDE project file and built a library:
+The following libraries are required. To build zlib and libpng, I
+simply added the required files (watch out for sample programs, etc)
+to an IDE project file and built a library. Do not use the makefiles
+provided, they are not designed for Watcom (apart from SDL):
- zlib
- http://www.zlib.org/ - contains a makefile for OS/2, but is out of date and uses EMX
+ http://www.zlib.org/ - contains a makefile for OS/2, but is out
+ of date and uses EMX
- libpng
http://www.libpng.org/ - contains an EMX/gcc makefile
- SDL for OS/2
- I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip - take SDL.dll and SDL.lib from the src/ directory.
+ I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
+ take SDL.dll and SDL.lib from the src/ directory.
-Note that to use the compiled program, you also need FSLib.dll (from src/ in the SDL zip) and a version of the Scitech
-Display Drivers or its later incarnation (see www.scitech.com).
+If you do not wish to build the libraries yourself, pre-built versions
+can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
Compiling
---------
-To compile, open the os/os2/openttd.wpj file in the IDE and build the openttd.exe target.
-
-TODO: compilation of language files properly
-
-
-** THESE DOCS ARE INCOMPLETE FOR THE MOMENT, WILL BE COMPLETED SOON **
+To compile, open the os/os2/openttd.wpj file in the IDE and first build
+the strgen.exe target. This will build the .lng file generator, and will
+also attempt to build all the language files (plus the table\strings.h
+file which is required for openttd.exe to be built). Once strgen.exe and
+the language files are built successfully, you can build the openttd.exe
+target.
-If you have any questions, please contact me (owen@owenrudge.net) and I'll try to help you out
+Contact Information
+-------------------
-- Owen Rudge, 18th December 2004
+If you have any questions regarding OS/2 issues, please contact me
+(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
+issues, see the Contacting section of readme.txt.
+- Owen Rudge, 26th December 2004
\ No newline at end of file diff --git a/docs/openttd.6 b/docs/openttd.6 index 39736436d..ca0d329f7 100644 --- a/docs/openttd.6 +++ b/docs/openttd.6 @@ -22,13 +22,13 @@ openttd \- An open source clone of the Microprose game "Transport Tycoon Deluxe .RI [ options ] .br .SH DESCRIPTION -Unfortanetely, there is no real manpage for openttd yet. Hopefully someone +Unfortunately, there is no real manpage for openttd yet. Hopefully someone will write one soon. For now you should use .B openttd -h for more information, or check our Wiki manual: http://wiki.openttd.org/ .PP .\" TeX users may be more comfortable with the \fB<whatever>\fP and -.\" \fI<whatever>\fP escape sequences to invode bold face and italics, +.\" \fI<whatever>\fP escape sequences to invoke bold face and italics, .\" respectively. .\" \fBopenttd\fP is a program that... .SH OPTIONS @@ -1,6 +1,6 @@ #include "stdafx.h" #include "ttd.h" -#if defined(UNIX) +#if defined(UNIX) || defined(__OS2__) #include <ctype.h> // required for tolower() #endif @@ -71,6 +71,10 @@ extern const HalMusicDriver _extmidi_music_driver; extern const HalMusicDriver _bemidi_music_driver; #endif +#if defined(__OS2__) +extern const HalMusicDriver _os2_music_driver; +#endif + extern const HalVideoDriver _dedicated_video_driver; enum DriverType { diff --git a/intro_gui.c b/intro_gui.c index baa64d785..cb3b8a055 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -199,6 +199,8 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { SetDParam(0, STR_OSNAME_MORPHOS); #elif defined(__AMIGA__) SetDParam(0, STR_OSNAME_AMIGAOS); +#elif defined(__OS2__) + SetDParam(0, STR_OSNAME_OS2); #else SetDParam(0, STR_0134_UNIX); #endif diff --git a/lang/english.txt b/lang/english.txt index 44e9be3d7..635816870 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -311,6 +311,7 @@ STR_0135_OSX :OS X STR_OSNAME_BEOS :BeOS STR_OSNAME_MORPHOS :MorphOS STR_OSNAME_AMIGAOS :AmigaOS +STR_OSNAME_OS2 :OS/2 STR_0139_IMPERIAL_MILES :Imperial (miles) STR_013A_METRIC_KILOMETERS :Metric (kilometers) diff --git a/network_core.h b/network_core.h index bf29116ec..f341531de 100644 --- a/network_core.h +++ b/network_core.h @@ -88,7 +88,7 @@ typedef struct ifreq IFREQ; typedef struct ifreq IFREQ; # define ioctlsocket ioctl # define closesocket close -# define GET_LAST_ERROR() (errno) +# define GET_LAST_ERROR() (sock_errno()) // Includes needed for OS/2 systems # include <types.h> @@ -103,6 +103,7 @@ typedef struct ifreq IFREQ; # include <sys/time.h> # include <netdb.h> # include <nerrno.h> +# define INADDR_NONE 0xffffffff typedef unsigned long in_addr_t; #endif // OS/2 diff --git a/openttd.tgt b/openttd.tgt index 775586d3a..4661b0996 100644 --- a/openttd.tgt +++ b/openttd.tgt @@ -130,8 +130,8 @@ WString 0
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WString
-24
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+34
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WCC
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diff --git a/os/os2/openttd.wpj b/os/os2/openttd.wpj index f363a28d8..6c36230ad 100644 --- a/os/os2/openttd.wpj +++ b/os/os2/openttd.wpj @@ -42,8 +42,8 @@ WRect WFileName
17
..\..\openttd.tgt
-51
-52
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+47
11
VComponent
12
@@ -6,10 +6,16 @@ #include <direct.h> #include <unistd.h> #include <sys/stat.h> +#include <stdarg.h> #include <time.h> #include <dos.h> +#define INCL_DOS +#define INCL_WINDIALOGS +#define INCL_OS2MM + #include <os2.h> +#include <os2me.h> #if defined(WITH_SDL) #include <SDL.h> @@ -27,6 +33,7 @@ static FiosItem *FiosAlloc() _fios_alloc += 256; _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); } + return &_fios_items[_fios_count++]; } @@ -45,6 +52,22 @@ int compare_FiosItems (const void *a, const void *b) { } +static DIR *my_opendir(char *path, char *file) +{ + char paths[MAX_PATH]; + + append_path(paths, path, file); + return opendir(paths); +} + +static void append_path(char *out, char *path, char *file) +{ + if ((path[2] == '\\') && (path[3] == 0)) + sprintf(out, "%s%s", path, file); + else + sprintf(out, "%s\\%s", path, file); +} + // Get a list of savegames FiosItem *FiosGetSavegameList(int *num, int mode) { @@ -60,32 +83,31 @@ FiosItem *FiosGetSavegameList(int *num, int mode) strcpy(_fios_save_path, _path.save_dir); } - if(_game_mode==GM_EDITOR) + if (_game_mode == GM_EDITOR) _fios_path = _fios_scn_path; else _fios_path = _fios_save_path; - // Parent directory, only if not in root already. - if (_fios_path[1] != 0) { + // Parent directory, only if not of the type C:\. + if (_fios_path[3] != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - sprintf(fios->title, ".. (Parent directory)"); + strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + dir = my_opendir(_fios_path, "*.*"); if (dir != NULL) { while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + append_path(filename, _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (S_ISDIR(sb.st_mode)) { - if (dirent->d_name[0] != '.') { + if (!(dirent->d_name[0] == '.' && (dirent->d_name[1] == 0 || (dirent->d_name[1] == '.' && dirent->d_name[2] == 0)))) + { fios = FiosAlloc(); - fios->mtime = 0; fios->type = FIOS_TYPE_DIR; - fios->title[0] = 0; - sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); + strcpy(fios->name, dirent->d_name); + sprintf(fios->title, "%s\\ (Directory)", dirent->d_name); } } } @@ -110,10 +132,10 @@ FiosItem *FiosGetSavegameList(int *num, int mode) * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + dir = my_opendir(_fios_path, "*.*"); if (dir != NULL) { while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + append_path(filename, _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (!S_ISDIR(sb.st_mode)) { char *t = strrchr(dirent->d_name, '.'); @@ -185,25 +207,35 @@ FiosItem *FiosGetScenarioList(int *num, int mode) int sort_start; char filename[MAX_PATH]; - if (_fios_scn_path == NULL) { - _fios_scn_path = malloc(MAX_PATH); + if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) { + if (_fios_scn_path == NULL) + _fios_scn_path = malloc(MAX_PATH); strcpy(_fios_scn_path, _path.scenario_dir); } + _fios_path = _fios_scn_path; + // Parent directory, only if not of the type C:\. + if (_fios_path[3] != 0 && mode != SLD_NEW_GAME) { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_PARENT; + strcpy(fios->title, ".. (Parent directory)"); + } + // Show subdirectories first - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + dir = my_opendir(_fios_path, "*.*"); if (dir != NULL) { while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + append_path(filename, _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (S_ISDIR(sb.st_mode)) { - if (dirent->d_name[0] != '.') { + if (!(dirent->d_name[0] == '.' && (dirent->d_name[1] == 0 || (dirent->d_name[1] == '.' && dirent->d_name[2] == 0)))) + { fios = FiosAlloc(); fios->mtime = 0; fios->type = FIOS_TYPE_DIR; - fios->title[0] = 0; - sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); + strcpy(fios->name, dirent->d_name); + sprintf(fios->title, "%s\\ (Directory)", dirent->d_name); } } } @@ -219,10 +251,10 @@ FiosItem *FiosGetScenarioList(int *num, int mode) * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + dir = my_opendir(_fios_path, "*.*"); if (dir != NULL) { while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + append_path(filename, _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (!S_ISDIR(sb.st_mode)) { char *t = strrchr(dirent->d_name, '.'); @@ -301,16 +333,28 @@ char *FiosBrowseTo(const FiosItem *item) char *s; switch(item->type) { + case FIOS_TYPE_DRIVE: + sprintf(path, "%c:\\", item->title[0]); + break; + case FIOS_TYPE_PARENT: - s = strrchr(path, '\\'); - if (s != NULL) *s = 0; + // Skip drive part + path += 3; + s = path; + while (*path) { + if (*path== '\\') + s = path; + path++; + } + *s = 0; break; case FIOS_TYPE_DIR: - s = strchr((char*)item->name, '\\'); - if (s) *s = 0; - while (*path) path++; - *path++ = '\\'; + // Scan to end + while (*++path); + // Add backslash? + if (path[-1] != '\\') *path++ = '\\'; + strcpy(path, item->name); break; @@ -325,7 +369,6 @@ char *FiosBrowseTo(const FiosItem *item) case FIOS_TYPE_SCENARIO: sprintf(str_buffr, "%s\\%s.scn", path, item->name); return str_buffr; - case FIOS_TYPE_OLD_SCENARIO: sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); return str_buffr; @@ -342,11 +385,11 @@ StringID FiosGetDescText(const char **path) struct diskfree_t free; char drive; - *path = _fios_path[0] ? _fios_path : "C:\\"; - drive = 'B' - *path[0]; + *path = _fios_path; + drive = *path[0] - 'A'+1; _getdiskfree(drive, &free); - + SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); return STR_4005_BYTES_FREE; } @@ -367,33 +410,33 @@ void FiosDelete(const char *name) } const DriverDesc _video_driver_descs[] = { - {"null", "Null Video Driver", &_null_video_driver, 0}, + { "null", "Null Video Driver", &_null_video_driver, 0}, #if defined(WITH_SDL) - { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, + { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, #endif - { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, - { NULL, NULL, NULL, 0} + { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, + { NULL, NULL, NULL, 0} }; const DriverDesc _sound_driver_descs[] = { - {"null", "Null Sound Driver", &_null_sound_driver, 0}, + { "null", "Null Sound Driver", &_null_sound_driver, 0}, #if defined(WITH_SDL) - { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, + { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, #endif - { NULL, NULL, NULL, 0} + { NULL, NULL, NULL, 0} }; const DriverDesc _music_driver_descs[] = { - { "null", "Null Music Driver", &_null_music_driver, 0}, - { NULL, NULL, NULL, 0} + { "os2", "OS/2 Music Driver", &_os2_music_driver, 0}, + { "null", "Null Music Driver", &_null_music_driver, 1}, + { NULL, NULL, NULL, 0} }; /* GetOSVersion returns the minimal required version of OS to be able to use that driver. - Not needed for *nix. */ + Not needed for OS/2. */ byte GetOSVersion() { return 2; // any arbitrary number bigger then 0 - // numbers lower than 2 breaks default music selection on mac } bool FileExists(const char *filename) @@ -438,15 +481,15 @@ static void ChangeWorkingDirectory(char *exe) } } +// for some reason these calls don't actually work properly :/ void ShowInfo(const char *str) { - puts(str); + WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_SYSTEMMODAL | MB_MOVEABLE | MB_INFORMATION); } void ShowOSErrorBox(const char *buf) { - WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR); -// TODO: FIX, doesn't always appear + WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_SYSTEMMODAL | MB_MOVEABLE | MB_ERROR); } int CDECL main(int argc, char* argv[]) @@ -529,3 +572,85 @@ void DeterminePaths() mkdir(_path.scenario_dir); } +// FUNCTION: OS2_SwitchToConsoleMode +// +// Switches OpenTTD to a console app at run-time, instead of a PM app +// Necessary to see stdout, etc + +void OS2_SwitchToConsoleMode() +{ + PPIB pib; + PTIB tib; + + DosGetInfoBlocks(&tib, &pib); + + // Change flag from PM to VIO + pib->pib_ultype = 3; +} + + +/********************** + * OS/2 MIDI PLAYER + **********************/ + +/* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API, + * eh? Anyone would think they both came from the same place originally! ;) + */ + +static long CDECL MidiSendCommand(const char *cmd, ...) +{ + va_list va; + char buf[512]; + va_start(va, cmd); + vsprintf(buf, cmd, va); + va_end(va); + return mciSendString(buf, NULL, 0, NULL, 0); +} + +static void OS2MidiPlaySong(const char *filename) +{ + MidiSendCommand("close all"); + + if (MidiSendCommand("open %s type sequencer alias song", filename) != 0) + return; + + MidiSendCommand("play song from 0"); +} + +static void OS2MidiStopSong() +{ + MidiSendCommand("close all"); +} + +static void OS2MidiSetVolume(byte vol) +{ + MidiSendCommand("set song audio volume %d", ((vol/127)*100)); +} + +static bool OS2MidiIsSongPlaying() +{ + char buf[16]; + mciSendString("status song mode", buf, sizeof(buf), NULL, 0); + return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0; +} + +static char *OS2MidiStart(char **parm) +{ + return 0; +} + +static void OS2MidiStop() +{ + MidiSendCommand("close all"); +} + +const HalMusicDriver _os2_music_driver = { + OS2MidiStart, + OS2MidiStop, + OS2MidiPlaySong, + OS2MidiStopSong, + OS2MidiIsSongPlaying, + OS2MidiSetVolume, +}; + + @@ -408,7 +408,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym) } // check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) -#if defined(WIN32) +#if defined(WIN32) || defined(__OS2__) if (sym->scancode == 41) key |= WKC_BACKQUOTE; #elif defined(__APPLE__) if (sym->scancode == 10) key |= WKC_BACKQUOTE; diff --git a/strgen/strgen.tgt b/strgen/strgen.tgt index 1ef11fe0f..8eaf49dfb 100644 --- a/strgen/strgen.tgt +++ b/strgen/strgen.tgt @@ -15,13 +15,15 @@ WString oc2en
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+..\os\os2\build_lang.cmd
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