From 4b464093e7e69272728afc730874d1d10a9a5d35 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Wed, 4 Jan 2006 20:18:39 +0000 Subject: (svn r3362) Fix issue with loading old (TTD) savegames: - move call to convert from old to new train subtypes. - ensure AI is started for AI players. --- vehicle.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'vehicle.c') diff --git a/vehicle.c b/vehicle.c index e82bcf66e..c215c42a1 100644 --- a/vehicle.c +++ b/vehicle.c @@ -2252,7 +2252,7 @@ static void Save_VEHS(void) * Converts all trains to the new subtype format introduced in savegame 16.2 * It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found */ -static inline void ConvertOldMultiheadToNew(void) +void ConvertOldMultiheadToNew(void) { Vehicle *v; FOR_ALL_VEHICLES(v) { @@ -2396,11 +2396,6 @@ static void Load_VEHS(void) } } } - - /* Connect front and rear engines of multiheaded trains and converts subtype to the new format */ - if (CheckSavegameVersionOldStyle(17, 1)) { - ConvertOldMultiheadToNew(); - } } const ChunkHandler _veh_chunk_handlers[] = { -- cgit v1.2.3-54-g00ecf