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author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /variables.h | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/variables.h b/variables.h index d90be7709..3fd9488f9 100644 --- a/variables.h +++ b/variables.h @@ -107,7 +107,15 @@ typedef struct Patches { bool roadveh_queue; // buggy road vehicle queueing bool autoscroll; // scroll when moving mouse to the edge. byte errmsg_duration; // duration of error message + byte land_generator; // the landscape generator + byte oil_refinery_limit; // distance oil refineries allowed from map edge byte snow_line_height; // a number 0-15 that configured snow line height + byte tgen_smoothness; // how rough is the terrain from 0-3 + uint32 generation_seed; // noise seed for world generation + byte tree_placer; // the tree placer algorithm + byte heightmap_rotation;// rotation director for the heightmap + uint16 progress_update_interval;// interval between two updates of the progress in hundreds of milliseconds + byte se_flat_world_height; // land height a flat world gets in SE bool bribe; // enable bribing the local authority bool nonuniform_stations;// allow nonuniform train stations bool always_small_airport; // always allow small airports @@ -244,6 +252,7 @@ typedef struct Paths { char *save_dir; char *autosave_dir; char *scenario_dir; + char *heightmap_dir; char *second_data_dir; } Paths; |