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authordarkvater <darkvater@openttd.org>2004-09-06 21:20:01 +0000
committerdarkvater <darkvater@openttd.org>2004-09-06 21:20:01 +0000
commit78b64ed1925c99ecc4fe26ffb4969b7001e7e095 (patch)
tree4b59ce1c3dee1ce7974571d40bc52a7526809563 /ttd.h
parentb7774b2ed3453fac2aa238bfbe9b491a3095a271 (diff)
downloadopenttd-78b64ed1925c99ecc4fe26ffb4969b7001e7e095.tar.xz
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
-Fix: savegames are sorted with newest date first by default -Codechange: refine sorter functions -Fix: fixed linux warnings (tokai)
Diffstat (limited to 'ttd.h')
-rw-r--r--ttd.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/ttd.h b/ttd.h
index ab4ffa391..6426eb506 100644
--- a/ttd.h
+++ b/ttd.h
@@ -524,10 +524,10 @@ enum Sprites {
};
enum MAP_OWNERS {
- OWNER_TOWN = 0xf, // a town owns the tile
- OWNER_NONE = 0x10,// nobody owns the tile
- OWNER_WATER = 0x11,// "water" owns the tile
- OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor
+ OWNER_TOWN = 0xf, // a town owns the tile
+ OWNER_NONE = 0x10, // nobody owns the tile
+ OWNER_WATER = 0x11, // "water" owns the tile
+ OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor
};
VARDEF bool _savegame_sort_dirty;