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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /ttd.h
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'ttd.h')
-rw-r--r--ttd.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/ttd.h b/ttd.h
index 35bcc6354..45880270f 100644
--- a/ttd.h
+++ b/ttd.h
@@ -439,6 +439,7 @@ enum {
WC_CLIENT_LIST = 0x49,
WC_NETWORK_STATUS_WINDOW = 0x4A,
WC_CUSTOM_CURRENCY = 0x4B,
+ WC_REPLACE_VEHICLE = 0x4C,
};