From 29d8c5bb5056dc8efa6c953595056697fc876760 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sun, 2 Jan 2005 17:23:04 +0000 Subject: (svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() --- ttd.h | 1 + 1 file changed, 1 insertion(+) (limited to 'ttd.h') diff --git a/ttd.h b/ttd.h index 35bcc6354..45880270f 100644 --- a/ttd.h +++ b/ttd.h @@ -439,6 +439,7 @@ enum { WC_CLIENT_LIST = 0x49, WC_NETWORK_STATUS_WINDOW = 0x4A, WC_CUSTOM_CURRENCY = 0x4B, + WC_REPLACE_VEHICLE = 0x4C, }; -- cgit v1.2.3-54-g00ecf