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authorDarkvater <darkvater@openttd.org>2005-03-25 17:30:54 +0000
committerDarkvater <darkvater@openttd.org>2005-03-25 17:30:54 +0000
commit7da3b3b92d7e4e9b25c4b0d419a4dfb3ea6a3fff (patch)
treeb34a0cc2fdff699cda869e5823f0501b2b8c37aa /table
parent05dbeaeba4774d878f574d12d62acae671d9f703 (diff)
downloadopenttd-7da3b3b92d7e4e9b25c4b0d419a4dfb3ea6a3fff.tar.xz
(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
Diffstat (limited to 'table')
-rw-r--r--table/bridge_land.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/table/bridge_land.h b/table/bridge_land.h
index f72578b59..c22d8e25b 100644
--- a/table/bridge_land.h
+++ b/table/bridge_land.h
@@ -724,7 +724,7 @@ static const uint32 * const _bridge_sprite_table_12[] = {
_bridge_sprite_table_3_6,
};
-static const uint32 * const * const _bridge_sprite_table[] = {
+static const uint32 * const * const _bridge_sprite_table[MAX_BRIDGES] = {
_bridge_sprite_table_0,
_bridge_sprite_table_1,
_bridge_sprite_table_2,