From 7da3b3b92d7e4e9b25c4b0d419a4dfb3ea6a3fff Mon Sep 17 00:00:00 2001 From: Darkvater Date: Fri, 25 Mar 2005 17:30:54 +0000 Subject: (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. --- table/bridge_land.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'table') diff --git a/table/bridge_land.h b/table/bridge_land.h index f72578b59..c22d8e25b 100644 --- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -724,7 +724,7 @@ static const uint32 * const _bridge_sprite_table_12[] = { _bridge_sprite_table_3_6, }; -static const uint32 * const * const _bridge_sprite_table[] = { +static const uint32 * const * const _bridge_sprite_table[MAX_BRIDGES] = { _bridge_sprite_table_0, _bridge_sprite_table_1, _bridge_sprite_table_2, -- cgit v1.2.3-54-g00ecf