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author | Darkvater <darkvater@openttd.org> | 2005-03-25 17:30:54 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-03-25 17:30:54 +0000 |
commit | 7da3b3b92d7e4e9b25c4b0d419a4dfb3ea6a3fff (patch) | |
tree | b34a0cc2fdff699cda869e5823f0501b2b8c37aa /table/bridge_land.h | |
parent | 05dbeaeba4774d878f574d12d62acae671d9f703 (diff) | |
download | openttd-7da3b3b92d7e4e9b25c4b0d419a4dfb3ea6a3fff.tar.xz |
(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
Diffstat (limited to 'table/bridge_land.h')
-rw-r--r-- | table/bridge_land.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/table/bridge_land.h b/table/bridge_land.h index f72578b59..c22d8e25b 100644 --- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -724,7 +724,7 @@ static const uint32 * const _bridge_sprite_table_12[] = { _bridge_sprite_table_3_6, }; -static const uint32 * const * const _bridge_sprite_table[] = { +static const uint32 * const * const _bridge_sprite_table[MAX_BRIDGES] = { _bridge_sprite_table_0, _bridge_sprite_table_1, _bridge_sprite_table_2, |