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authorskidd13 <skidd13@openttd.org>2008-05-27 09:57:29 +0000
committerskidd13 <skidd13@openttd.org>2008-05-27 09:57:29 +0000
commite42690b38166a3bde7aec37a51547a45f6bee102 (patch)
treec619c9d8bc4254f6e50e37274dc71a226520c56c /src
parent825f8266e28f9d31497c378fb142a06b7033c69d (diff)
downloadopenttd-e42690b38166a3bde7aec37a51547a45f6bee102.tar.xz
(svn r13285) -Codechange: station sorting uses GUILists Sort() now
Diffstat (limited to 'src')
-rw-r--r--src/station_gui.cpp336
1 files changed, 160 insertions, 176 deletions
diff --git a/src/station_gui.cpp b/src/station_gui.cpp
index eda4b6d84..0f7cdf6e7 100644
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -30,13 +30,6 @@
#include "table/strings.h"
#include "table/sprites.h"
-typedef int CDECL StationSortListingTypeFunction(const void*, const void*);
-
-static StationSortListingTypeFunction StationNameSorter;
-static StationSortListingTypeFunction StationTypeSorter;
-static StationSortListingTypeFunction StationWaitingSorter;
-static StationSortListingTypeFunction StationRatingMaxSorter;
-
bool _station_show_coverage;
/**
@@ -86,166 +79,138 @@ static void StationsWndShowStationRating(int x, int y, CargoID type, uint amount
if (rating != 0) GfxFillRect(x + 1, y, x + rating, y, 0xD0);
}
-const StringID _station_sort_listing[] = {
- STR_SORT_BY_DROPDOWN_NAME,
- STR_SORT_BY_FACILITY,
- STR_SORT_BY_WAITING,
- STR_SORT_BY_RATING_MAX,
- INVALID_STRING_ID
-};
-
-static char _bufcache[64];
-static const Station *_last_station;
-static int _internal_sort_order;
+typedef GUIList<const Station*> GUIStationList;
-static int CDECL StationNameSorter(const void *a, const void *b)
+/**
+ * The list of stations per player.
+ */
+class PlayerStationsWindow : public Window
{
- const Station *st1 = *(const Station**)a;
- const Station *st2 = *(const Station**)b;
- char buf1[64];
+protected:
+ /* Runtime saved values */
+ static Listing last_sorting;
+ static byte facilities; // types of stations of interest
+ static bool include_empty; // whether we should include stations without waiting cargo
+ static const uint32 cargo_filter_max;
+ static uint32 cargo_filter; // bitmap of cargo types to include
+ static const Station *last_station;
+
+ /* Constants for sorting stations */
+ static const StringID sorter_names[];
+ static const GUIStationList::SortFunction *const sorter_funcs[];
- SetDParam(0, st1->index);
- GetString(buf1, STR_STATION, lastof(buf1));
+ GUIStationList stations;
- if (st2 != _last_station) {
- _last_station = st2;
- SetDParam(0, st2->index);
- GetString(_bufcache, STR_STATION, lastof(_bufcache));
- }
- int r = strcmp(buf1, _bufcache); // sort by name
- return (_internal_sort_order & 1) ? -r : r;
-}
+ /**
+ * (Re)Build station list
+ *
+ * @param owner player whose stations are to be in list
+ */
+ void BuildStationsList(const PlayerID owner)
+ {
+ if (!this->stations.NeedRebuild()) return;
+
+ DEBUG(misc, 3, "Building station list for player %d", owner);
+
+ this->stations.Clear();
+
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
+ if (this->facilities & st->facilities) { // only stations with selected facilities
+ int num_waiting_cargo = 0;
+ for (CargoID j = 0; j < NUM_CARGO; j++) {
+ if (!st->goods[j].cargo.Empty()) {
+ num_waiting_cargo++; // count number of waiting cargo
+ if (HasBit(this->cargo_filter, j)) {
+ *this->stations.Append() = st;
+ break;
+ }
+ }
+ }
+ /* stations without waiting cargo */
+ if (num_waiting_cargo == 0 && this->include_empty) {
+ *this->stations.Append() = st;
+ }
+ }
+ }
+ }
-static int CDECL StationTypeSorter(const void *a, const void *b)
-{
- const Station *st1 = *(const Station**)a;
- const Station *st2 = *(const Station**)b;
- return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities;
-}
+ this->stations.Compact();
+ this->stations.RebuildDone();
+ }
-static const uint32 _cargo_filter_max = UINT32_MAX;
-static uint32 _cargo_filter = _cargo_filter_max;
+ /** Sort stations by their name */
+ static int CDECL StationNameSorter(const Station* const *a, const Station* const *b)
+ {
+ static char buf_cache[64];
+ char buf[64];
-static int CDECL StationWaitingSorter(const void *a, const void *b)
-{
- const Station *st1 = *(const Station**)a;
- const Station *st2 = *(const Station**)b;
- Money sum1 = 0, sum2 = 0;
-
- for (CargoID j = 0; j < NUM_CARGO; j++) {
- if (!HasBit(_cargo_filter, j)) continue;
- if (!st1->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome(st1->goods[j].cargo.Count(), 20, 50, j);
- if (!st2->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome(st2->goods[j].cargo.Count(), 20, 50, j);
- }
+ SetDParam(0, (*a)->index);
+ GetString(buf, STR_STATION, lastof(buf));
- return (_internal_sort_order & 1) ? ClampToI32(sum2 - sum1) : ClampToI32(sum1 - sum2);
-}
+ if (*b != last_station) {
+ last_station = *b;
+ SetDParam(0, (*b)->index);
+ GetString(buf_cache, STR_STATION, lastof(buf_cache));
+ }
-/**
- * qsort-compatible version of sorting two stations by maximum rating
- * @param a First object to be sorted, must be of type (const Station *)
- * @param b Second object to be sorted, must be of type (const Station *)
- * @return The sort order
- * @retval >0 a should come before b in the list
- * @retval <0 b should come before a in the list
- */
-static int CDECL StationRatingMaxSorter(const void *a, const void *b)
-{
- const Station *st1 = *(const Station**)a;
- const Station *st2 = *(const Station**)b;
- byte maxr1 = 0;
- byte maxr2 = 0;
-
- for (CargoID j = 0; j < NUM_CARGO; j++) {
- if (HasBit(st1->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, st1->goods[j].rating);
- if (HasBit(st2->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, st2->goods[j].rating);
+ return strcmp(buf, buf_cache);
}
- return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2;
-}
+ /** Sort stations by their type */
+ static int CDECL StationTypeSorter(const Station* const *a, const Station* const *b)
+ {
+ return (*a)->facilities - (*b)->facilities;
+ }
-typedef GUIList<const Station*> GUIStationList;
+ /** Sort stations by their waiting cargo */
+ static int CDECL StationWaitingSorter(const Station* const *a, const Station* const *b)
+ {
+ Money sum1 = 0;
+ Money sum2 = 0;
-/**
- * Rebuild station list if the VL_REBUILD flag is set
- *
- * @param sl pointer to plstations_d (station list and flags)
- * @param owner player whose stations are to be in list
- * @param facilities types of stations of interest
- * @param cargo_filter bitmap of cargo types to include
- * @param include_empty whether we should include stations without waiting cargo
- */
-static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty)
-{
- if (!sl->NeedRebuild()) return;
-
- sl->Clear();
-
- DEBUG(misc, 3, "Building station list for player %d", owner);
-
- const Station *st;
- FOR_ALL_STATIONS(st) {
- if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
- if (facilities & st->facilities) { //only stations with selected facilities
- int num_waiting_cargo = 0;
- for (CargoID j = 0; j < NUM_CARGO; j++) {
- if (!st->goods[j].cargo.Empty()) {
- num_waiting_cargo++; //count number of waiting cargo
- if (HasBit(cargo_filter, j)) {
- *sl->Append() = st;
- break;
- }
- }
- }
- /* stations without waiting cargo */
- if (num_waiting_cargo == 0 && include_empty) {
- *sl->Append() = st;
- }
- }
+ for (CargoID j = 0; j < NUM_CARGO; j++) {
+ if (!HasBit(cargo_filter, j)) continue;
+ if (!(*a)->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome((*a)->goods[j].cargo.Count(), 20, 50, j);
+ if (!(*b)->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome((*b)->goods[j].cargo.Count(), 20, 50, j);
}
- }
- sl->Compact();
- sl->RebuildDone();
-}
+ return ClampToI32(sum1 - sum2);
+ }
+ /** Sort stations by their rating */
+ static int CDECL StationRatingMaxSorter(const Station* const *a, const Station* const *b)
+ {
+ byte maxr1 = 0;
+ byte maxr2 = 0;
-/**
- * Sort station list if the VL_RESORT flag is set
- *
- * @param sl pointer to plstations_d (station list and flags)
- */
-static void SortStationsList(GUIStationList *sl)
-{
- static StationSortListingTypeFunction *const _station_sorter[] = {
- &StationNameSorter,
- &StationTypeSorter,
- &StationWaitingSorter,
- &StationRatingMaxSorter
- };
+ for (CargoID j = 0; j < NUM_CARGO; j++) {
+ if (HasBit((*a)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, (*a)->goods[j].rating);
+ if (HasBit((*b)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, (*b)->goods[j].rating);
+ }
- if (!(sl->flags & VL_RESORT)) return;
+ return maxr1 - maxr2;
+ }
- _internal_sort_order = sl->flags & VL_DESC;
- _last_station = NULL; // used for "cache" in namesorting
- qsort((void*)sl->Begin(), sl->Length(), sizeof(sl->Begin()), _station_sorter[sl->sort_type]);
+ /** Sort the stations list */
+ void SortStationsList()
+ {
+ this->stations.Sort();
- sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- sl->flags &= ~VL_RESORT;
-}
+ /* Reset name sorter sort cache */
+ this->last_station = NULL;
-/**
- * The list of stations per player.
- */
-struct PlayerStationsWindow : public Window
-{
- static Listing station_sort;
- static byte facilities;
- static bool include_empty;
+ /* Display the current sort variant */
+ this->widget[SLW_SORTDROPBTN].data = this->sorter_names[this->stations.SortType()];
- GUIStationList stations;
+ /* Set the modified widgets dirty */
+ this->InvalidateWidget(SLW_SORTDROPBTN);
+ this->InvalidateWidget(SLW_LIST);
+ }
+public:
PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = (byte)this->window_number;
@@ -278,7 +243,7 @@ struct PlayerStationsWindow : public Window
wi->data = 0;
wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE;
- if (HasBit(_cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
+ if (HasBit(this->cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
i++;
}
@@ -294,33 +259,35 @@ struct PlayerStationsWindow : public Window
this->resize.width = this->width;
}
- if (_cargo_filter == _cargo_filter_max) _cargo_filter = _cargo_mask;
+ if (this->cargo_filter == this->cargo_filter_max) this->cargo_filter = _cargo_mask;
for (uint i = 0; i < 5; i++) {
- if (HasBit(facilities, i)) this->LowerWidget(i + SLW_TRAIN);
+ if (HasBit(this->facilities, i)) this->LowerWidget(i + SLW_TRAIN);
}
- this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
- this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
- this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
+ this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
+ this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
+ this->SetWidgetLoweredState(SLW_NOCARGOWAITING, this->include_empty);
- this->stations.SetListing(station_sort);
+ this->stations.SetListing(this->last_sorting);
+ this->stations.SetSortFuncs(this->sorter_funcs);
this->stations.ForceRebuild();
this->stations.NeedResort();
+ this->SortStationsList();
this->FindWindowPlacementAndResize(desc);
}
~PlayerStationsWindow()
{
- station_sort = this->stations.GetListing();
+ this->last_sorting = this->stations.GetListing();
}
virtual void OnPaint()
{
- PlayerID owner = (PlayerID)this->window_number;
+ const PlayerID owner = (PlayerID)this->window_number;
- BuildStationsList(&this->stations, owner, facilities, _cargo_filter, include_empty);
- SortStationsList(&this->stations);
+ this->BuildStationsList(owner);
+ this->SortStationsList();
SetVScrollCount(this, this->stations.Length());
@@ -328,9 +295,6 @@ struct PlayerStationsWindow : public Window
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
- /* Set text of sort by dropdown */
- this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->stations.SortType()];
-
this->DrawWidgets();
/* draw arrow pointing up/down for ascending/descending sorting */
@@ -346,7 +310,7 @@ struct PlayerStationsWindow : public Window
const CargoSpec *cs = GetCargo(c);
if (!cs->IsValid()) continue;
- cg_ofst = HasBit(_cargo_filter, c) ? 2 : 1;
+ cg_ofst = HasBit(this->cargo_filter, c) ? 2 : 1;
GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour);
DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK);
x += 14;
@@ -426,17 +390,17 @@ struct PlayerStationsWindow : public Window
case SLW_AIRPLANE:
case SLW_SHIP:
if (_ctrl_pressed) {
- ToggleBit(facilities, widget - SLW_TRAIN);
+ ToggleBit(this->facilities, widget - SLW_TRAIN);
this->ToggleWidgetLoweredState(widget);
} else {
uint i;
- FOR_EACH_SET_BIT(i, facilities) {
+ FOR_EACH_SET_BIT(i, this->facilities) {
this->RaiseWidget(i + SLW_TRAIN);
}
- SetBit(facilities, widget - SLW_TRAIN);
+ SetBit(this->facilities, widget - SLW_TRAIN);
this->LowerWidget(widget);
}
- this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
+ this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -447,7 +411,7 @@ struct PlayerStationsWindow : public Window
}
this->LowerWidget(SLW_FACILALL);
- facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
+ this->facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -462,8 +426,8 @@ struct PlayerStationsWindow : public Window
this->LowerWidget(SLW_NOCARGOWAITING);
this->LowerWidget(SLW_CARGOALL);
- _cargo_filter = _cargo_mask;
- include_empty = true;
+ this->cargo_filter = _cargo_mask;
+ this->include_empty = true;
this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -477,24 +441,24 @@ struct PlayerStationsWindow : public Window
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
- ShowDropDownMenu(this, _station_sort_listing, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
+ ShowDropDownMenu(this, this->sorter_names, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
break;
case SLW_NOCARGOWAITING:
if (_ctrl_pressed) {
- include_empty = !include_empty;
+ this->include_empty = !this->include_empty;
this->ToggleWidgetLoweredState(SLW_NOCARGOWAITING);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
}
- _cargo_filter = 0;
- include_empty = true;
+ this->cargo_filter = 0;
+ this->include_empty = true;
this->LowerWidget(SLW_NOCARGOWAITING);
}
- this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
+ this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -511,7 +475,7 @@ struct PlayerStationsWindow : public Window
}
if (_ctrl_pressed) {
- ToggleBit(_cargo_filter, c);
+ ToggleBit(this->cargo_filter, c);
this->ToggleWidgetLoweredState(widget);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
@@ -519,13 +483,13 @@ struct PlayerStationsWindow : public Window
}
this->RaiseWidget(SLW_NOCARGOWAITING);
- _cargo_filter = 0;
- include_empty = false;
+ this->cargo_filter = 0;
+ this->include_empty = false;
- SetBit(_cargo_filter, c);
+ SetBit(this->cargo_filter, c);
this->LowerWidget(widget);
}
- this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
+ this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->stations.ForceRebuild();
this->SetDirty();
}
@@ -571,9 +535,29 @@ struct PlayerStationsWindow : public Window
}
};
-Listing PlayerStationsWindow::station_sort = {0, 0};
+Listing PlayerStationsWindow::last_sorting = {false, 0};
byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
bool PlayerStationsWindow::include_empty = true;
+const uint32 PlayerStationsWindow::cargo_filter_max = UINT32_MAX;
+uint32 PlayerStationsWindow::cargo_filter = UINT32_MAX;
+const Station *PlayerStationsWindow::last_station = NULL;
+
+/* Availible station sorting functions */
+const GUIStationList::SortFunction *const PlayerStationsWindow::sorter_funcs[] = {
+ &StationNameSorter,
+ &StationTypeSorter,
+ &StationWaitingSorter,
+ &StationRatingMaxSorter
+};
+
+/* Names of the sorting functions */
+const StringID PlayerStationsWindow::sorter_names[] = {
+ STR_SORT_BY_DROPDOWN_NAME,
+ STR_SORT_BY_FACILITY,
+ STR_SORT_BY_WAITING,
+ STR_SORT_BY_RATING_MAX,
+ INVALID_STRING_ID
+};
static const Widget _player_stations_widgets[] = {