From e42690b38166a3bde7aec37a51547a45f6bee102 Mon Sep 17 00:00:00 2001 From: skidd13 Date: Tue, 27 May 2008 09:57:29 +0000 Subject: (svn r13285) -Codechange: station sorting uses GUILists Sort() now --- src/station_gui.cpp | 336 +++++++++++++++++++++++++--------------------------- 1 file changed, 160 insertions(+), 176 deletions(-) (limited to 'src') diff --git a/src/station_gui.cpp b/src/station_gui.cpp index eda4b6d84..0f7cdf6e7 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -30,13 +30,6 @@ #include "table/strings.h" #include "table/sprites.h" -typedef int CDECL StationSortListingTypeFunction(const void*, const void*); - -static StationSortListingTypeFunction StationNameSorter; -static StationSortListingTypeFunction StationTypeSorter; -static StationSortListingTypeFunction StationWaitingSorter; -static StationSortListingTypeFunction StationRatingMaxSorter; - bool _station_show_coverage; /** @@ -86,166 +79,138 @@ static void StationsWndShowStationRating(int x, int y, CargoID type, uint amount if (rating != 0) GfxFillRect(x + 1, y, x + rating, y, 0xD0); } -const StringID _station_sort_listing[] = { - STR_SORT_BY_DROPDOWN_NAME, - STR_SORT_BY_FACILITY, - STR_SORT_BY_WAITING, - STR_SORT_BY_RATING_MAX, - INVALID_STRING_ID -}; - -static char _bufcache[64]; -static const Station *_last_station; -static int _internal_sort_order; +typedef GUIList GUIStationList; -static int CDECL StationNameSorter(const void *a, const void *b) +/** + * The list of stations per player. + */ +class PlayerStationsWindow : public Window { - const Station *st1 = *(const Station**)a; - const Station *st2 = *(const Station**)b; - char buf1[64]; +protected: + /* Runtime saved values */ + static Listing last_sorting; + static byte facilities; // types of stations of interest + static bool include_empty; // whether we should include stations without waiting cargo + static const uint32 cargo_filter_max; + static uint32 cargo_filter; // bitmap of cargo types to include + static const Station *last_station; + + /* Constants for sorting stations */ + static const StringID sorter_names[]; + static const GUIStationList::SortFunction *const sorter_funcs[]; - SetDParam(0, st1->index); - GetString(buf1, STR_STATION, lastof(buf1)); + GUIStationList stations; - if (st2 != _last_station) { - _last_station = st2; - SetDParam(0, st2->index); - GetString(_bufcache, STR_STATION, lastof(_bufcache)); - } - int r = strcmp(buf1, _bufcache); // sort by name - return (_internal_sort_order & 1) ? -r : r; -} + /** + * (Re)Build station list + * + * @param owner player whose stations are to be in list + */ + void BuildStationsList(const PlayerID owner) + { + if (!this->stations.NeedRebuild()) return; + + DEBUG(misc, 3, "Building station list for player %d", owner); + + this->stations.Clear(); + + const Station *st; + FOR_ALL_STATIONS(st) { + if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) { + if (this->facilities & st->facilities) { // only stations with selected facilities + int num_waiting_cargo = 0; + for (CargoID j = 0; j < NUM_CARGO; j++) { + if (!st->goods[j].cargo.Empty()) { + num_waiting_cargo++; // count number of waiting cargo + if (HasBit(this->cargo_filter, j)) { + *this->stations.Append() = st; + break; + } + } + } + /* stations without waiting cargo */ + if (num_waiting_cargo == 0 && this->include_empty) { + *this->stations.Append() = st; + } + } + } + } -static int CDECL StationTypeSorter(const void *a, const void *b) -{ - const Station *st1 = *(const Station**)a; - const Station *st2 = *(const Station**)b; - return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities; -} + this->stations.Compact(); + this->stations.RebuildDone(); + } -static const uint32 _cargo_filter_max = UINT32_MAX; -static uint32 _cargo_filter = _cargo_filter_max; + /** Sort stations by their name */ + static int CDECL StationNameSorter(const Station* const *a, const Station* const *b) + { + static char buf_cache[64]; + char buf[64]; -static int CDECL StationWaitingSorter(const void *a, const void *b) -{ - const Station *st1 = *(const Station**)a; - const Station *st2 = *(const Station**)b; - Money sum1 = 0, sum2 = 0; - - for (CargoID j = 0; j < NUM_CARGO; j++) { - if (!HasBit(_cargo_filter, j)) continue; - if (!st1->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome(st1->goods[j].cargo.Count(), 20, 50, j); - if (!st2->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome(st2->goods[j].cargo.Count(), 20, 50, j); - } + SetDParam(0, (*a)->index); + GetString(buf, STR_STATION, lastof(buf)); - return (_internal_sort_order & 1) ? ClampToI32(sum2 - sum1) : ClampToI32(sum1 - sum2); -} + if (*b != last_station) { + last_station = *b; + SetDParam(0, (*b)->index); + GetString(buf_cache, STR_STATION, lastof(buf_cache)); + } -/** - * qsort-compatible version of sorting two stations by maximum rating - * @param a First object to be sorted, must be of type (const Station *) - * @param b Second object to be sorted, must be of type (const Station *) - * @return The sort order - * @retval >0 a should come before b in the list - * @retval <0 b should come before a in the list - */ -static int CDECL StationRatingMaxSorter(const void *a, const void *b) -{ - const Station *st1 = *(const Station**)a; - const Station *st2 = *(const Station**)b; - byte maxr1 = 0; - byte maxr2 = 0; - - for (CargoID j = 0; j < NUM_CARGO; j++) { - if (HasBit(st1->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, st1->goods[j].rating); - if (HasBit(st2->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, st2->goods[j].rating); + return strcmp(buf, buf_cache); } - return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2; -} + /** Sort stations by their type */ + static int CDECL StationTypeSorter(const Station* const *a, const Station* const *b) + { + return (*a)->facilities - (*b)->facilities; + } -typedef GUIList GUIStationList; + /** Sort stations by their waiting cargo */ + static int CDECL StationWaitingSorter(const Station* const *a, const Station* const *b) + { + Money sum1 = 0; + Money sum2 = 0; -/** - * Rebuild station list if the VL_REBUILD flag is set - * - * @param sl pointer to plstations_d (station list and flags) - * @param owner player whose stations are to be in list - * @param facilities types of stations of interest - * @param cargo_filter bitmap of cargo types to include - * @param include_empty whether we should include stations without waiting cargo - */ -static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty) -{ - if (!sl->NeedRebuild()) return; - - sl->Clear(); - - DEBUG(misc, 3, "Building station list for player %d", owner); - - const Station *st; - FOR_ALL_STATIONS(st) { - if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) { - if (facilities & st->facilities) { //only stations with selected facilities - int num_waiting_cargo = 0; - for (CargoID j = 0; j < NUM_CARGO; j++) { - if (!st->goods[j].cargo.Empty()) { - num_waiting_cargo++; //count number of waiting cargo - if (HasBit(cargo_filter, j)) { - *sl->Append() = st; - break; - } - } - } - /* stations without waiting cargo */ - if (num_waiting_cargo == 0 && include_empty) { - *sl->Append() = st; - } - } + for (CargoID j = 0; j < NUM_CARGO; j++) { + if (!HasBit(cargo_filter, j)) continue; + if (!(*a)->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome((*a)->goods[j].cargo.Count(), 20, 50, j); + if (!(*b)->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome((*b)->goods[j].cargo.Count(), 20, 50, j); } - } - sl->Compact(); - sl->RebuildDone(); -} + return ClampToI32(sum1 - sum2); + } + /** Sort stations by their rating */ + static int CDECL StationRatingMaxSorter(const Station* const *a, const Station* const *b) + { + byte maxr1 = 0; + byte maxr2 = 0; -/** - * Sort station list if the VL_RESORT flag is set - * - * @param sl pointer to plstations_d (station list and flags) - */ -static void SortStationsList(GUIStationList *sl) -{ - static StationSortListingTypeFunction *const _station_sorter[] = { - &StationNameSorter, - &StationTypeSorter, - &StationWaitingSorter, - &StationRatingMaxSorter - }; + for (CargoID j = 0; j < NUM_CARGO; j++) { + if (HasBit((*a)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, (*a)->goods[j].rating); + if (HasBit((*b)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, (*b)->goods[j].rating); + } - if (!(sl->flags & VL_RESORT)) return; + return maxr1 - maxr2; + } - _internal_sort_order = sl->flags & VL_DESC; - _last_station = NULL; // used for "cache" in namesorting - qsort((void*)sl->Begin(), sl->Length(), sizeof(sl->Begin()), _station_sorter[sl->sort_type]); + /** Sort the stations list */ + void SortStationsList() + { + this->stations.Sort(); - sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - sl->flags &= ~VL_RESORT; -} + /* Reset name sorter sort cache */ + this->last_station = NULL; -/** - * The list of stations per player. - */ -struct PlayerStationsWindow : public Window -{ - static Listing station_sort; - static byte facilities; - static bool include_empty; + /* Display the current sort variant */ + this->widget[SLW_SORTDROPBTN].data = this->sorter_names[this->stations.SortType()]; - GUIStationList stations; + /* Set the modified widgets dirty */ + this->InvalidateWidget(SLW_SORTDROPBTN); + this->InvalidateWidget(SLW_LIST); + } +public: PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->caption_color = (byte)this->window_number; @@ -278,7 +243,7 @@ struct PlayerStationsWindow : public Window wi->data = 0; wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE; - if (HasBit(_cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i); + if (HasBit(this->cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i); i++; } @@ -294,33 +259,35 @@ struct PlayerStationsWindow : public Window this->resize.width = this->width; } - if (_cargo_filter == _cargo_filter_max) _cargo_filter = _cargo_mask; + if (this->cargo_filter == this->cargo_filter_max) this->cargo_filter = _cargo_mask; for (uint i = 0; i < 5; i++) { - if (HasBit(facilities, i)) this->LowerWidget(i + SLW_TRAIN); + if (HasBit(this->facilities, i)) this->LowerWidget(i + SLW_TRAIN); } - this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK)); - this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); - this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty); + this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK)); + this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty); + this->SetWidgetLoweredState(SLW_NOCARGOWAITING, this->include_empty); - this->stations.SetListing(station_sort); + this->stations.SetListing(this->last_sorting); + this->stations.SetSortFuncs(this->sorter_funcs); this->stations.ForceRebuild(); this->stations.NeedResort(); + this->SortStationsList(); this->FindWindowPlacementAndResize(desc); } ~PlayerStationsWindow() { - station_sort = this->stations.GetListing(); + this->last_sorting = this->stations.GetListing(); } virtual void OnPaint() { - PlayerID owner = (PlayerID)this->window_number; + const PlayerID owner = (PlayerID)this->window_number; - BuildStationsList(&this->stations, owner, facilities, _cargo_filter, include_empty); - SortStationsList(&this->stations); + this->BuildStationsList(owner); + this->SortStationsList(); SetVScrollCount(this, this->stations.Length()); @@ -328,9 +295,6 @@ struct PlayerStationsWindow : public Window SetDParam(0, owner); SetDParam(1, this->vscroll.count); - /* Set text of sort by dropdown */ - this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->stations.SortType()]; - this->DrawWidgets(); /* draw arrow pointing up/down for ascending/descending sorting */ @@ -346,7 +310,7 @@ struct PlayerStationsWindow : public Window const CargoSpec *cs = GetCargo(c); if (!cs->IsValid()) continue; - cg_ofst = HasBit(_cargo_filter, c) ? 2 : 1; + cg_ofst = HasBit(this->cargo_filter, c) ? 2 : 1; GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour); DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK); x += 14; @@ -426,17 +390,17 @@ struct PlayerStationsWindow : public Window case SLW_AIRPLANE: case SLW_SHIP: if (_ctrl_pressed) { - ToggleBit(facilities, widget - SLW_TRAIN); + ToggleBit(this->facilities, widget - SLW_TRAIN); this->ToggleWidgetLoweredState(widget); } else { uint i; - FOR_EACH_SET_BIT(i, facilities) { + FOR_EACH_SET_BIT(i, this->facilities) { this->RaiseWidget(i + SLW_TRAIN); } - SetBit(facilities, widget - SLW_TRAIN); + SetBit(this->facilities, widget - SLW_TRAIN); this->LowerWidget(widget); } - this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK)); + this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK)); this->stations.ForceRebuild(); this->SetDirty(); break; @@ -447,7 +411,7 @@ struct PlayerStationsWindow : public Window } this->LowerWidget(SLW_FACILALL); - facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; + this->facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; this->stations.ForceRebuild(); this->SetDirty(); break; @@ -462,8 +426,8 @@ struct PlayerStationsWindow : public Window this->LowerWidget(SLW_NOCARGOWAITING); this->LowerWidget(SLW_CARGOALL); - _cargo_filter = _cargo_mask; - include_empty = true; + this->cargo_filter = _cargo_mask; + this->include_empty = true; this->stations.ForceRebuild(); this->SetDirty(); break; @@ -477,24 +441,24 @@ struct PlayerStationsWindow : public Window break; case SLW_SORTDROPBTN: // select sorting criteria dropdown menu - ShowDropDownMenu(this, _station_sort_listing, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0); + ShowDropDownMenu(this, this->sorter_names, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0); break; case SLW_NOCARGOWAITING: if (_ctrl_pressed) { - include_empty = !include_empty; + this->include_empty = !this->include_empty; this->ToggleWidgetLoweredState(SLW_NOCARGOWAITING); } else { for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) { this->RaiseWidget(i); } - _cargo_filter = 0; - include_empty = true; + this->cargo_filter = 0; + this->include_empty = true; this->LowerWidget(SLW_NOCARGOWAITING); } - this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); + this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty); this->stations.ForceRebuild(); this->SetDirty(); break; @@ -511,7 +475,7 @@ struct PlayerStationsWindow : public Window } if (_ctrl_pressed) { - ToggleBit(_cargo_filter, c); + ToggleBit(this->cargo_filter, c); this->ToggleWidgetLoweredState(widget); } else { for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) { @@ -519,13 +483,13 @@ struct PlayerStationsWindow : public Window } this->RaiseWidget(SLW_NOCARGOWAITING); - _cargo_filter = 0; - include_empty = false; + this->cargo_filter = 0; + this->include_empty = false; - SetBit(_cargo_filter, c); + SetBit(this->cargo_filter, c); this->LowerWidget(widget); } - this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); + this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty); this->stations.ForceRebuild(); this->SetDirty(); } @@ -571,9 +535,29 @@ struct PlayerStationsWindow : public Window } }; -Listing PlayerStationsWindow::station_sort = {0, 0}; +Listing PlayerStationsWindow::last_sorting = {false, 0}; byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; bool PlayerStationsWindow::include_empty = true; +const uint32 PlayerStationsWindow::cargo_filter_max = UINT32_MAX; +uint32 PlayerStationsWindow::cargo_filter = UINT32_MAX; +const Station *PlayerStationsWindow::last_station = NULL; + +/* Availible station sorting functions */ +const GUIStationList::SortFunction *const PlayerStationsWindow::sorter_funcs[] = { + &StationNameSorter, + &StationTypeSorter, + &StationWaitingSorter, + &StationRatingMaxSorter +}; + +/* Names of the sorting functions */ +const StringID PlayerStationsWindow::sorter_names[] = { + STR_SORT_BY_DROPDOWN_NAME, + STR_SORT_BY_FACILITY, + STR_SORT_BY_WAITING, + STR_SORT_BY_RATING_MAX, + INVALID_STRING_ID +}; static const Widget _player_stations_widgets[] = { -- cgit v1.2.3-70-g09d2