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authorfrosch <frosch@openttd.org>2021-01-12 21:29:33 +0100
committerfrosch <github@elsenhans.name>2021-02-14 23:14:07 +0100
commit81e47277e73b43f24d85554f43df1ceffde542fc (patch)
tree0c54c37533d6c40fffa44beff33518494734606d /src/widgets
parenta18188ae902b05aa355cd24e252e92d459e6e946 (diff)
downloadopenttd-81e47277e73b43f24d85554f43df1ceffde542fc.tar.xz
Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'.
Diffstat (limited to 'src/widgets')
-rw-r--r--src/widgets/genworld_widget.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h
index f7bf20e95..cbdc94d5b 100644
--- a/src/widgets/genworld_widget.h
+++ b/src/widgets/genworld_widget.h
@@ -37,7 +37,6 @@ enum GenerateLandscapeWidgets {
WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
- WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.