diff options
-rw-r--r-- | src/genworld_gui.cpp | 15 | ||||
-rw-r--r-- | src/lang/english.txt | 1 | ||||
-rw-r--r-- | src/table/settings.ini | 1 | ||||
-rw-r--r-- | src/widgets/genworld_widget.h | 1 |
4 files changed, 2 insertions, 16 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 54ca0bc86..6b51371f3 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -84,7 +84,6 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = { NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1), EndContainer(), /* Widgets at the right of the labels. */ @@ -100,7 +99,6 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = { NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), @@ -202,7 +200,6 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1), EndContainer(), /* Widgets at the right of the labels. */ NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), @@ -219,7 +216,6 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), @@ -297,7 +293,6 @@ static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_ static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID}; static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID}; static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; -static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID}; @@ -321,10 +316,9 @@ struct GenerateLandscapeWindow : public Window { this->mode = (GenerateLandscapeWindowMode)this->window_number; - /* Disable town, industry and trees in SE */ + /* Disable town and industry in SE */ this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); - this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN, _game_mode == GM_EDITOR); this->OnInvalidateData(); } @@ -352,7 +346,6 @@ struct GenerateLandscapeWindow : public Window { case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break; case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break; - case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break; case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break; case WID_GL_WATER_PULLDOWN: @@ -477,7 +470,6 @@ struct GenerateLandscapeWindow : public Window { case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break; case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break; - case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break; case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break; case WID_GL_WATER_PULLDOWN: strs = _sea_lakes; @@ -634,10 +626,6 @@ struct GenerateLandscapeWindow : public Window { ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; - case WID_GL_TREE_PULLDOWN: // Tree placer - ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0); - break; - case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0); break; @@ -717,7 +705,6 @@ struct GenerateLandscapeWindow : public Window { switch (widget) { case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; - case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break; case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break; diff --git a/src/lang/english.txt b/src/lang/english.txt index 88ef18702..d92c5ec8f 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2867,7 +2867,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow lin STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: -STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers: diff --git a/src/table/settings.ini b/src/table/settings.ini index e08cadafe..b0b1f7679 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -2321,6 +2321,7 @@ max = 2 str = STR_CONFIG_SETTING_TREE_PLACER strhelp = STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT strval = STR_CONFIG_SETTING_TREE_PLACER_NONE +cat = SC_BASIC [SDT_VAR] base = GameSettings diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h index f7bf20e95..cbdc94d5b 100644 --- a/src/widgets/genworld_widget.h +++ b/src/widgets/genworld_widget.h @@ -37,7 +37,6 @@ enum GenerateLandscapeWidgets { WID_GL_SNOW_LEVEL_TEXT, ///< Snow level. WID_GL_SNOW_LEVEL_UP, ///< Increase snow level. - WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'. WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name. |