diff options
author | truebrain <truebrain@openttd.org> | 2012-01-02 13:44:30 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2012-01-02 13:44:30 +0000 |
commit | 0d929e877faf9572a80803db382ab973702e02c0 (patch) | |
tree | f19cea6421726b0719b1cfc7c403a8ac6262bc60 | |
parent | 19004a77f843fccd0850cc980dd2c80de6d81462 (diff) | |
download | openttd-0d929e877faf9572a80803db382ab973702e02c0.tar.xz |
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
-rw-r--r-- | src/aircraft_cmd.cpp | 12 | ||||
-rw-r--r-- | src/articulated_vehicles.cpp | 2 | ||||
-rw-r--r-- | src/disaster_cmd.cpp | 11 | ||||
-rw-r--r-- | src/effectvehicle.cpp | 27 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 5 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 3 | ||||
-rw-r--r-- | src/ship_cmd.cpp | 5 | ||||
-rw-r--r-- | src/train_cmd.cpp | 12 | ||||
-rw-r--r-- | src/vehicle.cpp | 37 | ||||
-rw-r--r-- | src/vehicle_base.h | 4 | ||||
-rw-r--r-- | src/vehicle_func.h | 4 |
11 files changed, 70 insertions, 52 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 6581e3800..15d151d0c 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -314,8 +314,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine * UpdateAircraftCache(v, true); - VehicleMove(v, false); - VehicleMove(u, false); + VehicleUpdatePosition(v); + VehicleUpdatePosition(u); /* Aircraft with 3 vehicles (chopper)? */ if (v->subtype == AIR_HELICOPTER) { @@ -336,7 +336,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine * w->UpdateDeltaXY(INVALID_DIR); u->SetNext(w); - VehicleMove(w, false); + VehicleUpdatePosition(w); } } @@ -464,7 +464,7 @@ static void HelicopterTickHandler(Aircraft *v) u->cur_image = img; - VehicleMove(u, true); + VehicleUpdatePositionAndViewport(u); } /** @@ -494,7 +494,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) u->z_pos = GetSlopePixelZ(safe_x, safe_y); u->cur_image = v->cur_image; - VehicleMove(u, true); + VehicleUpdatePositionAndViewport(u); u = u->Next(); if (u != NULL) { @@ -502,7 +502,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) u->y_pos = y; u->z_pos = z + ROTOR_Z_OFFSET; - VehicleMove(u, true); + VehicleUpdatePositionAndViewport(u); } } diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 0d5d2b2fc..a9b678903 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -397,6 +397,6 @@ void AddArticulatedParts(Vehicle *first) if (flip_image) v->spritenum++; - VehicleMove(v, false); + VehicleUpdatePosition(v); } } diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index 319113a0a..61cf0e120 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -149,8 +149,7 @@ static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, int z, D v->current_order.Free(); DisasterVehicleUpdateImage(v); - VehicleMove(v, false); - MarkSingleVehicleDirty(v); + VehicleUpdatePositionAndViewport(v); } static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, int z) @@ -161,7 +160,7 @@ static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, int z) v->tile = TileVirtXY(x, y); DisasterVehicleUpdateImage(v); - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); DisasterVehicle *u = v->Next(); if (u != NULL) { @@ -175,13 +174,13 @@ static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, int z) u->direction = v->direction; DisasterVehicleUpdateImage(u); - VehicleMove(u, true); + VehicleUpdatePositionAndViewport(u); if ((u = u->Next()) != NULL) { u->x_pos = x; u->y_pos = y; u->z_pos = z + 5; - VehicleMove(u, true); + VehicleUpdatePositionAndViewport(u); } } } @@ -479,7 +478,7 @@ static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v) if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); return true; } diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp index 700fa86cd..97ec93759 100644 --- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -45,7 +45,7 @@ static bool ChimneySmokeTick(EffectVehicle *v) v->cur_image = SPR_CHIMNEY_SMOKE_0; } v->progress = 7; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } return true; @@ -78,7 +78,7 @@ static bool SteamSmokeTick(EffectVehicle *v) moved = true; } - if (moved) VehicleMove(v, true); + if (moved) VehicleUpdatePositionAndViewport(v); return true; } @@ -95,11 +95,11 @@ static bool DieselSmokeTick(EffectVehicle *v) if ((v->progress & 3) == 0) { v->z_pos++; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } else if ((v->progress & 7) == 1) { if (v->cur_image != SPR_DIESEL_SMOKE_5) { v->cur_image++; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } else { delete v; return false; @@ -123,7 +123,7 @@ static bool ElectricSparkTick(EffectVehicle *v) v->progress = 0; if (v->cur_image != SPR_ELECTRIC_SPARK_5) { v->cur_image++; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } else { delete v; return false; @@ -160,7 +160,7 @@ static bool SmokeTick(EffectVehicle *v) moved = true; } - if (moved) VehicleMove(v, true); + if (moved) VehicleUpdatePositionAndViewport(v); return true; } @@ -177,7 +177,7 @@ static bool ExplosionLargeTick(EffectVehicle *v) if ((v->progress & 3) == 0) { if (v->cur_image != SPR_EXPLOSION_LARGE_F) { v->cur_image++; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } else { delete v; return false; @@ -202,7 +202,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v) } else { v->cur_image = SPR_BREAKDOWN_SMOKE_0; } - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } v->animation_state--; @@ -226,7 +226,7 @@ static bool ExplosionSmallTick(EffectVehicle *v) if ((v->progress & 3) == 0) { if (v->cur_image != SPR_EXPLOSION_SMALL_B) { v->cur_image++; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } else { delete v; return false; @@ -303,7 +303,7 @@ static bool BulldozerTick(EffectVehicle *v) return false; } } - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); } return true; @@ -476,7 +476,7 @@ static bool BubbleTick(EffectVehicle *v) if (v->spritenum == 0) { v->cur_image++; if (v->cur_image < SPR_BUBBLE_GENERATE_3) { - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); return true; } if (v->animation_substate != 0) { @@ -522,7 +522,7 @@ static bool BubbleTick(EffectVehicle *v) v->z_pos += b->z; v->cur_image = SPR_BUBBLE_0 + b->image; - VehicleMove(v, true); + VehicleUpdatePositionAndViewport(v); return true; } @@ -606,8 +606,7 @@ EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) _effect_init_procs[type](v); - VehicleMove(v, false); - MarkSingleVehicleDirty(v); + VehicleUpdatePositionAndViewport(v); return v; } diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 96fdab63e..75eea8b45 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -300,7 +300,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin /* Initialize cached values for realistic acceleration. */ if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) v->CargoChanged(); - VehicleMove(v, false); + VehicleUpdatePosition(v); CheckConsistencyOfArticulatedVehicle(v); } @@ -1127,7 +1127,8 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p v->x_pos = gp.x; v->y_pos = gp.y; - VehicleMove(v, !(v->vehstatus & VS_HIDDEN)); + VehicleUpdatePosition(v); + if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true); return true; } diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 19c615ab1..7c04448db 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -442,7 +442,8 @@ void AfterLoadVehicles(bool part_of_load) v->UpdateDeltaXY(v->direction); v->coord.left = INVALID_COORD; - VehicleMove(v, false); + VehicleUpdatePosition(v); + VehicleUpdateViewport(v, false); } } diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 00bc770d8..2a65dfcf4 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -588,7 +588,8 @@ static void ShipController(Ship *v) if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { v->x_pos = gp.x; v->y_pos = gp.y; - VehicleMove(v, !(v->vehstatus & VS_HIDDEN)); + VehicleUpdatePosition(v); + if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true); return; } } @@ -680,7 +681,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u v->InvalidateNewGRFCacheOfChain(); - VehicleMove(v, false); + VehicleUpdatePosition(v); } return CommandCost(); diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index cfce4b819..5ab9bb330 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -595,7 +595,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const _new_vehicle_id = v->index; - VehicleMove(v, false); + VehicleUpdatePosition(v); v->First()->ConsistChanged(false); UpdateTrainGroupID(v->First()); @@ -657,7 +657,7 @@ static void AddRearEngineToMultiheadedTrain(Train *v) v->SetMultiheaded(); u->SetMultiheaded(); v->SetNext(u); - VehicleMove(u, false); + VehicleUpdatePosition(u); /* Now we need to link the front and rear engines together */ v->other_multiheaded_part = u; @@ -726,7 +726,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin v->SetFrontEngine(); v->SetEngine(); - VehicleMove(v, false); + VehicleUpdatePosition(v); if (rvi->railveh_type == RAILVEH_MULTIHEAD) { AddRearEngineToMultiheadedTrain(v); @@ -2157,7 +2157,8 @@ static bool CheckTrainStayInDepot(Train *v) v->UpdateDeltaXY(v->direction); v->cur_image = v->GetImage(v->direction, EIT_ON_MAP); - VehicleMove(v, false); + VehicleUpdatePosition(v); + VehicleUpdateViewport(v, false); UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); v->UpdateAcceleration(); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -3309,7 +3310,8 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) } else { v->x_pos = gp.x; v->y_pos = gp.y; - VehicleMove(v, !(v->vehstatus & VS_HIDDEN)); + VehicleUpdatePosition(v); + if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true); continue; } } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 0aa4f302a..72f25830d 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1386,16 +1386,23 @@ void VehicleEnterDepot(Vehicle *v) /** - * Move a vehicle in the game state; that is moving its position in - * the position hashes and marking its location in the viewport dirty - * if requested. - * @param v vehicle to move - * @param update_viewport whether to dirty the viewport + * Update the position of the vehicle. This will update the hash that tells + * which vehicles are on a tile. + * @param v The vehicle to update. */ -void VehicleMove(Vehicle *v, bool update_viewport) +void VehicleUpdatePosition(Vehicle *v) { UpdateVehicleTileHash(v, false); +} +/** + * Update the vehicle on the viewport, updating the right hash and setting the + * new coordinates. + * @param v The vehicle to update. + * @param dirty Mark the (new and old) coordinates of the vehicle as dirty. + */ +void VehicleUpdateViewport(Vehicle *v, bool dirty) +{ int img = v->cur_image; Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos); const Sprite *spr = GetSprite(img, ST_NORMAL); @@ -1411,7 +1418,7 @@ void VehicleMove(Vehicle *v, bool update_viewport) v->coord.right = pt.x + spr->width + 2 * ZOOM_LVL_BASE; v->coord.bottom = pt.y + spr->height + 2 * ZOOM_LVL_BASE; - if (update_viewport) { + if (dirty) { MarkAllViewportsDirty( min(old_coord.left, v->coord.left), min(old_coord.top, v->coord.top), @@ -1422,12 +1429,18 @@ void VehicleMove(Vehicle *v, bool update_viewport) } /** - * Marks viewports dirty where the vehicle's image is - * In fact, it equals - * BeginVehicleMove(v); EndVehicleMove(v); + * Update the position of the vehicle, and update the viewport. + * @param v The vehicle to update. + */ +void VehicleUpdatePositionAndViewport(Vehicle *v) +{ + VehicleUpdatePosition(v); + VehicleUpdateViewport(v, true); +} + +/** + * Marks viewports dirty where the vehicle's image is. * @param v vehicle to mark dirty - * @see BeginVehicleMove() - * @see EndVehicleMove() */ void MarkSingleVehicleDirty(const Vehicle *v) { diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 1427d8004..31b8332d4 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -991,14 +991,14 @@ struct SpecializedVehicle : public Vehicle { */ inline void UpdateViewport(bool moved, bool turned) { - extern void VehicleMove(Vehicle *v, bool update_viewport); + extern void VehicleUpdatePositionAndViewport(Vehicle *v); /* Explicitly choose method to call to prevent vtable dereference - * it gives ~3% runtime improvements in games with many vehicles */ if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction); SpriteID old_image = this->cur_image; this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP); - if (moved || this->cur_image != old_image) VehicleMove(this, true); + if (moved || this->cur_image != old_image) VehicleUpdatePositionAndViewport(this); } }; diff --git a/src/vehicle_func.h b/src/vehicle_func.h index 96bb87a45..8a3eb2fee 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -59,7 +59,9 @@ void CheckVehicleBreakdown(Vehicle *v); void AgeVehicle(Vehicle *v); void VehicleEnteredDepotThisTick(Vehicle *v); -void VehicleMove(Vehicle *v, bool update_viewport); +void VehicleUpdatePosition(Vehicle *v); +void VehicleUpdateViewport(Vehicle *v, bool dirty); +void VehicleUpdatePositionAndViewport(Vehicle *v); void MarkSingleVehicleDirty(const Vehicle *v); UnitID GetFreeUnitNumber(VehicleType type); |