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authorrubidium <rubidium@openttd.org>2007-04-29 21:24:08 +0000
committerrubidium <rubidium@openttd.org>2007-04-29 21:24:08 +0000
commit0def47a3b00b74157483ff73090e57d62e9f913d (patch)
tree776fa0d9e85c7423a43aaea0f6277b62b8acecf9 /src/train.h
parent5eb076402f759d926ee0a5c99b0100621b04f6a6 (diff)
downloadopenttd-0def47a3b00b74157483ff73090e57d62e9f913d.tar.xz
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
Diffstat (limited to 'src/train.h')
-rw-r--r--src/train.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/train.h b/src/train.h
index c39712e96..33ffc1632 100644
--- a/src/train.h
+++ b/src/train.h
@@ -228,4 +228,22 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2);
byte FreightWagonMult(CargoID cargo);
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ * v = new (v) Train();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct Train : public Vehicle {
+ /** Initializes the Vehicle to a train */
+ Train() { this->type = VEH_TRAIN; }
+
+ /** We want to 'destruct' the right class. */
+ virtual ~Train() {}
+
+ const char *GetTypeString() { return "train"; }
+};
+
#endif /* TRAIN_H */