From 0def47a3b00b74157483ff73090e57d62e9f913d Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 29 Apr 2007 21:24:08 +0000 Subject: (svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches. --- src/train.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/train.h') diff --git a/src/train.h b/src/train.h index c39712e96..33ffc1632 100644 --- a/src/train.h +++ b/src/train.h @@ -228,4 +228,22 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2); byte FreightWagonMult(CargoID cargo); +/** + * This class 'wraps' Vehicle; you do not actually instantiate this class. + * You create a Vehicle using AllocateVehicle, so it is added to the pool + * and you reinitialize that to a Train using: + * v = new (v) Train(); + * + * As side-effect the vehicle type is set correctly. + */ +struct Train : public Vehicle { + /** Initializes the Vehicle to a train */ + Train() { this->type = VEH_TRAIN; } + + /** We want to 'destruct' the right class. */ + virtual ~Train() {} + + const char *GetTypeString() { return "train"; } +}; + #endif /* TRAIN_H */ -- cgit v1.2.3-54-g00ecf