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authorfrosch <frosch@openttd.org>2014-01-02 17:55:57 +0000
committerfrosch <frosch@openttd.org>2014-01-02 17:55:57 +0000
commit7247ecf172e85ed47b13ccb9aa1ffcc2050b0114 (patch)
tree5a7f13604c5e3181b631845f0637680ed5ab9ad8 /src/table/gameopt_settings.ini
parent3c94485ba0dcf8bb26f94f3a8e74369cd5619c01 (diff)
downloadopenttd-7247ecf172e85ed47b13ccb9aa1ffcc2050b0114.tar.xz
(svn r26206) -Fix [FS#5829]: Run everything from ini, obg, obs, obs, ... files through str_validate.
Diffstat (limited to 'src/table/gameopt_settings.ini')
-rw-r--r--src/table/gameopt_settings.ini18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini
index baf7c3542..3a47c09e3 100644
--- a/src/table/gameopt_settings.ini
+++ b/src/table/gameopt_settings.ini
@@ -29,15 +29,15 @@ static const char *_settings_profiles = "easy|medium|hard";
static const char *_news_display = "off|summarized|full";
static const SettingDesc _gameopt_settings[] = {
- /* In version 4 a new difficulty setting has been added to the difficulty settings,
- * town attitude towards demolishing. Needs special handling because some dimwit thought
- * it funny to have the GameDifficulty struct be an array while it is a struct of
- * same-sized members
- * XXX - To save file-space and since values are never bigger than about 10? only
- * save the first 16 bits in the savegame. Question is why the values are still int32
- * and why not byte for example?
- * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
- * for savegames version 0 - though it is an array, it has to go through the byteswap process */
+/* In version 4 a new difficulty setting has been added to the difficulty settings,
+ * town attitude towards demolishing. Needs special handling because some dimwit thought
+ * it funny to have the GameDifficulty struct be an array while it is a struct of
+ * same-sized members
+ * XXX - To save file-space and since values are never bigger than about 10? only
+ * save the first 16 bits in the savegame. Question is why the values are still int32
+ * and why not byte for example?
+ * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
+ * for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};
[templates]