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-rw-r--r--src/ini_load.cpp5
-rw-r--r--src/table/gameopt_settings.ini18
2 files changed, 14 insertions, 9 deletions
diff --git a/src/ini_load.cpp b/src/ini_load.cpp
index 6a2087303..158ffa6a7 100644
--- a/src/ini_load.cpp
+++ b/src/ini_load.cpp
@@ -26,6 +26,8 @@ IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), v
if (len == 0) len = strlen(name);
this->name = strndup(name, len);
+ if (this->name != NULL) str_validate(this->name, this->name + len);
+
*parent->last_item = this;
parent->last_item = &this->next;
}
@@ -61,6 +63,8 @@ IniGroup::IniGroup(IniLoadFile *parent, const char *name, size_t len) : next(NUL
if (len == 0) len = strlen(name);
this->name = strndup(name, len);
+ if (this->name != NULL) str_validate(this->name, this->name + len);
+
this->last_item = &this->item;
*parent->last_group = this;
parent->last_group = &this->next;
@@ -305,6 +309,7 @@ void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
/* If the value was not quoted and empty, it must be NULL */
item->value = (!quoted && e == t) ? NULL : strndup(t, e - t);
+ if (item->value != NULL) str_validate(item->value, item->value + strlen(item->value));
} else {
/* it's an orphan item */
this->ReportFileError("ini: '", buffer, "' outside of group");
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini
index baf7c3542..3a47c09e3 100644
--- a/src/table/gameopt_settings.ini
+++ b/src/table/gameopt_settings.ini
@@ -29,15 +29,15 @@ static const char *_settings_profiles = "easy|medium|hard";
static const char *_news_display = "off|summarized|full";
static const SettingDesc _gameopt_settings[] = {
- /* In version 4 a new difficulty setting has been added to the difficulty settings,
- * town attitude towards demolishing. Needs special handling because some dimwit thought
- * it funny to have the GameDifficulty struct be an array while it is a struct of
- * same-sized members
- * XXX - To save file-space and since values are never bigger than about 10? only
- * save the first 16 bits in the savegame. Question is why the values are still int32
- * and why not byte for example?
- * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
- * for savegames version 0 - though it is an array, it has to go through the byteswap process */
+/* In version 4 a new difficulty setting has been added to the difficulty settings,
+ * town attitude towards demolishing. Needs special handling because some dimwit thought
+ * it funny to have the GameDifficulty struct be an array while it is a struct of
+ * same-sized members
+ * XXX - To save file-space and since values are never bigger than about 10? only
+ * save the first 16 bits in the savegame. Question is why the values are still int32
+ * and why not byte for example?
+ * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
+ * for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};
[templates]