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authorrubidium <rubidium@openttd.org>2008-06-05 11:26:38 +0000
committerrubidium <rubidium@openttd.org>2008-06-05 11:26:38 +0000
commite8767f730a83fbe4b8996d872380f844ce47438e (patch)
treee63519c8e5c875e772b1fd4a458ac9cf260d4ce2 /src/strings.cpp
parentecfac35ccc449f59a41c25649ef49cf7c4da37c5 (diff)
downloadopenttd-e8767f730a83fbe4b8996d872380f844ce47438e.tar.xz
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
Diffstat (limited to 'src/strings.cpp')
-rw-r--r--src/strings.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/strings.cpp b/src/strings.cpp
index c00cf0c6c..49df9ed66 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -546,7 +546,7 @@ static const Units units[] = {
*/
uint ConvertSpeedToDisplaySpeed(uint speed)
{
- return (speed * units[_settings_client.gui.units].s_m) >> units[_settings_client.gui.units].s_s;
+ return (speed * units[_settings_game.locale.units].s_m) >> units[_settings_game.locale.units].s_s;
}
/**
@@ -556,7 +556,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed)
*/
uint ConvertDisplaySpeedToSpeed(uint speed)
{
- return ((speed << units[_settings_client.gui.units].s_s) + units[_settings_client.gui.units].s_m / 2) / units[_settings_client.gui.units].s_m;
+ return ((speed << units[_settings_game.locale.units].s_s) + units[_settings_game.locale.units].s_m / 2) / units[_settings_game.locale.units].s_m;
}
static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last)
@@ -602,9 +602,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_VELOCITY: {// {VELOCITY}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
+ assert(_settings_game.locale.units < lengthof(units));
args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv));
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].velocity), args, modifier >> 24, last);
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].velocity), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -625,18 +625,18 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
switch (cargo_str) {
case STR_TONS: {
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, modifier >> 24, last);
modifier = 0;
break;
}
case STR_LITERS: {
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -718,9 +718,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_VOLUME: { // {VOLUME}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -763,45 +763,45 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_POWER: { // {POWER}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].p_m >> units[_settings_client.gui.units].p_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].power), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].p_m >> units[_settings_game.locale.units].p_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_VOLUME_SHORT: { // {VOLUME_S}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_volume), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_WEIGHT: { // {WEIGHT}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_weight), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_FORCE: { // {FORCE}
int64 args[1];
- assert(_settings_client.gui.units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_settings_client.gui.units].f_m >> units[_settings_client.gui.units].f_s;
- buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].force), args, modifier >> 24, last);
+ assert(_settings_game.locale.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_settings_game.locale.units].f_m >> units[_settings_game.locale.units].f_s;
+ buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, modifier >> 24, last);
modifier = 0;
break;
}