diff options
author | rubidium <rubidium@openttd.org> | 2008-06-05 11:26:38 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-06-05 11:26:38 +0000 |
commit | e8767f730a83fbe4b8996d872380f844ce47438e (patch) | |
tree | e63519c8e5c875e772b1fd4a458ac9cf260d4ce2 /src | |
parent | ecfac35ccc449f59a41c25649ef49cf7c4da37c5 (diff) | |
download | openttd-e8767f730a83fbe4b8996d872380f844ce47438e.tar.xz |
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
Diffstat (limited to 'src')
-rw-r--r-- | src/currency.cpp | 8 | ||||
-rw-r--r-- | src/currency.h | 2 | ||||
-rw-r--r-- | src/oldloader.cpp | 4 | ||||
-rw-r--r-- | src/openttd.cpp | 2 | ||||
-rw-r--r-- | src/settings.cpp | 8 | ||||
-rw-r--r-- | src/settings_gui.cpp | 12 | ||||
-rw-r--r-- | src/settings_type.h | 7 | ||||
-rw-r--r-- | src/strings.cpp | 56 |
8 files changed, 52 insertions, 47 deletions
diff --git a/src/currency.cpp b/src/currency.cpp index 6f0ae1abd..671ba1456 100644 --- a/src/currency.cpp +++ b/src/currency.cpp @@ -150,10 +150,10 @@ uint GetMaskOfAllowedCurrencies() **/ void CheckSwitchToEuro() { - if (_currency_specs[_settings_client.gui.currency].to_euro != CF_NOEURO && - _currency_specs[_settings_client.gui.currency].to_euro != CF_ISEURO && - _cur_year >= _currency_specs[_settings_client.gui.currency].to_euro) { - _settings_client.gui.currency = 2; // this is the index of euro above. + if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO && + _currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO && + _cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) { + _settings_game.locale.currency = 2; // this is the index of euro above. AddNewsItem(STR_EURO_INTRODUCE, NS_ECONOMY, 0, 0); } } diff --git a/src/currency.h b/src/currency.h index f9c67ea87..f5ad90be8 100644 --- a/src/currency.h +++ b/src/currency.h @@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY]; // XXX small hack, but makes the rest of the code a bit nicer to read #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) -#define _currency ((const CurrencySpec*)&_currency_specs[_settings_client.gui.currency]) +#define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency]) uint GetMaskOfAllowedCurrencies(); void CheckSwitchToEuro(); diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 9350b081a..48be7dfac 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1572,8 +1572,8 @@ static const OldChunks main_chunk[] = { OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), - OCL_VAR ( OC_UINT8, 1, &_settings_client.gui.currency ), - OCL_VAR ( OC_UINT8, 1, &_settings_client.gui.units ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ), OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), OCL_NULL( 2 ), ///< Date stuff, calculated automatically diff --git a/src/openttd.cpp b/src/openttd.cpp index 50bebca62..2bf7ce337 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1178,7 +1178,7 @@ static const byte convert_currency[] = { /* since savegame version 4.2 the currencies are arranged differently */ static void UpdateCurrencies() { - _settings_client.gui.currency = convert_currency[_settings_client.gui.currency]; + _settings_game.locale.currency = convert_currency[_settings_game.locale.currency]; } /* Up to revision 1413 the invisible tiles at the southern border have not been diff --git a/src/settings.cpp b/src/settings.cpp index b3cc06127..a0ecdcfdc 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1552,8 +1552,8 @@ static const SettingDesc _gameopt_settings[] = { SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, 96), SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), - SDTC_OMANY( gui.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), - SDTC_OMANY( gui.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), + SDT_OMANY(GameSettings, locale.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), + SDT_OMANY(GameSettings, locale.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_OMANY(GameSettings, game_creation.town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), SDT_OMANY(GameSettings, game_creation.landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), @@ -1744,8 +1744,8 @@ const SettingDesc _patch_settings[] = { SDT_VAR(GameSettings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), SDT_VAR(GameSettings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), -SDTC_CONDOMANY( gui.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), -SDTC_CONDOMANY( gui.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), + SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), + SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), /***************************************************************************/ /* Unsaved patch variables. */ diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 290f18916..378209ac5 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -162,8 +162,8 @@ struct GameOptionsWindow : Window { this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; SetDParam(0, str); - SetDParam(1, _currency_specs[_settings_client.gui.currency].name); - SetDParam(2, STR_UNITS_IMPERIAL + _settings_client.gui.units); + SetDParam(1, _currency_specs[this->opt->locale.currency].name); + SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); SetDParam(4, TownName(this->opt->game_creation.town_name)); SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]); @@ -181,11 +181,11 @@ struct GameOptionsWindow : Window { { switch (widget) { case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown - ShowDropDownMenu(this, BuildCurrencyDropdown(), _settings_client.gui.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); + ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); break; case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown - ShowDropDownMenu(this, _units_dropdown, _settings_client.gui.units, GAMEOPT_DISTANCE_BTN, 0, 0); + ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0); break; case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown @@ -265,12 +265,12 @@ struct GameOptionsWindow : Window { case GAMEOPT_CURRENCY_BTN: /* Currency */ if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); - _settings_client.gui.currency = index; + this->opt->locale.currency = index; MarkWholeScreenDirty(); break; case GAMEOPT_DISTANCE_BTN: // Measuring units - _settings_client.gui.units = index; + this->opt->locale.units = index; MarkWholeScreenDirty(); break; diff --git a/src/settings_type.h b/src/settings_type.h index 6230c0e54..0926db66c 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -78,9 +78,13 @@ struct GUISettings { bool autorenew; ///< should autorenew be enabled for new companies? int16 autorenew_months; ///< how many months from EOL of vehicles should autorenew trigger for new companies? int32 autorenew_money; ///< how much money before autorenewing for new companies? + byte news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history +}; + +/** Settings related to currency/unit systems. */ +struct LocaleSettings { byte currency; ///< currency we currently use byte units; ///< unit system we show everything - byte news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history }; /** All settings related to the network. */ @@ -311,6 +315,7 @@ struct GameSettings { VehicleSettings vehicle; ///< options for vehicles EconomySettings economy; ///< settings to change the economy StationSettings station; ///< settings related to station management + LocaleSettings locale; ///< settings related to used currency/unit system in the current game }; /** All settings that are only important for the local client. */ diff --git a/src/strings.cpp b/src/strings.cpp index c00cf0c6c..49df9ed66 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -546,7 +546,7 @@ static const Units units[] = { */ uint ConvertSpeedToDisplaySpeed(uint speed) { - return (speed * units[_settings_client.gui.units].s_m) >> units[_settings_client.gui.units].s_s; + return (speed * units[_settings_game.locale.units].s_m) >> units[_settings_game.locale.units].s_s; } /** @@ -556,7 +556,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed) */ uint ConvertDisplaySpeedToSpeed(uint speed) { - return ((speed << units[_settings_client.gui.units].s_s) + units[_settings_client.gui.units].s_m / 2) / units[_settings_client.gui.units].s_m; + return ((speed << units[_settings_game.locale.units].s_s) + units[_settings_game.locale.units].s_m / 2) / units[_settings_game.locale.units].s_m; } static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last) @@ -602,9 +602,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c case SCC_VELOCITY: {// {VELOCITY} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); + assert(_settings_game.locale.units < lengthof(units)); args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv)); - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].velocity), args, modifier >> 24, last); + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].velocity), args, modifier >> 24, last); modifier = 0; break; } @@ -625,18 +625,18 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c switch (cargo_str) { case STR_TONS: { int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, modifier >> 24, last); modifier = 0; break; } case STR_LITERS: { int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, modifier >> 24, last); modifier = 0; break; } @@ -718,9 +718,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c case SCC_VOLUME: { // {VOLUME} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, modifier >> 24, last); modifier = 0; break; } @@ -763,45 +763,45 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c case SCC_POWER: { // {POWER} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].p_m >> units[_settings_client.gui.units].p_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].power), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].p_m >> units[_settings_game.locale.units].p_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, modifier >> 24, last); modifier = 0; break; } case SCC_VOLUME_SHORT: { // {VOLUME_S} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_volume), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, modifier >> 24, last); modifier = 0; break; } case SCC_WEIGHT: { // {WEIGHT} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, modifier >> 24, last); modifier = 0; break; } case SCC_WEIGHT_SHORT: { // {WEIGHT_S} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_weight), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, modifier >> 24, last); modifier = 0; break; } case SCC_FORCE: { // {FORCE} int64 args[1]; - assert(_settings_client.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings_client.gui.units].f_m >> units[_settings_client.gui.units].f_s; - buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].force), args, modifier >> 24, last); + assert(_settings_game.locale.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_game.locale.units].f_m >> units[_settings_game.locale.units].f_s; + buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, modifier >> 24, last); modifier = 0; break; } |