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authorglx <glx@openttd.org>2007-12-19 02:41:25 +0000
committerglx <glx@openttd.org>2007-12-19 02:41:25 +0000
commita9dafdff48fa8b47720a018819e6784a85870034 (patch)
tree69290a588f557e9b28580c1bd265bd6f4ab47dd5 /src/station_cmd.cpp
parentb8196d36e7f0104fb562eef67984e54ff107eae4 (diff)
downloadopenttd-a9dafdff48fa8b47720a018819e6784a85870034.tar.xz
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
Diffstat (limited to 'src/station_cmd.cpp')
-rw-r--r--src/station_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 9d47cfb22..38a1af494 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -1908,7 +1908,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
- MakeWaterOrCanalDependingOnSurroundings(tile, GetTileOwner(tile));
+ MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile));
MarkTileDirtyByTile(tile);
UpdateStationVirtCoordDirty(st);