From a9dafdff48fa8b47720a018819e6784a85870034 Mon Sep 17 00:00:00 2001 From: glx Date: Wed, 19 Dec 2007 02:41:25 +0000 Subject: (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner --- src/station_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/station_cmd.cpp') diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 9d47cfb22..38a1af494 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1908,7 +1908,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags) /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ - MakeWaterOrCanalDependingOnSurroundings(tile, GetTileOwner(tile)); + MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile)); MarkTileDirtyByTile(tile); UpdateStationVirtCoordDirty(st); -- cgit v1.2.3-54-g00ecf