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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/spritecache.cpp
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/spritecache.cpp')
-rw-r--r--src/spritecache.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index e26029a1b..3e270ea3b 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -17,14 +17,12 @@
#endif /* WITH_PNG */
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
-#include "core/enum_type.hpp"
#include "table/sprites.h"
/* Default of 4MB spritecache */
uint _sprite_cache_size = 4;
-typedef SimpleTinyEnumT<SpriteType, byte> SpriteTypeByte;
struct SpriteCache {
void *ptr;
@@ -32,8 +30,8 @@ struct SpriteCache {
uint32 id;
uint16 file_slot;
int16 lru;
- SpriteTypeByte type; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
- bool warned; ///< True iff the user has been warned about incorrect use of this sprite
+ SpriteType type; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
+ bool warned; ///< True iff the user has been warned about incorrect use of this sprite
};