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authorrubidium <rubidium@openttd.org>2014-01-02 22:41:58 +0000
committerrubidium <rubidium@openttd.org>2014-01-02 22:41:58 +0000
commit2618d960e30882c097ba8b68249bbae974700ac8 (patch)
tree3d5a349c6a13f6f843d5f6b56456faf91010af5b /src/spritecache.cpp
parent456dba4889108027f8af9c94514978d06012b6e7 (diff)
downloadopenttd-2618d960e30882c097ba8b68249bbae974700ac8.tar.xz
(svn r26209) -Codechange: remove some template magic and simplify some code
Diffstat (limited to 'src/spritecache.cpp')
-rw-r--r--src/spritecache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 6d514a8f6..49f2d7ff4 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -394,7 +394,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
SpriteLoaderGrf sprite_loader(sc->container_ver);
- if (sprite_type != ST_MAPGEN && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
+ if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
}
@@ -442,7 +442,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
}
}
- return BlitterFactoryBase::GetCurrentBlitter()->Encode(sprite, allocator);
+ return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator);
}
@@ -847,7 +847,7 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
static void GfxInitSpriteCache()
{
/* initialize sprite cache heap */
- int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+ int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
/* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */