diff options
author | rubidium <rubidium@openttd.org> | 2014-01-02 22:41:58 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2014-01-02 22:41:58 +0000 |
commit | 2618d960e30882c097ba8b68249bbae974700ac8 (patch) | |
tree | 3d5a349c6a13f6f843d5f6b56456faf91010af5b /src | |
parent | 456dba4889108027f8af9c94514978d06012b6e7 (diff) | |
download | openttd-2618d960e30882c097ba8b68249bbae974700ac8.tar.xz |
(svn r26209) -Codechange: remove some template magic and simplify some code
Diffstat (limited to 'src')
-rw-r--r-- | src/blitter/32bpp_anim.hpp | 5 | ||||
-rw-r--r-- | src/blitter/32bpp_optimized.hpp | 5 | ||||
-rw-r--r-- | src/blitter/32bpp_simple.hpp | 5 | ||||
-rw-r--r-- | src/blitter/8bpp_optimized.hpp | 5 | ||||
-rw-r--r-- | src/blitter/8bpp_simple.hpp | 5 | ||||
-rw-r--r-- | src/blitter/factory.hpp | 66 | ||||
-rw-r--r-- | src/blitter/null.hpp | 5 | ||||
-rw-r--r-- | src/bootstrap_gui.cpp | 2 | ||||
-rw-r--r-- | src/crashlog.cpp | 2 | ||||
-rw-r--r-- | src/fontcache.cpp | 6 | ||||
-rw-r--r-- | src/gfx.cpp | 18 | ||||
-rw-r--r-- | src/gfxinit.cpp | 8 | ||||
-rw-r--r-- | src/network/network_chat_gui.cpp | 6 | ||||
-rw-r--r-- | src/openttd.cpp | 6 | ||||
-rw-r--r-- | src/os/macosx/splash.cpp | 2 | ||||
-rw-r--r-- | src/screenshot.cpp | 6 | ||||
-rw-r--r-- | src/settings_gui.cpp | 2 | ||||
-rw-r--r-- | src/smallmap_gui.cpp | 2 | ||||
-rw-r--r-- | src/spritecache.cpp | 6 | ||||
-rw-r--r-- | src/video/allegro_v.cpp | 6 | ||||
-rw-r--r-- | src/video/cocoa/cocoa_v.mm | 8 | ||||
-rw-r--r-- | src/video/cocoa/event.mm | 2 | ||||
-rw-r--r-- | src/video/dedicated_v.cpp | 4 | ||||
-rw-r--r-- | src/video/null_v.cpp | 2 | ||||
-rw-r--r-- | src/video/sdl_v.cpp | 6 | ||||
-rw-r--r-- | src/video/win32_v.cpp | 14 | ||||
-rw-r--r-- | src/viewport.cpp | 4 | ||||
-rw-r--r-- | src/window.cpp | 4 |
28 files changed, 100 insertions, 112 deletions
diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp index b0582e6ce..db5d614a0 100644 --- a/src/blitter/32bpp_anim.hpp +++ b/src/blitter/32bpp_anim.hpp @@ -56,10 +56,9 @@ public: }; /** Factory for the 32bpp blitter with animation. */ -class FBlitter_32bppAnim : public BlitterFactory<FBlitter_32bppAnim> { +class FBlitter_32bppAnim : public BlitterFactory { public: - /* virtual */ const char *GetName() { return "32bpp-anim"; } - /* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; } + FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); } }; diff --git a/src/blitter/32bpp_optimized.hpp b/src/blitter/32bpp_optimized.hpp index f290f6cf6..c261aa33d 100644 --- a/src/blitter/32bpp_optimized.hpp +++ b/src/blitter/32bpp_optimized.hpp @@ -32,10 +32,9 @@ public: }; /** Factory for the optimised 32 bpp blitter (without palette animation). */ -class FBlitter_32bppOptimized : public BlitterFactory<FBlitter_32bppOptimized> { +class FBlitter_32bppOptimized : public BlitterFactory { public: - /* virtual */ const char *GetName() { return "32bpp-optimized"; } - /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; } + FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } }; diff --git a/src/blitter/32bpp_simple.hpp b/src/blitter/32bpp_simple.hpp index 49eaab56d..0751f6f75 100644 --- a/src/blitter/32bpp_simple.hpp +++ b/src/blitter/32bpp_simple.hpp @@ -34,10 +34,9 @@ public: }; /** Factory for the simple 32 bpp blitter. */ -class FBlitter_32bppSimple : public BlitterFactory<FBlitter_32bppSimple> { +class FBlitter_32bppSimple : public BlitterFactory { public: - /* virtual */ const char *GetName() { return "32bpp-simple"; } - /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; } + FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } }; diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp index 320e2b829..b5b5324b9 100644 --- a/src/blitter/8bpp_optimized.hpp +++ b/src/blitter/8bpp_optimized.hpp @@ -31,10 +31,9 @@ public: }; /** Factory for the 8bpp blitter optimised for speed. */ -class FBlitter_8bppOptimized : public BlitterFactory<FBlitter_8bppOptimized> { +class FBlitter_8bppOptimized : public BlitterFactory { public: - /* virtual */ const char *GetName() { return "8bpp-optimized"; } - /* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; } + FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); } }; diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp index 28b33a280..c00c75ac0 100644 --- a/src/blitter/8bpp_simple.hpp +++ b/src/blitter/8bpp_simple.hpp @@ -25,10 +25,9 @@ public: }; /** Factory for the most trivial 8bpp blitter. */ -class FBlitter_8bppSimple : public BlitterFactory<FBlitter_8bppSimple> { +class FBlitter_8bppSimple : public BlitterFactory { public: - /* virtual */ const char *GetName() { return "8bpp-simple"; } - /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } + FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } }; diff --git a/src/blitter/factory.hpp b/src/blitter/factory.hpp index eb8d0ce85..7fe498a67 100644 --- a/src/blitter/factory.hpp +++ b/src/blitter/factory.hpp @@ -25,11 +25,12 @@ bool QZ_CanDisplay8bpp(); /** * The base factory, keeping track of all blitters. */ -class BlitterFactoryBase { +class BlitterFactory { private: - const char *name; ///< The name of the blitter factory. + const char *name; ///< The name of the blitter factory. + const char *description; ///< The description of the blitter. - typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters; ///< Map of blitter factories. + typedef std::map<const char *, BlitterFactory *, StringCompare> Blitters; ///< Map of blitter factories. /** * Get the map with currently known blitters. @@ -53,32 +54,28 @@ private: protected: /** - * Register a blitter internally, based on his name. - * @param name the name of the blitter. - * @note an assert() will be trigger if 2 blitters with the same name try to register. + * Construct the blitter, and register it. + * @param name The name of the blitter. + * @param description A longer description for the blitter. + * @pre name != NULL. + * @pre description != NULL. + * @pre There is no blitter registered with this name. */ - void RegisterBlitter(const char *name) + BlitterFactory(const char *name, const char *description) : + name(strdup(name)), description(strdup(description)) { - /* Don't register nameless Blitters */ - if (name == NULL) return; - - this->name = strdup(name); - - std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this)); + std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this)); assert(P.second); } public: - BlitterFactoryBase() : - name(NULL) - {} - - virtual ~BlitterFactoryBase() + virtual ~BlitterFactory() { - if (this->name == NULL) return; GetBlitters().erase(this->name); if (GetBlitters().empty()) delete &GetBlitters(); + free(this->name); + free(this->description); } /** @@ -108,7 +105,7 @@ public: Blitters::iterator it = GetBlitters().begin(); for (; it != GetBlitters().end(); it++) { - BlitterFactoryBase *b = (*it).second; + BlitterFactory *b = (*it).second; if (strcasecmp(bname, b->name) == 0) { Blitter *newb = b->CreateInstance(); delete *GetActiveBlitter(); @@ -140,7 +137,7 @@ public: p += seprintf(p, last, "List of blitters:\n"); Blitters::iterator it = GetBlitters().begin(); for (; it != GetBlitters().end(); it++) { - BlitterFactoryBase *b = (*it).second; + BlitterFactory *b = (*it).second; p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription()); } p += seprintf(p, last, "\n"); @@ -149,28 +146,25 @@ public: } /** - * Get a nice description of the blitter-class. + * Get the long, human readable, name for the Blitter-class. */ - virtual const char *GetDescription() = 0; + const char *GetName() const + { + return this->name; + } /** - * Create an instance of this Blitter-class. + * Get a nice description of the blitter-class. */ - virtual Blitter *CreateInstance() = 0; -}; - -/** - * A template factory, so ->GetName() works correctly. This because else some compiler will complain. - */ -template <class T> -class BlitterFactory : public BlitterFactoryBase { -public: - BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); } + const char *GetDescription() const + { + return this->description; + } /** - * Get the long, human readable, name for the Blitter-class. + * Create an instance of this Blitter-class. */ - const char *GetName(); + virtual Blitter *CreateInstance() = 0; }; extern char *_ini_blitter; diff --git a/src/blitter/null.hpp b/src/blitter/null.hpp index f703cbd67..a6fed2ebc 100644 --- a/src/blitter/null.hpp +++ b/src/blitter/null.hpp @@ -38,10 +38,9 @@ public: }; /** Factory for the blitter that does nothing. */ -class FBlitter_Null : public BlitterFactory<FBlitter_Null> { +class FBlitter_Null : public BlitterFactory { public: - /* virtual */ const char *GetName() { return "null"; } - /* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; } + FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); } }; diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp index 31b99730f..c2b76f0b1 100644 --- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -215,7 +215,7 @@ bool HandleBootstrap() if (BaseGraphics::GetUsedSet() != NULL) return true; /* No user interface, bail out with an error. */ - if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure; + if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure; /* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */ #if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__)) diff --git a/src/crashlog.cpp b/src/crashlog.cpp index ef8c70dd1..986736bb3 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -134,7 +134,7 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const " Sound driver: %s\n" " Sound set: %s (%u)\n" " Video driver: %s\n\n", - BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(), + BlitterFactory::GetCurrentBlitter() == NULL ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(), BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet() == NULL ? UINT32_MAX : BaseGraphics::GetUsedSet()->version, _current_language == NULL ? "none" : _current_language->file, diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 37f949c87..50fbe0d6a 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -439,7 +439,7 @@ static void *AllocateFont(size_t size) static bool GetFontAAState(FontSize size) { /* AA is only supported for 32 bpp */ - if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false; + if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false; switch (size) { default: NOT_REACHED(); @@ -494,7 +494,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) builtin_questionmark_data }; - Sprite *spr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont); + Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont); assert(spr != NULL); new_glyph.sprite = spr; new_glyph.width = spr->width + (this->fs != FS_NORMAL); @@ -551,7 +551,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) } } - new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont); + new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); new_glyph.width = slot->advance.x >> 6; this->SetGlyphPtr(key, &new_glyph); diff --git a/src/gfx.cpp b/src/gfx.cpp index 7f488699b..a6ab37a23 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -73,7 +73,7 @@ extern uint _dirty_block_colour; void GfxScroll(int left, int top, int width, int height, int xo, int yo) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); if (xo == 0 && yo == 0) return; @@ -105,7 +105,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) */ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); const DrawPixelInfo *dpi = _cur_dpi; void *dst; const int otop = top; @@ -166,7 +166,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM */ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); assert(width > 0); @@ -929,7 +929,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */ if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top); void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1); @@ -943,7 +943,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo } } - BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom); + BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom); } static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id) @@ -973,7 +973,7 @@ void DoPaletteAnimations() static int palette_animation_counter = 0; palette_animation_counter += 8; - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); const Colour *s; const ExtraPaletteValues *ev = &_extra_palette_values; Colour old_val[PALETTE_ANIM_SIZE]; @@ -1173,7 +1173,7 @@ void UndrawMouseCursor() if (_screen.dst_ptr == NULL) return; if (_cursor.visible) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); _cursor.visible = false; blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y); _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); @@ -1190,7 +1190,7 @@ void DrawMouseCursor() /* Don't draw the mouse cursor if the screen is not ready */ if (_screen.dst_ptr == NULL) return; - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); int x; int y; int w; @@ -1443,7 +1443,7 @@ void MarkWholeScreenDirty() */ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); const DrawPixelInfo *o = _cur_dpi; n->zoom = ZOOM_LVL_NORMAL; diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 0ee82d05e..06326ab3f 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -239,12 +239,12 @@ static void SwitchNewGRFBlitter() } /* A GRF would like a 32 bpp blitter, switch blitter if needed. Never switch if the blitter was specified by the user. */ - if (_blitter_autodetected && is_32bpp && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 0 && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() < 16) { - const char *cur_blitter = BlitterFactoryBase::GetCurrentBlitter()->GetName(); - if (BlitterFactoryBase::SelectBlitter("32bpp-anim") != NULL) { + if (_blitter_autodetected && is_32bpp && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0 && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() < 16) { + const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName(); + if (BlitterFactory::SelectBlitter("32bpp-anim") != NULL) { if (!_video_driver->AfterBlitterChange()) { /* Failed to switch blitter, let's hope we can return to the old one. */ - if (BlitterFactoryBase::SelectBlitter(cur_blitter) == NULL || !_video_driver->AfterBlitterChange()) usererror("Failed to reinitialize video driver for 32 bpp blitter. Specify a fixed blitter in the config"); + if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !_video_driver->AfterBlitterChange()) usererror("Failed to reinitialize video driver for 32 bpp blitter. Specify a fixed blitter in the config"); } } } diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index 5fa311ba1..8b965feff 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -108,7 +108,7 @@ void NetworkReInitChatBoxSize() { _chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL; _chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2; - _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel()); + _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactory::GetCurrentBlitter()->GetBytesPerPixel()); } /** Initialize all buffers of the chat visualisation. */ @@ -149,7 +149,7 @@ void NetworkUndrawChatMessage() } if (_chatmessage_visible) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; @@ -198,7 +198,7 @@ void NetworkChatMessageLoop() /** Draw the chat message-box */ void NetworkDrawChatMessage() { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); if (!_chatmessage_dirty) return; /* First undraw if needed */ diff --git a/src/openttd.cpp b/src/openttd.cpp index 2c76d9ba6..7a3f84eea 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -192,7 +192,7 @@ static void ShowHelp() p = DriverFactoryBase::GetDriversInfo(p, lastof(buf)); /* List the blitters */ - p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf)); + p = BlitterFactory::GetBlittersInfo(p, lastof(buf)); /* List the debug facilities. */ p = DumpDebugFacilityNames(p, lastof(buf)); @@ -756,8 +756,8 @@ int openttd_main(int argc, char *argv[]) if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter); _blitter_autodetected = StrEmpty(blitter); /* If we have a 32 bpp base set, try to select the 32 bpp blitter first, but only if we autoprobe the blitter. */ - if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) { - if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) { + if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactory::SelectBlitter("32bpp-anim") == NULL) { + if (BlitterFactory::SelectBlitter(blitter) == NULL) { StrEmpty(blitter) ? usererror("Failed to autoprobe blitter") : usererror("Failed to select requested blitter '%s'; does it exist?", blitter); diff --git a/src/os/macosx/splash.cpp b/src/os/macosx/splash.cpp index 79bb0a022..bc1cd2dbf 100644 --- a/src/os/macosx/splash.cpp +++ b/src/os/macosx/splash.cpp @@ -122,7 +122,7 @@ void DisplaySplashImage() uint xoff = (_screen.width - width) / 2; uint yoff = (_screen.height - height) / 2; - switch (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) { + switch (BlitterFactory::GetCurrentBlitter()->GetScreenDepth()) { case 8: { uint8 *dst_ptr = (uint8 *)_screen.dst_ptr; /* Initialize buffer */ diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 52500a756..6e72dd520 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -634,7 +634,7 @@ void SetScreenshotFormat(uint i) */ static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); void *src = blitter->MoveTo(_screen.dst_ptr, 0, y); blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch); } @@ -740,7 +740,7 @@ static bool MakeSmallScreenshot(bool crashlog) { const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, NULL, _screen.width, _screen.height, - BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); + BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); } /** @@ -796,7 +796,7 @@ static bool MakeLargeWorldScreenshot(ScreenshotType t) const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, - BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); + BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); } /** diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index dbb7a8ae2..a103a05ca 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -276,7 +276,7 @@ struct GameOptionsWindow : Window { list = new DropDownList(); *selected_index = _cur_screenshot_format; for (uint i = 0; i < _num_screenshot_formats; i++) { - if (!GetScreenshotFormatSupports_32bpp(i) && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) continue; + if (!GetScreenshotFormatSupports_32bpp(i) && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) continue; *list->Append() = new DropDownListStringItem(SPECSTR_SCREENSHOT_START + i, i, false); } break; diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 99097c571..b1e3370a9 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -941,7 +941,7 @@ void SmallMapWindow::DrawMapIndicators() const */ void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); DrawPixelInfo *old_dpi; old_dpi = _cur_dpi; diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 6d514a8f6..49f2d7ff4 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -394,7 +394,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty sprite[ZOOM_LVL_NORMAL].type = sprite_type; SpriteLoaderGrf sprite_loader(sc->container_ver); - if (sprite_type != ST_MAPGEN && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) { + if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) { /* Try for 32bpp sprites first. */ sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true); } @@ -442,7 +442,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator); } } - return BlitterFactoryBase::GetCurrentBlitter()->Encode(sprite, allocator); + return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator); } @@ -847,7 +847,7 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator) static void GfxInitSpriteCache() { /* initialize sprite cache heap */ - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024; /* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */ diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp index 963353f0d..f844c6d0d 100644 --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -92,7 +92,7 @@ static void InitPalette() static void CheckPaletteAnim() { if (_cur_palette.count_dirty != 0) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); switch (blitter->UsePaletteAnimation()) { case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: @@ -191,7 +191,7 @@ static void GetAvailableVideoMode(uint *w, uint *h) static bool CreateMainSurface(uint w, uint h) { - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals"); set_color_depth(bpp); @@ -217,7 +217,7 @@ static bool CreateMainSurface(uint w, uint h) _cursor.pos.x = mouse_x; _cursor.pos.y = mouse_y; - BlitterFactoryBase::GetCurrentBlitter()->PostResize(); + BlitterFactory::GetCurrentBlitter()->PostResize(); InitPalette(); diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index df2e7809c..4a95d1901 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -333,7 +333,7 @@ void QZ_GameSizeChanged() _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer(); _fullscreen = _cocoa_subdriver->IsFullscreen(); - BlitterFactoryBase::GetCurrentBlitter()->PostResize(); + BlitterFactory::GetCurrentBlitter()->PostResize(); GameSizeChanged(); } @@ -461,7 +461,7 @@ const char *VideoDriver_Cocoa::Start(const char * const *parm) int width = _cur_resolution.width; int height = _cur_resolution.height; - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true); if (_cocoa_subdriver == NULL) { @@ -514,7 +514,7 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h) { assert(_cocoa_subdriver != NULL); - bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()); + bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth()); QZ_GameSizeChanged(); QZ_UpdateVideoModes(); @@ -539,7 +539,7 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen) if (full_screen != oldfs) { int width = _cocoa_subdriver->GetWidth(); int height = _cocoa_subdriver->GetHeight(); - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); delete _cocoa_subdriver; _cocoa_subdriver = NULL; diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 4ebb899b5..b4f171a98 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -110,7 +110,7 @@ static void QZ_WarpCursor(int x, int y) static void QZ_CheckPaletteAnim() { if (_cur_palette.count_dirty != 0) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); switch (blitter->UsePaletteAnimation()) { case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 4dcfbbe05..8e5b9ea91 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -144,14 +144,14 @@ static FVideoDriver_Dedicated iFVideoDriver_Dedicated; const char *VideoDriver_Dedicated::Start(const char * const *parm) { - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); _dedicated_video_mem = (bpp == 0) ? NULL : MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8)); _screen.width = _screen.pitch = _cur_resolution.width; _screen.height = _cur_resolution.height; _screen.dst_ptr = _dedicated_video_mem; ScreenSizeChanged(); - BlitterFactoryBase::GetCurrentBlitter()->PostResize(); + BlitterFactory::GetCurrentBlitter()->PostResize(); #if defined(WINCE) /* WinCE doesn't support console stuff */ diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp index 6fdb87648..f2f7fc5ed 100644 --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -32,7 +32,7 @@ const char *VideoDriver_Null::Start(const char * const *parm) /* Do not render, nor blit */ DEBUG(misc, 1, "Forcing blitter 'null'..."); - BlitterFactoryBase::SelectBlitter("null"); + BlitterFactory::SelectBlitter("null"); return NULL; } diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index ba0b07640..462989f55 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -123,7 +123,7 @@ static void InitPalette() static void CheckPaletteAnim() { if (_cur_palette.count_dirty != 0) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); switch (blitter->UsePaletteAnimation()) { case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: @@ -270,7 +270,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) { SDL_Surface *newscreen, *icon; char caption[50]; - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); bool want_hwpalette; GetAvailableVideoMode(&w, &h); @@ -398,7 +398,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * appropriate event to know this. */ if (_fullscreen) _cursor.in_window = true; - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); blitter->PostResize(); InitPalette(); diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 4ea774854..186ac1025 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -190,7 +190,7 @@ static void ClientSizeChanged(int w, int h) _cur_palette.count_dirty = 256; _local_palette = _cur_palette; - BlitterFactoryBase::GetCurrentBlitter()->PostResize(); + BlitterFactory::GetCurrentBlitter()->PostResize(); GameSizeChanged(); @@ -279,7 +279,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen) DEVMODE settings; /* Make sure we are always at least the screen-depth of the blitter */ - if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + if (_fullscreen_bpp < BlitterFactory::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); memset(&settings, 0, sizeof(settings)); settings.dmSize = sizeof(settings); @@ -360,7 +360,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen) } } - BlitterFactoryBase::GetCurrentBlitter()->PostResize(); + BlitterFactory::GetCurrentBlitter()->PostResize(); GameSizeChanged(); // invalidate all windows, force redraw return true; // the request succeeded @@ -374,7 +374,7 @@ static void PaintWindow(HDC dc) HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); if (_cur_palette.count_dirty != 0) { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); switch (blitter->UsePaletteAnimation()) { case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: @@ -1060,7 +1060,7 @@ static bool AllocateDibSection(int w, int h, bool force) { BITMAPINFO *bi; HDC dc; - int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); w = max(w, 64); h = max(h, 64); @@ -1080,7 +1080,7 @@ static bool AllocateDibSection(int w, int h, bool force) bi->bmiHeader.biHeight = -(_wnd.height = h); bi->bmiHeader.biPlanes = 1; - bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + bi->bmiHeader.biBitCount = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); bi->bmiHeader.biCompression = BI_RGB; if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect); @@ -1121,7 +1121,7 @@ static void FindResolutions() * Doesn't really matter since we don't pass a string anyways, but still * a letdown */ for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) { - if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && + if (dm.dmBitsPerPel == BlitterFactory::GetCurrentBlitter()->GetScreenDepth() && dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) { uint j; diff --git a/src/viewport.cpp b/src/viewport.cpp index e80282d02..b80882270 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1372,7 +1372,7 @@ static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd) */ static void ViewportDrawDirtyBlocks() { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); const DrawPixelInfo *dpi = _cur_dpi; void *dst; int right = UnScaleByZoom(dpi->width, dpi->zoom); @@ -1446,7 +1446,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom int x = UnScaleByZoom(_vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left; int y = UnScaleByZoom(_vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top; - _vd.dpi.dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top); + _vd.dpi.dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top); ViewportAddLandscape(); ViewportAddVehicles(&_vd.dpi); diff --git a/src/window.cpp b/src/window.cpp index e21edfc73..df080fa41 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -895,7 +895,7 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo dp->left = left - w->left; dp->top = top - w->top; dp->pitch = _screen.pitch; - dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top); + dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top); dp->zoom = ZOOM_LVL_NORMAL; w->OnPaint(); } @@ -2902,7 +2902,7 @@ void HandleMouseEvents() if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) { /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */ - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y); _newgrf_debug_sprite_picker.click_time = _realtime_tick; _newgrf_debug_sprite_picker.sprites.Clear(); |