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authorPatric Stout <truebrain@openttd.org>2020-12-22 10:44:07 +0100
committerGitHub <noreply@github.com>2020-12-22 10:44:07 +0100
commitd8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca (patch)
tree6a10a3b5374b3e085f5b084d5ae467acd3e9467d /src/script/api/script_vehicle.hpp
parent6c3a5b5b17de97be292fc9442f6bd693973114ee (diff)
downloadopenttd-d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca.tar.xz
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions slightly higher than ours. Of course, as time went by, this caught up with us, and we are now almost pushing a new version that would conflict with them. To avoid users creating unneeded issues about "why can I not load my savegame", lets be ahead of the curve and flat-out refuse to load them. Version-wise, this is totally fine. We have ~32k versions to go before we run out (0x8000 is masked by JGRPP; we should avoid using that). At the rate we bump savegames, this is not going to happen in any sane reality.
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