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author | Patric Stout <truebrain@openttd.org> | 2020-12-22 10:44:07 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-22 10:44:07 +0100 |
commit | d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca (patch) | |
tree | 6a10a3b5374b3e085f5b084d5ae467acd3e9467d /src/script/api/script_vehicle.hpp | |
parent | 6c3a5b5b17de97be292fc9442f6bd693973114ee (diff) | |
download | openttd-d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca.tar.xz |
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
Diffstat (limited to 'src/script/api/script_vehicle.hpp')
0 files changed, 0 insertions, 0 deletions