diff options
author | Patric Stout <truebrain@openttd.org> | 2020-12-22 10:44:07 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-12-22 10:44:07 +0100 |
commit | d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca (patch) | |
tree | 6a10a3b5374b3e085f5b084d5ae467acd3e9467d | |
parent | 6c3a5b5b17de97be292fc9442f6bd693973114ee (diff) | |
download | openttd-d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca.tar.xz |
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
-rw-r--r-- | src/lang/english.txt | 1 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 1 | ||||
-rw-r--r-- | src/saveload/saveload.h | 16 |
3 files changed, 18 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 2b96f1931..7d7af8d85 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -4254,6 +4254,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed +STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available> STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 5288f9047..4f3b7e991 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2689,6 +2689,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) /* Is the version higher than the current? */ if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME); + if (_sl_version >= SLV_START_PATCHPACKS && _sl_version <= SLV_END_PATCHPACKS) SlError(STR_GAME_SAVELOAD_ERROR_PATCHPACK); break; } diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 3581a5594..7fa91a509 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -304,6 +304,22 @@ enum SaveLoadVersion : uint16 { SLV_ENDING_YEAR, ///< 218 PR#7747 v1.10 Configurable ending year. SLV_REMOVE_TOWN_CARGO_CACHE, ///< 219 PR#8258 Remove town cargo acceptance and production caches. + /* Patchpacks for a while considered it a good idea to jump a few versions + * above our version for their savegames. But as time continued, this gap + * has been closing, up to the point we would start to reuse versions from + * their patchpacks. This is not a problem from our perspective: the + * savegame will simply fail to load because they all contain chunks we + * cannot digest. But, this gives for ugly errors. As we have plenty of + * versions anyway, we simply skip the versions we know belong to + * patchpacks. This way we can present the user with a clean error + * indicate he is loading a savegame from a patchpack. + * For future patchpack creators: please follow a system like JGRPP, where + * the version is masked with 0x8000, and the true version is stored in + * its own chunk with feature toggles. + */ + SLV_START_PATCHPACKS, ///< 220 First known patchpack to use a version just above ours. + SLV_END_PATCHPACKS = 286, ///< 286 Last known patchpack to use a version just above ours. + SL_MAX_VERSION, ///< Highest possible saveload version }; |