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authortruebrain <truebrain@openttd.org>2011-12-19 21:00:48 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 21:00:48 +0000
commit894216083d3f0b7c01ad705c253723e948297138 (patch)
tree58f2c0afa8e9999fd0d48071a58585c5d9d8258d /src/script/api/game/game_viewport.hpp.sq
parentd85a628dde5eed0a0a2deb0b6bc199ba939e307f (diff)
downloadopenttd-894216083d3f0b7c01ad705c253723e948297138.tar.xz
(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
Diffstat (limited to 'src/script/api/game/game_viewport.hpp.sq')
-rw-r--r--src/script/api/game/game_viewport.hpp.sq27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/script/api/game/game_viewport.hpp.sq b/src/script/api/game/game_viewport.hpp.sq
new file mode 100644
index 000000000..d313f0d75
--- /dev/null
+++ b/src/script/api/game/game_viewport.hpp.sq
@@ -0,0 +1,27 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_viewport.hpp"
+#include "../template/template_viewport.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptViewport, ST_GS>() { return "GSViewport"; }
+
+void SQGSViewport_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptViewport, ST_GS> SQGSViewport("GSViewport");
+ SQGSViewport.PreRegister(engine);
+ SQGSViewport.AddConstructor<void (ScriptViewport::*)(), 1>(engine, "x");
+
+ SQGSViewport.DefSQStaticMethod(engine, &ScriptViewport::ScrollTo, "ScrollTo", 2, ".i");
+
+ SQGSViewport.PostRegister(engine);
+}