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authorPatric Stout <truebrain@openttd.org>2021-05-31 22:26:44 +0200
committerGitHub <noreply@github.com>2021-05-31 22:26:44 +0200
commit9fff00ba205260ee5e11b50f87a3edee9b7e76a3 (patch)
tree2c6ee1eb6f0df2539c9ed17a2ae05541518a7dc9 /src/saveload/game_sl.cpp
parent956d761e3ef1968c6470a9e78597c5531ed7c332 (diff)
downloadopenttd-9fff00ba205260ee5e11b50f87a3edee9b7e76a3.tar.xz
Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
Diffstat (limited to 'src/saveload/game_sl.cpp')
-rw-r--r--src/saveload/game_sl.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index 00ca6d9ab..055a5fbfc 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -30,7 +30,6 @@ static const SaveLoad _game_script[] = {
SLEG_SSTR(_game_saveload_settings, SLE_STR),
SLEG_VAR(_game_saveload_version, SLE_UINT32),
SLEG_VAR(_game_saveload_is_random, SLE_BOOL),
- SLE_END()
};
static void SaveReal_GSDT(int *index_ptr)
@@ -117,12 +116,10 @@ static uint _game_saveload_strings;
static const SaveLoad _game_language_header[] = {
SLEG_SSTR(_game_saveload_string, SLE_STR),
SLEG_VAR(_game_saveload_strings, SLE_UINT32),
- SLE_END()
};
static const SaveLoad _game_language_string[] = {
SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
- SLE_END()
};
static void SaveReal_GSTR(const LanguageStrings *ls)