From 9fff00ba205260ee5e11b50f87a3edee9b7e76a3 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Mon, 31 May 2021 22:26:44 +0200 Subject: Codechange: C++-ify lists for SaveLoad (#9323) Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. --- src/saveload/game_sl.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/saveload/game_sl.cpp') diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index 00ca6d9ab..055a5fbfc 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -30,7 +30,6 @@ static const SaveLoad _game_script[] = { SLEG_SSTR(_game_saveload_settings, SLE_STR), SLEG_VAR(_game_saveload_version, SLE_UINT32), SLEG_VAR(_game_saveload_is_random, SLE_BOOL), - SLE_END() }; static void SaveReal_GSDT(int *index_ptr) @@ -117,12 +116,10 @@ static uint _game_saveload_strings; static const SaveLoad _game_language_header[] = { SLEG_SSTR(_game_saveload_string, SLE_STR), SLEG_VAR(_game_saveload_strings, SLE_UINT32), - SLE_END() }; static const SaveLoad _game_language_string[] = { SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL), - SLE_END() }; static void SaveReal_GSTR(const LanguageStrings *ls) -- cgit v1.2.3-54-g00ecf