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author | Patric Stout <truebrain@openttd.org> | 2021-06-10 11:11:55 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-14 21:58:05 +0200 |
commit | aa02bf27f6217f6ba9006ae95856ecdd837245c9 (patch) | |
tree | 8dcbc1d196cb86eea7b58247ed7061f0f9e81abb /src/saveload/CMakeLists.txt | |
parent | 0bdca02bdf524647c8496318551ed48220bd90de (diff) | |
download | openttd-aa02bf27f6217f6ba9006ae95856ecdd837245c9.tar.xz |
Codechange: use as much of STNN code for STNS as possible
There was a lot of code duplication for no real reason. Now with
SLEG_STRUCT support, we can just re-use the code, hopefully making
it easier for future-us to make changes to this, without breaking
everything for old games.
Diffstat (limited to 'src/saveload/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions