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authorpeter1138 <peter1138@openttd.org>2008-02-02 09:28:43 +0000
committerpeter1138 <peter1138@openttd.org>2008-02-02 09:28:43 +0000
commitc05d10dd355f5fcbfdf68066bc8d5cabff9f8e3b (patch)
tree44979390033d921d0bb48f8dddd3dec3c4d7267b /src/saveload.cpp
parent6e761a18d6fd0a8bf3039bdaeaecac58397e0366 (diff)
downloadopenttd-c05d10dd355f5fcbfdf68066bc8d5cabff9f8e3b.tar.xz
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r--src/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 008821df6..3b62a3991 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -34,7 +34,7 @@
#include "table/strings.h"
-extern const uint16 SAVEGAME_VERSION = 85;
+extern const uint16 SAVEGAME_VERSION = 86;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!