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author | rubidium <rubidium@openttd.org> | 2007-06-17 20:09:05 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-06-17 20:09:05 +0000 |
commit | c016eca97f8acbe95502404ff19c5644afb1b2ae (patch) | |
tree | e60387db30bc84b11507bfeb6daedb9d4dd75afe /src/saveload.cpp | |
parent | 265d5ea813d8d9786fe35b34dec458738eb4b42f (diff) | |
download | openttd-c016eca97f8acbe95502404ff19c5644afb1b2ae.tar.xz |
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r-- | src/saveload.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 4b1f12bf8..bf78d5048 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1584,6 +1584,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) } _sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb); + + /* Make it a little easier to load savegames from the console */ + if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR); + if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR); + if (_sl.fh == NULL) { DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename); return SL_ERROR; |