diff options
author | Patric Stout <truebrain@openttd.org> | 2021-01-05 21:39:23 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-05 21:39:23 +0100 |
commit | dff7ee8e1c68199a0dc105e82e588ac097543645 (patch) | |
tree | 317e29ae8a6d1db52f5e7cebf26356559c5193f8 /src/roadveh_cmd.cpp | |
parent | 0fd2108f7ffe53faac468e82879e46c830df4038 (diff) | |
download | openttd-dff7ee8e1c68199a0dc105e82e588ac097543645.tar.xz |
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 68b81ad0d..14fa8d79d 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -552,12 +552,8 @@ static void RoadVehCrash(RoadVehicle *v) Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING)); SetDParam(0, pass); - AddVehicleNewsItem( - (pass == 1) ? - STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH, - NT_ACCIDENT, - v->index - ); + StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH; + AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile); ModifyStationRatingAround(v->tile, v->owner, -160, 22); if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v); |