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authorPatric Stout <truebrain@openttd.org>2021-01-05 21:39:23 +0100
committerGitHub <noreply@github.com>2021-01-05 21:39:23 +0100
commitdff7ee8e1c68199a0dc105e82e588ac097543645 (patch)
tree317e29ae8a6d1db52f5e7cebf26356559c5193f8
parent0fd2108f7ffe53faac468e82879e46c830df4038 (diff)
downloadopenttd-dff7ee8e1c68199a0dc105e82e588ac097543645.tar.xz
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
-rw-r--r--src/aircraft_cmd.cpp2
-rw-r--r--src/disaster_vehicle.cpp6
-rw-r--r--src/news_func.h4
-rw-r--r--src/roadveh_cmd.cpp8
-rw-r--r--src/train_cmd.cpp2
-rw-r--r--src/water_cmd.cpp2
6 files changed, 10 insertions, 14 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index e03bf1bdf..63252f5a3 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1333,7 +1333,7 @@ static void CrashAirplane(Aircraft *v)
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
- AddVehicleNewsItem(newsitem, NT_ACCIDENT, v->index, st != nullptr ? st->index : INVALID_STATION);
+ AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp
index a6059b244..12217bb61 100644
--- a/src/disaster_vehicle.cpp
+++ b/src/disaster_vehicle.cpp
@@ -243,7 +243,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
v->age = 0;
SetDParam(0, GetStationIndex(v->tile));
- AddVehicleNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->index); // Delete the news, when the zeppelin is gone
+ AddTileNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->tile);
AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCrashed(GetStationIndex(v->tile)));
}
}
@@ -377,7 +377,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
if (u->crashed_ctr == 0) {
u->Crash();
- AddVehicleNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->index); // delete the news, when the roadvehicle is gone
+ AddTileNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->tile);
AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
DestructIndustry(i);
SetDParam(0, i->town->index);
- AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index); // delete the news, when the industry closes
+ AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
}
} else if (v->current_order.GetDestination() == 0) {
diff --git a/src/news_func.h b/src/news_func.h
index 352193f1e..2131c8a74 100644
--- a/src/news_func.h
+++ b/src/news_func.h
@@ -42,9 +42,9 @@ static inline void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
AddNewsItem(string, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0, NR_VEHICLE, vehicle);
}
-static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr)
+static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr, StationID station = INVALID_STATION)
{
- AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, NR_NONE, UINT32_MAX, free_data);
+ AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, station == INVALID_STATION ? NR_NONE : NR_STATION, station, free_data);
}
static inline void AddIndustryNewsItem(StringID string, NewsType type, IndustryID industry)
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 68b81ad0d..14fa8d79d 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -552,12 +552,8 @@ static void RoadVehCrash(RoadVehicle *v)
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
SetDParam(0, pass);
- AddVehicleNewsItem(
- (pass == 1) ?
- STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH,
- NT_ACCIDENT,
- v->index
- );
+ StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
+ AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile);
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 0c4a25eef..ae9cb45de 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -3052,7 +3052,7 @@ static bool CheckTrainCollision(Train *v)
if (tcc.num == 0) return false;
SetDParam(0, tcc.num);
- AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->index);
+ AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_BIG_CRASH, v);
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 5e37c16dd..6a3b73065 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -977,7 +977,7 @@ static void FloodVehicle(Vehicle *v)
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
SetDParam(0, pass);
- AddVehicleNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->index);
+ AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
}