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authorrubidium <rubidium@openttd.org>2008-09-14 20:11:34 +0000
committerrubidium <rubidium@openttd.org>2008-09-14 20:11:34 +0000
commitc496fe4d1af97e6e7c3dd68511e2c49dfe850585 (patch)
tree84d300cf22ee35abde7b797af2df679b8f6e0676 /src/players.cpp
parent497ded7e40f51740d2dc39fadc4643fd8469a8f9 (diff)
downloadopenttd-c496fe4d1af97e6e7c3dd68511e2c49dfe850585.tar.xz
(svn r14327) -Fix [FS#2251]: if you rename a town before building something and build something near that town your company would be called "<old townname> Transport".
Diffstat (limited to 'src/players.cpp')
-rw-r--r--src/players.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/players.cpp b/src/players.cpp
index 0b725b24c..c1875270a 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -337,7 +337,7 @@ static void GenerateCompanyName(Player *p)
t = ClosestTownFromTile(tile, (uint)-1);
- if (IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
+ if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
strp = t->townnameparts;