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author | rubidium <rubidium@openttd.org> | 2008-09-14 20:11:34 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-14 20:11:34 +0000 |
commit | c496fe4d1af97e6e7c3dd68511e2c49dfe850585 (patch) | |
tree | 84d300cf22ee35abde7b797af2df679b8f6e0676 | |
parent | 497ded7e40f51740d2dc39fadc4643fd8469a8f9 (diff) | |
download | openttd-c496fe4d1af97e6e7c3dd68511e2c49dfe850585.tar.xz |
(svn r14327) -Fix [FS#2251]: if you rename a town before building something and build something near that town your company would be called "<old townname> Transport".
-rw-r--r-- | src/players.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/players.cpp b/src/players.cpp index 0b725b24c..c1875270a 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -337,7 +337,7 @@ static void GenerateCompanyName(Player *p) t = ClosestTownFromTile(tile, (uint)-1); - if (IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) { + if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) { str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START; strp = t->townnameparts; |