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author | belugas <belugas@openttd.org> | 2007-03-21 17:42:43 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-03-21 17:42:43 +0000 |
commit | e9295b82ff7c1b1f17306f82b30a8ec294bfe5d8 (patch) | |
tree | 293a33e500f230f3c87f2c6f9c059ae701a7c8d3 /src/player_gui.cpp | |
parent | 4d86aa2479868dcc01b80891bc6b44c01ef28a8c (diff) | |
download | openttd-e9295b82ff7c1b1f17306f82b30a8ec294bfe5d8.tar.xz |
(svn r9391) -Documentation : correct Doxygen of comments and @file inclusion. Time for P and Q files
Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r-- | src/player_gui.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 485a39165..e899476a5 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file player_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h" @@ -76,7 +78,7 @@ static void DrawPlayerEconomyStats(const Player *p, byte mode) y = 171; - // draw max loan aligned to loan below (y += 10) + /* draw max loan aligned to loan below (y += 10) */ SetDParam64(0, (uint64)_economy.max_loan); DrawString(202, y+10, STR_MAX_LOAN, 0); } else { @@ -404,12 +406,12 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e) } case 9: - case 10: // First colour dropdown + case 10: /* First colour dropdown */ ShowColourDropDownMenu(w, 10); break; case 11: - case 12: // Second colour dropdown + case 12: /* Second colour dropdown */ ShowColourDropDownMenu(w, 12); break; @@ -761,7 +763,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) DrawPlayerVehiclesAmount((PlayerID)w->window_number); DrawString(110,48, STR_7006_COLOR_SCHEME, 0); - // Draw company-colour bus + /* Draw company-colour bus */ DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 49); DrawPlayerFace(p->face, p->player_color, 2, 16); @@ -882,7 +884,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) case WE_ON_EDIT_TEXT: { char *b = e->we.edittext.str; - // empty string is allowed for password + /* empty string is allowed for password */ if (*b == '\0' && WP(w,def_d).byte_1 != 2) return; _cmd_text = b; @@ -987,7 +989,7 @@ void ShowBuyCompanyDialog(uint player) static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) { uint i; - // resize window to "full-screen" + /* resize window to "full-screen" */ w->width = _screen.width; w->height = _screen.height; w->widget[0].right = w->width - 1; @@ -1004,7 +1006,7 @@ static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) extern StringID EndGameGetPerformanceTitleFromValue(uint value); -/* End game window shown at the end of the game */ +/** End game window shown at the end of the game */ static void EndGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { @@ -1106,14 +1108,14 @@ static const WindowDesc _endgame_desc = { EndGameWndProc }; -/* Show the highscore table for a given difficulty. When called from +/** Show the highscore table for a given difficulty. When called from * endgame ranking is set to the top5 element that was newly added * and is thus highlighted */ void ShowHighscoreTable(int difficulty, int8 ranking) { Window *w; - // pause game to show the chart + /* pause game to show the chart */ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); /* Close all always on-top windows to get a clean screen */ @@ -1130,7 +1132,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking) } } -/* Show the endgame victory screen in 2050. Update the new highscore +/** Show the endgame victory screen in 2050. Update the new highscore * if it was high enough */ void ShowEndGameChart() { @@ -1162,7 +1164,7 @@ void ShowEndGameChart() w->window_number = lengthof(_highscore_table) - 1; WP(w, highscore_d).rank = SaveHighScoreValueNetwork(); } else { - // in single player _local player is always valid + /* in single player _local player is always valid */ const Player *p = GetPlayer(_local_player); w->window_number = _opt.diff_level; WP(w, highscore_d).rank = SaveHighScoreValue(p); |