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authorbelugas <belugas@openttd.org>2007-03-21 17:42:43 +0000
committerbelugas <belugas@openttd.org>2007-03-21 17:42:43 +0000
commite9295b82ff7c1b1f17306f82b30a8ec294bfe5d8 (patch)
tree293a33e500f230f3c87f2c6f9c059ae701a7c8d3 /src
parent4d86aa2479868dcc01b80891bc6b44c01ef28a8c (diff)
downloadopenttd-e9295b82ff7c1b1f17306f82b30a8ec294bfe5d8.tar.xz
(svn r9391) -Documentation : correct Doxygen of comments and @file inclusion. Time for P and Q files
Diffstat (limited to 'src')
-rw-r--r--src/pathfind.cpp280
-rw-r--r--src/pathfind.h6
-rw-r--r--src/player.h82
-rw-r--r--src/player_gui.cpp24
-rw-r--r--src/players.cpp78
-rw-r--r--src/queue.cpp60
-rw-r--r--src/queue.h22
7 files changed, 282 insertions, 270 deletions
diff --git a/src/pathfind.cpp b/src/pathfind.cpp
index 169682c92..812a23790 100644
--- a/src/pathfind.cpp
+++ b/src/pathfind.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file pathfind.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
@@ -15,7 +17,7 @@
#include "variables.h"
#include "depot.h"
-// remember which tiles we have already visited so we don't visit them again.
+/* remember which tiles we have already visited so we don't visit them again. */
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
{
uint hash, val, offs;
@@ -65,7 +67,7 @@ static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);
link->flags = tpf->hash_head[hash];
- tpf->hash_head[hash] = 0xFFFF; /* multi link */
+ tpf->hash_head[hash] = 0xFFFF; // multi link
link->next = 0xFFFF;
}
@@ -142,9 +144,9 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
assert(tpf->tracktype == TRANSPORT_WATER);
- // This addition will sometimes overflow by a single tile.
- // The use of TILE_MASK here makes sure that we still point at a valid
- // tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail.
+ /* This addition will sometimes overflow by a single tile.
+ * The use of TILE_MASK here makes sure that we still point at a valid
+ * tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
if (++tpf->rd.cur_length > 50)
@@ -160,8 +162,8 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if ( (bits & (bits - 1)) == 0 ) {
/* only one direction */
i = 0;
- while (!(bits&1))
- i++, bits>>=1;
+ while (!(bits & 1))
+ i++, bits >>= 1;
rd = tpf->rd;
goto continue_here;
@@ -172,7 +174,7 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (!(bits & 1)) continue;
rd = tpf->rd;
- // Change direction 4 times only
+ /* Change direction 4 times only */
if ((byte)i != tpf->rd.pft_var6) {
if (++tpf->rd.depth > 4) {
tpf->rd = rd;
@@ -189,7 +191,7 @@ continue_here:;
}
tpf->rd = rd;
- } while (++i, bits>>=1);
+ } while (++i, bits >>= 1);
}
@@ -284,7 +286,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
- // don't enter train depot from the back
+ /* don't enter train depot from the back */
if (IsTileDepotType(tile, TRANSPORT_RAIL) && GetRailDepotDirection(tile) == direction) return;
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
@@ -292,12 +294,12 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (GetTileOwner(tile_org) != GetTileOwner(tile)) return;
}
- // check if the new tile can be entered from that direction
+ /* check if the new tile can be entered from that direction */
if (tpf->tracktype == TRANSPORT_ROAD) {
- // road stops and depots now have a track (r4419)
- // don't enter road stop from the back
+ /* road stops and depots now have a track (r4419)
+ * don't enter road stop from the back */
if (IsStandardRoadStopTile(tile) && ReverseDiagDir(GetRoadStopDir(tile)) != direction) return;
- // don't enter road depot from the back
+ /* don't enter road depot from the back */
if (IsTileDepotType(tile, TRANSPORT_ROAD) && ReverseDiagDir(GetRoadDepotDirection(tile)) != direction) return;
}
@@ -323,7 +325,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if ((byte)bits != tpf->var2) {
bits &= _tpfmode1_and[direction];
- bits = bits | (bits>>8);
+ bits = bits | (bits >> 8);
}
bits &= 0xBF;
@@ -333,7 +335,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
- tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i);
+ tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i);
rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
@@ -375,7 +377,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
- tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i);
+ tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i);
rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
@@ -401,10 +403,10 @@ void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumP
tpf.rd.depth = 0;
tpf.rd.pft_var6 = 0;
- tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */
+ tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; // 0x8000
- tpf.disable_tile_hash = HASBIT(flags, 12); /* 0x1000 */
- tpf.hasbit_13 = HASBIT(flags, 13); /* 0x2000 */
+ tpf.disable_tile_hash = HASBIT(flags, 12); // 0x1000
+ tpf.hasbit_13 = HASBIT(flags, 13); // 0x2000
tpf.tracktype = (TransportType)(flags & 0xFF);
@@ -425,8 +427,8 @@ void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumP
struct StackedItem {
TileIndex tile;
- uint16 cur_length; // This is the current length to this tile.
- uint16 priority; // This is the current length + estimated length to the goal.
+ uint16 cur_length; ///< This is the current length to this tile.
+ uint16 priority; ///< This is the current length + estimated length to the goal.
TrackdirByte track;
byte depth;
byte state;
@@ -461,12 +463,12 @@ struct NewTrackPathFinder {
uint num_links_left;
uint nstack;
- StackedItem stack[256]; // priority queue of stacked items
+ StackedItem stack[256]; ///< priority queue of stacked items
- uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
- TileIndex hash_tile[0x400]; // tiles. or links.
+ uint16 hash_head[0x400]; ///< hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
+ TileIndex hash_tile[0x400]; ///< tiles. or links.
- HashLink links[0x400]; // hash links
+ HashLink links[0x400]; ///< hash links
};
#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
@@ -474,22 +476,22 @@ struct NewTrackPathFinder {
#define ARR(i) tpf->stack[(i)-1]
-// called after a new element was added in the queue at the last index.
-// move it down to the proper position
+/** called after a new element was added in the queue at the last index.
+ * move it down to the proper position */
static inline void HeapifyUp(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = ++tpf->nstack;
while (i != 1 && ARR(i).priority < ARR(i>>1).priority) {
- // the child element is larger than the parent item.
- // swap the child item and the parent item.
- si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si;
- i>>=1;
+ /* the child element is larger than the parent item.
+ * swap the child item and the parent item. */
+ si = ARR(i); ARR(i) = ARR(i >> 1); ARR(i >> 1) = si;
+ i >>= 1;
}
}
-// called after the element 0 was eaten. fill it with a new element
+/** called after the element 0 was eaten. fill it with a new element */
static inline void HeapifyDown(NewTrackPathFinder *tpf)
{
StackedItem si;
@@ -501,27 +503,27 @@ static inline void HeapifyDown(NewTrackPathFinder *tpf)
if (n == 0) return; // heap is empty so nothing to do?
- // copy the last item to index 0. we use it as base for heapify.
- ARR(1) = ARR(n+1);
+ /* copy the last item to index 0. we use it as base for heapify. */
+ ARR(1) = ARR(n + 1);
- while ((j=i*2) <= n) {
- // figure out which is smaller of the children.
- if (j != n && ARR(j).priority > ARR(j+1).priority)
+ while ((j = i * 2) <= n) {
+ /* figure out which is smaller of the children. */
+ if (j != n && ARR(j).priority > ARR(j + 1).priority)
j++; // right item is smaller
assert(i <= n && j <= n);
if (ARR(i).priority <= ARR(j).priority)
break; // base elem smaller than smallest, done!
- // swap parent with the child
+ /* swap parent with the child */
si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
i = j;
}
}
-// mark a tile as visited and store the length of the path.
-// if we already had a better path to this tile, return false.
-// otherwise return true.
+/** mark a tile as visited and store the length of the path.
+ * if we already had a better path to this tile, return false.
+ * otherwise return true. */
static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, uint length)
{
uint hash,head;
@@ -531,7 +533,7 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir,
hash = PATHFIND_HASH_TILE(tile);
- // never visited before?
+ /* never visited before? */
if ((head=tpf->hash_head[hash]) == 0) {
tpf->hash_tile[hash] = tile;
tpf->hash_head[hash] = dir | (length << 2);
@@ -541,15 +543,15 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir,
if (head != 0xffff) {
if (tile == tpf->hash_tile[hash] && (head & 0x3) == (uint)dir) {
- // longer length
+ /* longer length */
if (length >= (head >> 2)) return false;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
- // two tiles with the same hash, need to make a link
- // allocate a link. if out of links, handle this by returning
- // that a tile was already visisted.
+ /* two tiles with the same hash, need to make a link
+ * allocate a link. if out of links, handle this by returning
+ * that a tile was already visisted. */
if (tpf->num_links_left == 0) {
DEBUG(ntp, 1, "No links left");
return false;
@@ -564,12 +566,12 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir,
tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);
link->typelength = tpf->hash_head[hash];
- tpf->hash_head[hash] = 0xFFFF; /* multi link */
+ tpf->hash_head[hash] = 0xFFFF; // multi link
link->next = 0xFFFF;
} else {
- // a linked list of many tiles,
- // find the one corresponding to the tile, if it exists.
- // otherwise make a new link
+ /* a linked list of many tiles,
+ * find the one corresponding to the tile, if it exists.
+ * otherwise make a new link */
uint offs = tpf->hash_tile[hash];
do {
@@ -623,7 +625,7 @@ static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint len
return length == (head >> 2);
}
- // else it's a linked list of many tiles
+ /* else it's a linked list of many tiles */
offs = tpf->hash_tile[hash];
for (;;) {
link = NTP_GET_LINK_PTR(tpf, offs);
@@ -638,21 +640,21 @@ static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint len
static const uint16 _is_upwards_slope[15] = {
- 0, // no tileh
- (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_NW), // 1
- (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_SE), // 2
- (1 << TRACKDIR_X_SW), // 3
- (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_SE), // 4
- 0, // 5
- (1 << TRACKDIR_Y_SE), // 6
- 0, // 7
- (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_NW), // 8,
- (1 << TRACKDIR_Y_NW), // 9
- 0, //10
- 0, //11,
- (1 << TRACKDIR_X_NE), //12
- 0, //13
- 0, //14
+ 0, ///< no tileh
+ (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_NW), ///< 1
+ (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_SE), ///< 2
+ (1 << TRACKDIR_X_SW), ///< 3
+ (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_SE), ///< 4
+ 0, ///< 5
+ (1 << TRACKDIR_Y_SE), ///< 6
+ 0, ///< 7
+ (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_NW), ///< 8,
+ (1 << TRACKDIR_Y_NW), ///< 9
+ 0, ///< 10
+ 0, ///< 11,
+ (1 << TRACKDIR_X_NE), ///< 12
+ 0, ///< 13
+ 0, ///< 14
};
static uint DistanceMoo(TileIndex t0, TileIndex t1)
@@ -660,27 +662,27 @@ static uint DistanceMoo(TileIndex t0, TileIndex t1)
const uint dx = delta(TileX(t0), TileX(t1));
const uint dy = delta(TileY(t0), TileY(t1));
- const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
+ const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks
/* OPTIMISATION:
* Original: diagTracks = max(dx, dy) - min(dx,dy);
* Proof:
* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
- const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
+ const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks.
return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR;
}
-// These has to be small cause the max length of a track
-// is currently limited to 16384
+/* These has to be small cause the max length of a track
+ * is currently limited to 16384 */
static const byte _length_of_track[16] = {
DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0,
DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0
};
-// new more optimized pathfinder for trains...
-// Tile is the tile the train is at.
-// direction is the tile the train is moving towards.
+/* new more optimized pathfinder for trains...
+ * Tile is the tile the train is at.
+ * direction is the tile the train is moving towards. */
static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
{
@@ -692,8 +694,8 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc
- // Need to have a special case for the start.
- // We shouldn't call the callback for the current tile.
+ /* Need to have a special case for the start.
+ * We shouldn't call the callback for the current tile. */
si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value.
si.depth = 0;
si.state = 0;
@@ -701,7 +703,7 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc
goto start_at;
for (;;) {
- // Get the next item to search from from the priority queue
+ /* Get the next item to search from from the priority queue */
do {
if (tpf->nstack == 0)
return; // nothing left? then we're done!
@@ -709,10 +711,10 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc
tile = si.tile;
HeapifyDown(tpf);
- // Make sure we havn't already visited this tile.
+ /* Make sure we havn't already visited this tile. */
} while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length));
- // Add the length of this track.
+ /* Add the length of this track. */
si.cur_length += _length_of_track[si.track];
callback_and_continue:
@@ -723,8 +725,8 @@ callback_and_continue:
direction = _tpf_new_direction[si.track];
start_at:
- // If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
- // need to find the exit of the tunnel.
+ /* If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
+ * need to find the exit of the tunnel. */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
@@ -733,7 +735,7 @@ start_at:
/* We are not just driving out of the tunnel */
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
- // We are not driving into the tunnel, or it is an invalid tunnel
+ /* We are not driving into the tunnel, or it is an invalid tunnel */
continue;
}
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
@@ -743,15 +745,15 @@ start_at:
flotr = FindLengthOfTunnel(tile, direction);
si.cur_length += flotr.length * DIAG_FACTOR;
tile = flotr.tile;
- // tile now points to the exit tile of the tunnel
+ /* tile now points to the exit tile of the tunnel */
}
} else {
TileIndex tile_end;
if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) {
- // We are not just leaving the bridge
+ /* We are not just leaving the bridge */
if (GetBridgeRampDirection(tile) != direction ||
GetBridgeTransportType(tile) != tpf->tracktype) {
- // Not entering the bridge or not compatible
+ /* Not entering the bridge or not compatible */
continue;
}
}
@@ -761,29 +763,29 @@ start_at:
}
}
- // This is a special loop used to go through
- // a rail net and find the first intersection
+ /* This is a special loop used to go through
+ * a rail net and find the first intersection */
tile_org = tile;
for (;;) {
assert(direction <= 3);
tile += TileOffsByDiagDir(direction);
- // too long search length? bail out.
+ /* too long search length? bail out. */
if (si.cur_length >= tpf->maxlength) {
DEBUG(ntp, 1, "Cur_length too big");
bits = TRACK_BIT_NONE;
break;
}
- // Not a regular rail tile?
- // Then we can't use the code below, but revert to more general code.
+ /* Not a regular rail tile?
+ * Then we can't use the code below, but revert to more general code. */
if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
- // We found a tile which is not a normal railway tile.
- // Determine which tracks that exist on this tile.
+ /* We found a tile which is not a normal railway tile.
+ * Determine which tracks that exist on this tile. */
uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
bits = TrackdirBitsToTrackBits((TrackdirBits)(ts & TRACKDIR_BIT_MASK));
- // Check that the tile contains exactly one track
+ /* Check that the tile contains exactly one track */
if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break;
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
@@ -791,12 +793,12 @@ start_at:
break;
}
- ///////////////////
- // If we reach here, the tile has exactly one track.
- // tile - index to a tile that is not rail tile, but still straight (with optional signals)
- // bits - bitmask of which track that exist on the tile (exactly one bit is set)
- // direction - which direction are we moving in?
- ///////////////////
+ /*******************
+ * If we reach here, the tile has exactly one track.
+ * tile - index to a tile that is not rail tile, but still straight (with optional signals)
+ * bits - bitmask of which track that exist on the tile (exactly one bit is set)
+ * direction - which direction are we moving in?
+ *******************/
si.track = _new_trackdir[FIND_FIRST_BIT(bits)][direction];
si.cur_length += _length_of_track[si.track];
goto callback_and_continue;
@@ -825,89 +827,89 @@ start_at:
si.cur_length += _length_of_track[track];
- // Check if this rail is an upwards slope. If it is, then add a penalty.
- // Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope
+ /* Check if this rail is an upwards slope. If it is, then add a penalty.
+ * Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope */
if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) {
// upwards slope. add some penalty.
- si.cur_length += 4*DIAG_FACTOR;
+ si.cur_length += 4 * DIAG_FACTOR;
}
- // railway tile with signals..?
+ /* railway tile with signals..? */
if (HasSignals(tile)) {
if (!HasSignalOnTrackdir(tile, track)) {
- // if one way signal not pointing towards us, stop going in this direction => End of rail segment.
+ /* if one way signal not pointing towards us, stop going in this direction => End of rail segment. */
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
bits = TRACK_BIT_NONE;
break;
}
} else if (GetSignalStateByTrackdir(tile, track) == SIGNAL_STATE_GREEN) {
- // green signal in our direction. either one way or two way.
+ /* green signal in our direction. either one way or two way. */
si.state |= 3;
} else {
- // reached a red signal.
+ /* reached a red signal. */
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
- // two way red signal. unless we passed another green signal on the way,
- // stop going in this direction => End of rail segment.
- // this is to prevent us from going into a full platform.
- if (!(si.state&1)) {
+ /* two way red signal. unless we passed another green signal on the way,
+ * stop going in this direction => End of rail segment.
+ * this is to prevent us from going into a full platform. */
+ if (!(si.state & 1)) {
bits = TRACK_BIT_NONE;
break;
}
}
if (!(si.state & 2)) {
- // Is this the first signal we see? And it's red... add penalty
- si.cur_length += 10*DIAG_FACTOR;
+ /* Is this the first signal we see? And it's red... add penalty */
+ si.cur_length += 10 * DIAG_FACTOR;
si.state += 2; // remember that we added penalty.
- // Because we added a penalty, we can't just continue as usual.
- // Need to get out and let A* do it's job with
- // possibly finding an even shorter path.
+ /* Because we added a penalty, we can't just continue as usual.
+ * Need to get out and let A* do it's job with
+ * possibly finding an even shorter path. */
break;
}
}
if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
- return; /* Don't process this tile any further */
+ return; // Don't process this tile any further
}
- // continue with the next track
+ /* continue with the next track */
direction = _tpf_new_direction[track];
- // safety check if we're running around chasing our tail... (infinite loop)
+ /* safety check if we're running around chasing our tail... (infinite loop) */
if (tile == tile_org) {
bits = TRACK_BIT_NONE;
break;
}
}
- // There are no tracks to choose between.
- // Stop searching in this direction
+ /* There are no tracks to choose between.
+ * Stop searching in this direction */
if (bits == TRACK_BIT_NONE)
continue;
- ////////////////
- // We got multiple tracks to choose between (intersection).
- // Branch the search space into several branches.
- ////////////////
+ /****************
+ * We got multiple tracks to choose between (intersection).
+ * Branch the search space into several branches.
+ ****************/
- // Check if we've already visited this intersection.
- // If we've already visited it with a better length, then
- // there's no point in visiting it again.
+ /* Check if we've already visited this intersection.
+ * If we've already visited it with a better length, then
+ * there's no point in visiting it again. */
if (!NtpVisit(tpf, tile, direction, si.cur_length))
continue;
- // Push all possible alternatives that we can reach from here
- // onto the priority heap.
- // 'bits' contains the tracks that we can choose between.
+ /* Push all possible alternatives that we can reach from here
+ * onto the priority heap.
+ * 'bits' contains the tracks that we can choose between. */
- // First compute the estimated distance to the target.
- // This is used to implement A*
+ /* First compute the estimated distance to the target.
+ * This is used to implement A* */
estimation = 0;
if (tpf->dest != 0)
estimation = DistanceMoo(tile, tpf->dest);
si.depth++;
if (si.depth == 0)
- continue; /* We overflowed our depth. No more searching in this direction. */
+ continue; // We overflowed our depth. No more searching in this direction.
si.tile = tile;
while (bits != TRACK_BIT_NONE) {
Track track = RemoveFirstTrack(&bits);
@@ -915,7 +917,7 @@ start_at:
assert(si.track != 0xFF);
si.priority = si.cur_length + estimation;
- // out of stack items, bail out?
+ /* out of stack items, bail out? */
if (tpf->nstack >= lengthof(tpf->stack)) {
DEBUG(ntp, 1, "Out of stack");
break;
@@ -925,9 +927,9 @@ start_at:
HeapifyUp(tpf);
};
- // If this is the first intersection, we need to fill the first_track member.
- // so the code outside knows which path is better.
- // also randomize the order in which we search through them.
+ /* If this is the first intersection, we need to fill the first_track member.
+ * so the code outside knows which path is better.
+ * also randomize the order in which we search through them. */
if (si.depth == 1) {
assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
if (tpf->nstack != 1) {
@@ -944,12 +946,12 @@ start_at:
}
}
- // Continue with the next from the queue...
+ /* Continue with the next from the queue... */
}
}
-// new pathfinder for trains. better and faster.
+/** new pathfinder for trains. better and faster. */
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
{
NewTrackPathFinder tpf;
diff --git a/src/pathfind.h b/src/pathfind.h
index bbd9f83f5..61f72e475 100644
--- a/src/pathfind.h
+++ b/src/pathfind.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file pathfind.h */
+
#ifndef PATHFIND_H
#define PATHFIND_H
@@ -60,9 +62,9 @@ struct TrackPathFinder {
bool hasbit_13;
uint16 hash_head[0x400];
- TileIndex hash_tile[0x400]; /* stores the link index when multi link. */
+ TileIndex hash_tile[0x400]; ///< stores the link index when multi link.
- TrackPathFinderLink links[0x400]; /* hopefully, this is enough. */
+ TrackPathFinderLink links[0x400]; ///< hopefully, this is enough.
};
void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumProc* enum_proc, TPFAfterProc* after_proc, void* data);
diff --git a/src/player.h b/src/player.h
index 70234dd93..297bd4970 100644
--- a/src/player.h
+++ b/src/player.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file player.h */
+
#ifndef PLAYER_H
#define PLAYER_H
@@ -13,7 +15,7 @@ struct PlayerEconomyEntry {
int32 income;
int32 expenses;
int32 delivered_cargo;
- int32 performance_history; // player score (scale 0-1000)
+ int32 performance_history; ///< player score (scale 0-1000)
int64 company_value;
};
@@ -32,8 +34,8 @@ struct AiBuildRec {
struct PlayerAI {
byte state;
- byte tick; // Used to determine how often to move
- uint32 state_counter; // Can hold tile index!
+ byte tick; ///< Used to determine how often to move
+ uint32 state_counter; ///< Can hold tile index!
uint16 timeout_counter;
byte state_mode;
@@ -59,7 +61,7 @@ struct PlayerAI {
byte cur_dir_b;
byte start_dir_b;
- Vehicle *cur_veh; /* only used by some states */
+ Vehicle *cur_veh; ///< only used by some states
AiBuildRec src, dst, mid1, mid2;
@@ -71,22 +73,22 @@ struct PlayerAI {
};
struct Ai_PathFinderInfo {
- TileIndex start_tile_tl; // tl = top-left
- TileIndex start_tile_br; // br = bottom-right
- TileIndex end_tile_tl; // tl = top-left
- TileIndex end_tile_br; // br = bottom-right
- byte start_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION
- byte end_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION
+ TileIndex start_tile_tl; ///< tl = top-left
+ TileIndex start_tile_br; ///< br = bottom-right
+ TileIndex end_tile_tl; ///< tl = top-left
+ TileIndex end_tile_br; ///< br = bottom-right
+ byte start_direction; ///< 0 to 3 or AI_PATHFINDER_NO_DIRECTION
+ byte end_direction; ///< 0 to 3 or AI_PATHFINDER_NO_DIRECTION
TileIndex route[500];
- byte route_extra[500]; // Some extra information about the route like bridge/tunnel
+ byte route_extra[500]; ///< Some extra information about the route like bridge/tunnel
int route_length;
- int position; // Current position in the build-path, needed to build the path
+ int position; ///< Current position in the build-path, needed to build the path
- bool rail_or_road; // true = rail, false = road
+ bool rail_or_road; ///< true = rail, false = road
};
-// The amount of memory reserved for the AI-special-vehicles
+/* The amount of memory reserved for the AI-special-vehicles */
#define AI_MAX_SPECIAL_VEHICLES 100
struct Ai_SpecialVehicle {
@@ -99,28 +101,28 @@ struct PlayerAiNew {
uint tick;
uint idle;
- int temp; // A value used in more than one function, but it just temporary
- // The use is pretty simple: with this we can 'think' about stuff
- // in more than one tick, and more than one AI. A static will not
- // do, because they are not saved. This way, the AI is almost human ;)
- int counter; // For the same reason as temp, we have counter. It can count how
- // long we are trying something, and just abort if it takes too long
+ int temp; ///< A value used in more than one function, but it just temporary
+ ///< The use is pretty simple: with this we can 'think' about stuff
+ ///< in more than one tick, and more than one AI. A static will not
+ ///< do, because they are not saved. This way, the AI is almost human ;)
+ int counter; ///< For the same reason as temp, we have counter. It can count how
+ ///< long we are trying something, and just abort if it takes too long
- // Pathfinder stuff
+ /* Pathfinder stuff */
Ai_PathFinderInfo path_info;
AyStar *pathfinder;
- // Route stuff
+ /* Route stuff */
CargoID cargo;
- byte tbt; // train/bus/truck 0/1/2 AI_TRAIN/AI_BUS/AI_TRUCK
+ byte tbt; ///< train/bus/truck 0/1/2 AI_TRAIN/AI_BUS/AI_TRUCK
int new_cost;
byte action;
- int last_id; // here is stored the last id of the searched city/industry
+ int last_id; ///< here is stored the last id of the searched city/industry
Date last_vehiclecheck_date; // Used in CheckVehicle
- Ai_SpecialVehicle special_vehicles[AI_MAX_SPECIAL_VEHICLES]; // Some vehicles have some special flags
+ Ai_SpecialVehicle special_vehicles[AI_MAX_SPECIAL_VEHICLES]; ///< Some vehicles have some special flags
TileIndex from_tile;
TileIndex to_tile;
@@ -128,19 +130,19 @@ struct PlayerAiNew {
byte from_direction;
byte to_direction;
- bool from_deliver; // True if this is the station that GIVES cargo
+ bool from_deliver; ///< True if this is the station that GIVES cargo
bool to_deliver;
TileIndex depot_tile;
DiagDirectionByte depot_direction;
- byte amount_veh; // How many vehicles we are going to build in this route
- byte cur_veh; // How many vehicles did we bought?
- VehicleID veh_id; // Used when bought a vehicle
- VehicleID veh_main_id; // The ID of the first vehicle, for shared copy
+ byte amount_veh; ///< How many vehicles we are going to build in this route
+ byte cur_veh; ///< How many vehicles did we bought?
+ VehicleID veh_id; ///< Used when bought a vehicle
+ VehicleID veh_main_id; ///< The ID of the first vehicle, for shared copy
- int from_ic; // ic = industry/city. This is the ID of them
- byte from_type; // AI_NO_TYPE/AI_CITY/AI_INDUSTRY
+ int from_ic; ///< ic = industry/city. This is the ID of them
+ byte from_type; ///< AI_NO_TYPE/AI_CITY/AI_INDUSTRY
int to_ic;
byte to_type;
@@ -160,7 +162,7 @@ struct Player {
int32 player_money;
int32 current_loan;
- int64 money64; // internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
+ int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
byte player_color;
Livery livery[LS_END];
@@ -169,7 +171,7 @@ struct Player {
byte block_preview;
PlayerByte index;
- uint16 cargo_types; /* which cargo types were transported the last year */
+ uint16 cargo_types; ///< which cargo types were transported the last year
TileIndex location_of_house;
TileIndex last_build_coordinate;
@@ -180,7 +182,7 @@ struct Player {
byte num_valid_stat_ent;
byte quarters_of_bankrupcy;
- byte bankrupt_asked; // which players were asked about buying it?
+ byte bankrupt_asked; ///< which players were asked about buying it?
int16 bankrupt_timeout;
int32 bankrupt_value;
@@ -192,12 +194,12 @@ struct Player {
int64 yearly_expenses[3][13];
PlayerEconomyEntry cur_economy;
PlayerEconomyEntry old_economy[24];
- EngineRenewList engine_renew_list; // Defined later
+ EngineRenewList engine_renew_list; ///< Defined later
bool engine_renew;
bool renew_keep_length;
int16 engine_renew_months;
uint32 engine_renew_money;
- uint16 num_engines[TOTAL_NUM_ENGINES]; // caches the number of engines of each type the player owns (no need to save this)
+ uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
};
uint16 GetDrawStringPlayerColor(PlayerID player);
@@ -214,7 +216,7 @@ VARDEF PlayerID _local_player;
VARDEF PlayerID _current_player;
VARDEF Player _players[MAX_PLAYERS];
-// NOSAVE: can be determined from player structs
+/* NOSAVE: can be determined from player structs */
VARDEF byte _player_colors[MAX_PLAYERS];
static inline byte ActivePlayerCount()
@@ -284,8 +286,8 @@ static inline RailType GetBestRailtype(const Player* p)
struct HighScore {
char company[100];
- StringID title; // NO_SAVE, has troubles with changing string-numbers.
- uint16 score; // do NOT change type, will break hs.dat
+ StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
+ uint16 score; ///< do NOT change type, will break hs.dat
};
VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index 485a39165..e899476a5 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file player_gui.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
@@ -76,7 +78,7 @@ static void DrawPlayerEconomyStats(const Player *p, byte mode)
y = 171;
- // draw max loan aligned to loan below (y += 10)
+ /* draw max loan aligned to loan below (y += 10) */
SetDParam64(0, (uint64)_economy.max_loan);
DrawString(202, y+10, STR_MAX_LOAN, 0);
} else {
@@ -404,12 +406,12 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
}
case 9:
- case 10: // First colour dropdown
+ case 10: /* First colour dropdown */
ShowColourDropDownMenu(w, 10);
break;
case 11:
- case 12: // Second colour dropdown
+ case 12: /* Second colour dropdown */
ShowColourDropDownMenu(w, 12);
break;
@@ -761,7 +763,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
DrawPlayerVehiclesAmount((PlayerID)w->window_number);
DrawString(110,48, STR_7006_COLOR_SCHEME, 0);
- // Draw company-colour bus
+ /* Draw company-colour bus */
DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 49);
DrawPlayerFace(p->face, p->player_color, 2, 16);
@@ -882,7 +884,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
case WE_ON_EDIT_TEXT: {
char *b = e->we.edittext.str;
- // empty string is allowed for password
+ /* empty string is allowed for password */
if (*b == '\0' && WP(w,def_d).byte_1 != 2) return;
_cmd_text = b;
@@ -987,7 +989,7 @@ void ShowBuyCompanyDialog(uint player)
static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
{
uint i;
- // resize window to "full-screen"
+ /* resize window to "full-screen" */
w->width = _screen.width;
w->height = _screen.height;
w->widget[0].right = w->width - 1;
@@ -1004,7 +1006,7 @@ static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
-/* End game window shown at the end of the game */
+/** End game window shown at the end of the game */
static void EndGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
@@ -1106,14 +1108,14 @@ static const WindowDesc _endgame_desc = {
EndGameWndProc
};
-/* Show the highscore table for a given difficulty. When called from
+/** Show the highscore table for a given difficulty. When called from
* endgame ranking is set to the top5 element that was newly added
* and is thus highlighted */
void ShowHighscoreTable(int difficulty, int8 ranking)
{
Window *w;
- // pause game to show the chart
+ /* pause game to show the chart */
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
/* Close all always on-top windows to get a clean screen */
@@ -1130,7 +1132,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
}
}
-/* Show the endgame victory screen in 2050. Update the new highscore
+/** Show the endgame victory screen in 2050. Update the new highscore
* if it was high enough */
void ShowEndGameChart()
{
@@ -1162,7 +1164,7 @@ void ShowEndGameChart()
w->window_number = lengthof(_highscore_table) - 1;
WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
} else {
- // in single player _local player is always valid
+ /* in single player _local player is always valid */
const Player *p = GetPlayer(_local_player);
w->window_number = _opt.diff_level;
WP(w, highscore_d).rank = SaveHighScoreValue(p);
diff --git a/src/players.cpp b/src/players.cpp
index fcac79415..62123ed7e 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -219,7 +219,7 @@ void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost);
}
-// the player_money field is kept as it is, but money64 contains the actual amount of money.
+/** the player_money field is kept as it is, but money64 contains the actual amount of money. */
void UpdatePlayerMoney32(Player *p)
{
if (p->money64 < -2000000000) {
@@ -272,7 +272,7 @@ bool CheckTileOwnership(TileIndex tile)
if (owner == _current_player) return true;
_error_message = STR_013B_OWNED_BY;
- // no need to get the name of the owner unless we're the local player (saves some time)
+ /* no need to get the name of the owner unless we're the local player (saves some time) */
if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
return false;
}
@@ -298,7 +298,7 @@ static void GenerateCompanyName(Player *p)
strp = t->townnameparts;
verify_name:;
- // No player must have this name already
+ /* No player must have this name already */
FOR_ALL_PLAYERS(pp) {
if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
}
@@ -345,17 +345,17 @@ static byte GeneratePlayerColor()
uint32 r;
Player *p;
- // Initialize array
+ /* Initialize array */
for (i = 0; i != 16; i++) colors[i] = i;
- // And randomize it
+ /* And randomize it */
n = 100;
do {
r = Random();
COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
} while (--n);
- // Bubble sort it according to the values in table 1
+ /* Bubble sort it according to the values in table 1 */
i = 16;
do {
for (j = 0; j != 15; j++) {
@@ -365,7 +365,7 @@ static byte GeneratePlayerColor()
}
} while (--i);
- // Move the colors that look similar to each player's color to the side
+ /* Move the colors that look similar to each player's color to the side */
FOR_ALL_PLAYERS(p) if (p->is_active) {
pcolor = p->player_color;
for (i=0; i!=16; i++) if (colors[i] == pcolor) {
@@ -392,7 +392,7 @@ static byte GeneratePlayerColor()
}
}
- // Return the first available color
+ /* Return the first available color */
for (i = 0;; i++) {
if (colors[i] != 0xFF) return colors[i];
}
@@ -429,7 +429,7 @@ restart:;
static Player *AllocatePlayer()
{
Player *p;
- // Find a free slot
+ /* Find a free slot */
FOR_ALL_PLAYERS(p) {
if (!p->is_active) {
PlayerID i = p->index;
@@ -457,7 +457,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p = AllocatePlayer();
if (p == NULL) return NULL;
- // Make a color
+ /* Make a color */
p->player_color = GeneratePlayerColor();
ResetPlayerLivery(p);
_player_colors[p->index] = p->player_color;
@@ -467,7 +467,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p->money64 = p->player_money = p->current_loan = 100000;
p->is_ai = is_ai;
- p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
+ p->ai.state = 5; // AIS_WANT_NEW_ROUTE
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
p->avail_railtypes = GetPlayerRailtypes(p->index);
@@ -497,7 +497,7 @@ Player *DoStartupNewPlayer(bool is_ai)
void StartupPlayers()
{
- // The AI starts like in the setting with +2 month max
+ /* The AI starts like in the setting with +2 month max */
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
}
@@ -506,13 +506,13 @@ static void MaybeStartNewPlayer()
uint n;
Player *p;
- // count number of competitors
+ /* count number of competitors */
n = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->is_ai) n++;
}
- // when there's a lot of computers in game, the probability that a new one starts is lower
+ /* when there's a lot of computers in game, the probability that a new one starts is lower */
if (n < (uint)_opt.diff.max_no_competitors &&
n < (_network_server ?
InteractiveRandomRange(_opt.diff.max_no_competitors + 2) :
@@ -523,7 +523,7 @@ static void MaybeStartNewPlayer()
DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
}
- // The next AI starts like the difficulty setting said, with +2 month max
+ /* The next AI starts like the difficulty setting said, with +2 month max */
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
}
@@ -549,7 +549,7 @@ void OnTick_Players()
MaybeStartNewPlayer();
}
-// index is the next parameter in _decode_parameters to set up
+/** index is the next parameter in _decode_parameters to set up */
StringID GetPlayerNameString(PlayerID player, uint index)
{
if (IsHumanPlayer(player) && IsValidPlayer(player)) {
@@ -565,7 +565,7 @@ void PlayersYearlyLoop()
{
Player *p;
- // Copy statistics
+ /* Copy statistics */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
@@ -700,16 +700,16 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsEngineIndex(new_engine_type))
return CMD_ERROR;
- // check that the new vehicle type is the same as the original one
+ /* check that the new vehicle type is the same as the original one */
if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
return CMD_ERROR;
- // make sure that we do not replace a plane with a helicopter or vise versa
+ /* make sure that we do not replace a plane with a helicopter or vise versa */
if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT &&
(AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL))
return CMD_ERROR;
- // make sure that the player can actually buy the new engine
+ /* make sure that the player can actually buy the new engine */
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
return CMD_ERROR;
@@ -946,7 +946,7 @@ StringID EndGameGetPerformanceTitleFromValue(uint value)
return _endgame_perf_titles[value];
}
-/* Return true if any cheat has been used, false otherwise */
+/** Return true if any cheat has been used, false otherwise */
static bool CheatHasBeenUsed()
{
const Cheat* cht = (Cheat*)&_cheats;
@@ -959,7 +959,7 @@ static bool CheatHasBeenUsed()
return false;
}
-/* Save the highscore for the player */
+/** Save the highscore for the player */
int8 SaveHighScoreValue(const Player *p)
{
HighScore *hs = _highscore_table[_opt.diff_level];
@@ -972,7 +972,7 @@ int8 SaveHighScoreValue(const Player *p)
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
/* You are in the TOP5. Move all values one down and save us there */
if (hs[i].score <= score) {
- // move all elements one down starting from the replaced one
+ /* move all elements one down starting from the replaced one */
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
@@ -988,7 +988,7 @@ int8 SaveHighScoreValue(const Player *p)
return -1; // too bad; we did not make it into the top5
}
-/* Sort all players given their performance */
+/** Sort all players given their performance */
static int CDECL HighScoreSorter(const void *a, const void *b)
{
const Player *pa = *(const Player* const*)a;
@@ -1027,7 +1027,7 @@ int8 SaveHighScoreValueNetwork()
hs->score = pl[i]->old_economy[0].performance_history;
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
- // get the ranking of the local player
+ /* get the ranking of the local player */
if (pl[i]->index == _local_player) player = i;
}
}
@@ -1036,7 +1036,7 @@ int8 SaveHighScoreValueNetwork()
return player;
}
-/* Save HighScore table to file */
+/** Save HighScore table to file */
void SaveToHighScore()
{
FILE *fp = fopen(_highscore_file, "wb");
@@ -1053,14 +1053,14 @@ void SaveToHighScore()
fwrite(&length, sizeof(length), 1, fp); // write away string length
fwrite(hs->company, length, 1, fp);
fwrite(&hs->score, sizeof(hs->score), 1, fp);
- fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
+ fwrite("", 2, 1, fp); // XXX - placeholder for hs->title, not saved anymore; compatibility
}
}
fclose(fp);
}
}
-/* Initialize the highscore table to 0 and if any file exists, load in values */
+/** Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore()
{
FILE *fp = fopen(_highscore_file, "rb");
@@ -1078,7 +1078,7 @@ void LoadFromHighScore()
fread(hs->company, 1, length, fp);
fread(&hs->score, sizeof(hs->score), 1, fp);
- fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
+ fseek(fp, 2, SEEK_CUR); // XXX - placeholder for hs->title, not saved anymore; compatibility
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
}
}
@@ -1089,7 +1089,7 @@ void LoadFromHighScore()
_patches.ending_year = 2051;
}
-// Save/load of players
+/* Save/load of players */
static const SaveLoad _player_desc[] = {
SLE_VAR(Player, name_2, SLE_UINT32),
SLE_VAR(Player, name_1, SLE_STRINGID),
@@ -1099,7 +1099,7 @@ static const SaveLoad _player_desc[] = {
SLE_VAR(Player, face, SLE_UINT32),
- // money was changed to a 64 bit field in savegame version 1.
+ /* money was changed to a 64 bit field in savegame version 1. */
SLE_CONDVAR(Player, money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
SLE_CONDVAR(Player, money64, SLE_INT64, 1, SL_MAX_VERSION),
@@ -1127,14 +1127,14 @@ static const SaveLoad _player_desc[] = {
SLE_VAR(Player, bankrupt_timeout, SLE_INT16),
SLE_VAR(Player, bankrupt_value, SLE_INT32),
- // yearly expenses was changed to 64-bit in savegame version 2.
+ /* yearly expenses was changed to 64-bit in savegame version 2. */
SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
SLE_CONDVAR(Player, is_active, SLE_BOOL, 4, SL_MAX_VERSION),
- // Engine renewal settings
+ /* Engine renewal settings */
SLE_CONDNULL(512, 16, 18),
SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
@@ -1142,14 +1142,14 @@ static const SaveLoad _player_desc[] = {
SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
- // reserve extra space in savegame here. (currently 63 bytes)
+ /* reserve extra space in savegame here. (currently 63 bytes) */
SLE_CONDNULL(63, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _player_economy_desc[] = {
- // these were changed to 64-bit in savegame format 2
+ /* these were changed to 64-bit in savegame format 2 */
SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT32, 0, 1),
SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT32, 0, 1),
SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
@@ -1236,7 +1236,7 @@ static void SaveLoad_PLYR(Player* p)
SlObject(p, _player_desc);
- // Write AI?
+ /* Write AI? */
if (!IsHumanPlayer(p->index)) {
SlObject(&p->ai, _player_ai_desc);
for (i = 0; i != p->ai.num_build_rec; i++) {
@@ -1244,15 +1244,15 @@ static void SaveLoad_PLYR(Player* p)
}
}
- // Write economy
+ /* Write economy */
SlObject(&p->cur_economy, _player_economy_desc);
- // Write old economy entries.
+ /* Write old economy entries. */
for (i = 0; i < p->num_valid_stat_ent; i++) {
SlObject(&p->old_economy[i], _player_economy_desc);
}
- // Write each livery entry.
+ /* Write each livery entry. */
for (i = 0; i < LS_END; i++) {
SlObject(&p->livery[i], _player_livery_desc);
}
diff --git a/src/queue.cpp b/src/queue.cpp
index 6bd305a5a..53a63bc30 100644
--- a/src/queue.cpp
+++ b/src/queue.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file queue.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "queue.h"
@@ -91,10 +93,10 @@ void init_InsSort(Queue* q)
#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS)
#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1)
-// To make our life easy, we make the next define
-// Because Binary Heaps works with array from 1 to n,
-// and C with array from 0 to n-1, and we don't like typing
-// q->data.binaryheap.elements[i - 1] every time, we use this define.
+/* To make our life easy, we make the next define
+ * Because Binary Heaps works with array from 1 to n,
+ * and C with array from 0 to n-1, and we don't like typing
+ * q->data.binaryheap.elements[i - 1] every time, we use this define. */
#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK]
static void BinaryHeap_Clear(Queue* q, bool free_values)
@@ -114,7 +116,7 @@ static void BinaryHeap_Clear(Queue* q, bool free_values)
/* For every element in the block */
if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i &&
(q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) {
- break; /* We're past the last element */
+ break; // We're past the last element
}
free(q->data.binaryheap.elements[i][j].item);
}
@@ -160,13 +162,13 @@ static bool BinaryHeap_Push(Queue* q, void* item, int priority)
#endif
}
- // Add the item at the end of the array
+ /* Add the item at the end of the array */
BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority;
BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item;
q->data.binaryheap.size++;
- // Now we are going to check where it belongs. As long as the parent is
- // bigger, we switch with the parent
+ /* Now we are going to check where it belongs. As long as the parent is
+ * bigger, we switch with the parent */
{
BinaryHeapNode temp;
int i;
@@ -174,16 +176,16 @@ static bool BinaryHeap_Push(Queue* q, void* item, int priority)
i = q->data.binaryheap.size;
while (i > 1) {
- // Get the parent of this object (divide by 2)
+ /* Get the parent of this object (divide by 2) */
j = i / 2;
- // Is the parent bigger then the current, switch them
+ /* Is the parent bigger then the current, switch them */
if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
temp = BIN_HEAP_ARR(j);
BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
BIN_HEAP_ARR(i) = temp;
i = j;
} else {
- // It is not, we're done!
+ /* It is not, we're done! */
break;
}
}
@@ -200,20 +202,20 @@ static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
#endif
- // First, we try to find the item..
+ /* First, we try to find the item.. */
do {
if (BIN_HEAP_ARR(i + 1).item == item) break;
i++;
} while (i < q->data.binaryheap.size);
- // We did not find the item, so we return false
+ /* We did not find the item, so we return false */
if (i == q->data.binaryheap.size) return false;
- // Now we put the last item over the current item while decreasing the size of the elements
+ /* Now we put the last item over the current item while decreasing the size of the elements */
q->data.binaryheap.size--;
BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1);
- // Now the only thing we have to do, is resort it..
- // On place i there is the item to be sorted.. let's start there
+ /* Now the only thing we have to do, is resort it..
+ * On place i there is the item to be sorted.. let's start there */
{
uint j;
BinaryHeapNode temp;
@@ -224,25 +226,25 @@ static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
for (;;) {
j = i;
- // Check if we have 2 childs
+ /* Check if we have 2 childs */
if (2 * j + 1 <= q->data.binaryheap.size) {
- // Is this child smaller than the parent?
+ /* Is this child smaller than the parent? */
if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
- // Yes, we _need_ to use i here, not j, because we want to have the smallest child
- // This way we get that straight away!
+ /* Yes, we _need_ to use i here, not j, because we want to have the smallest child
+ * This way we get that straight away! */
if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1;
- // Do we have one child?
+ /* Do we have one child? */
} else if (2 * j <= q->data.binaryheap.size) {
if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
}
- // One of our childs is smaller than we are, switch
+ /* One of our childs is smaller than we are, switch */
if (i != j) {
temp = BIN_HEAP_ARR(j);
BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
BIN_HEAP_ARR(i) = temp;
} else {
- // None of our childs is smaller, so we stay here.. stop :)
+ /* None of our childs is smaller, so we stay here.. stop :) */
break;
}
}
@@ -261,9 +263,9 @@ static void* BinaryHeap_Pop(Queue* q)
if (q->data.binaryheap.size == 0) return NULL;
- // The best item is always on top, so give that as result
+ /* The best item is always on top, so give that as result */
result = BIN_HEAP_ARR(1).item;
- // And now we should get rid of this item...
+ /* And now we should get rid of this item... */
BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
return result;
@@ -279,8 +281,8 @@ void init_BinaryHeap(Queue* q, uint max_size)
q->free = BinaryHeap_Free;
q->data.binaryheap.max_size = max_size;
q->data.binaryheap.size = 0;
- // We malloc memory in block of BINARY_HEAP_BLOCKSIZE
- // It autosizes when it runs out of memory
+ /* We malloc memory in block of BINARY_HEAP_BLOCKSIZE
+ * It autosizes when it runs out of memory */
q->data.binaryheap.elements = CallocT<BinaryHeapNode*>((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1);
q->data.binaryheap.elements[0] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
q->data.binaryheap.blocks = 1;
@@ -428,7 +430,7 @@ void clear_Hash(Hash* h, bool free_values)
h->size = 0;
}
-/* Finds the node that that saves this key pair. If it is not
+/** Finds the node that that saves this key pair. If it is not
* found, returns NULL. If it is found, *prev is set to the
* node before the one found, or if the node found was the first in the bucket
* to NULL. If it is not found, *prev is set to the last HashNode in the
@@ -482,7 +484,7 @@ static HashNode* Hash_FindNode(const Hash* h, uint key1, uint key2, HashNode** p
void* Hash_Delete(Hash* h, uint key1, uint key2)
{
void* result;
- HashNode* prev; /* Used as output var for below function call */
+ HashNode* prev; // Used as output var for below function call
HashNode* node = Hash_FindNode(h, key1, key2, &prev);
if (node == NULL) {
diff --git a/src/queue.h b/src/queue.h
index 6698531f2..951c75c19 100644
--- a/src/queue.h
+++ b/src/queue.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file queue.h */
+
#ifndef QUEUE_H
#define QUEUE_H
@@ -64,14 +66,14 @@ struct Queue{
struct {
uint max_size;
uint size;
- uint blocks; /* The amount of blocks for which space is reserved in elements */
+ uint blocks; ///< The amount of blocks for which space is reserved in elements
BinaryHeapNode** elements;
} binaryheap;
} data;
};
-/*
+/**
* Insertion Sorter
*/
@@ -89,7 +91,7 @@ void init_InsSort(Queue* q);
/* The amount of elements that will be malloc'd at a time */
#define BINARY_HEAP_BLOCKSIZE_BITS 10
-/* Initializes a binary heap and allocates internal memory for maximum of
+/** Initializes a binary heap and allocates internal memory for maximum of
* max_size elements */
void init_BinaryHeap(Queue* q, uint max_size);
@@ -124,33 +126,33 @@ struct Hash {
/* Call these function to manipulate a hash */
-/* Deletes the value with the specified key pair from the hash and returns
+/** Deletes the value with the specified key pair from the hash and returns
* that value. Returns NULL when the value was not present. The value returned
* is _not_ free()'d! */
void* Hash_Delete(Hash* h, uint key1, uint key2);
-/* Sets the value associated with the given key pair to the given value.
+/** Sets the value associated with the given key pair to the given value.
* Returns the old value if the value was replaced, NULL when it was not yet present. */
void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
-/* Gets the value associated with the given key pair, or NULL when it is not
+/** Gets the value associated with the given key pair, or NULL when it is not
* present. */
void* Hash_Get(const Hash* h, uint key1, uint key2);
/* Call these function to create/destroy a hash */
-/* Builds a new hash in an existing struct. Make sure that hash() always
+/** Builds a new hash in an existing struct. Make sure that hash() always
* returns a hash less than num_buckets! Call delete_hash after use */
void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets);
-/*
+/**
* Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
* & friends. If free is true, it will call free() on all the values that
* are left in the hash.
*/
void delete_Hash(Hash* h, bool free_values);
-/*
+/**
* Cleans the hash, but keeps the memory allocated
*/
void clear_Hash(Hash* h, bool free_values);
-/*
+/**
* Gets the current size of the Hash
*/
uint Hash_Size(const Hash* h);