diff options
author | belugas <belugas@openttd.org> | 2007-03-21 17:42:43 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-03-21 17:42:43 +0000 |
commit | e9295b82ff7c1b1f17306f82b30a8ec294bfe5d8 (patch) | |
tree | 293a33e500f230f3c87f2c6f9c059ae701a7c8d3 /src | |
parent | 4d86aa2479868dcc01b80891bc6b44c01ef28a8c (diff) | |
download | openttd-e9295b82ff7c1b1f17306f82b30a8ec294bfe5d8.tar.xz |
(svn r9391) -Documentation : correct Doxygen of comments and @file inclusion. Time for P and Q files
Diffstat (limited to 'src')
-rw-r--r-- | src/pathfind.cpp | 280 | ||||
-rw-r--r-- | src/pathfind.h | 6 | ||||
-rw-r--r-- | src/player.h | 82 | ||||
-rw-r--r-- | src/player_gui.cpp | 24 | ||||
-rw-r--r-- | src/players.cpp | 78 | ||||
-rw-r--r-- | src/queue.cpp | 60 | ||||
-rw-r--r-- | src/queue.h | 22 |
7 files changed, 282 insertions, 270 deletions
diff --git a/src/pathfind.cpp b/src/pathfind.cpp index 169682c92..812a23790 100644 --- a/src/pathfind.cpp +++ b/src/pathfind.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file pathfind.cpp */ + #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" @@ -15,7 +17,7 @@ #include "variables.h" #include "depot.h" -// remember which tiles we have already visited so we don't visit them again. +/* remember which tiles we have already visited so we don't visit them again. */ static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir) { uint hash, val, offs; @@ -65,7 +67,7 @@ static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir) tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link); link->flags = tpf->hash_head[hash]; - tpf->hash_head[hash] = 0xFFFF; /* multi link */ + tpf->hash_head[hash] = 0xFFFF; // multi link link->next = 0xFFFF; } @@ -142,9 +144,9 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi assert(tpf->tracktype == TRANSPORT_WATER); - // This addition will sometimes overflow by a single tile. - // The use of TILE_MASK here makes sure that we still point at a valid - // tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. + /* This addition will sometimes overflow by a single tile. + * The use of TILE_MASK here makes sure that we still point at a valid + * tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */ tile = TILE_MASK(tile + TileOffsByDiagDir(direction)); if (++tpf->rd.cur_length > 50) @@ -160,8 +162,8 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if ( (bits & (bits - 1)) == 0 ) { /* only one direction */ i = 0; - while (!(bits&1)) - i++, bits>>=1; + while (!(bits & 1)) + i++, bits >>= 1; rd = tpf->rd; goto continue_here; @@ -172,7 +174,7 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if (!(bits & 1)) continue; rd = tpf->rd; - // Change direction 4 times only + /* Change direction 4 times only */ if ((byte)i != tpf->rd.pft_var6) { if (++tpf->rd.depth > 4) { tpf->rd = rd; @@ -189,7 +191,7 @@ continue_here:; } tpf->rd = rd; - } while (++i, bits>>=1); + } while (++i, bits >>= 1); } @@ -284,7 +286,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi /* Check in case of rail if the owner is the same */ if (tpf->tracktype == TRANSPORT_RAIL) { - // don't enter train depot from the back + /* don't enter train depot from the back */ if (IsTileDepotType(tile, TRANSPORT_RAIL) && GetRailDepotDirection(tile) == direction) return; if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE)) @@ -292,12 +294,12 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if (GetTileOwner(tile_org) != GetTileOwner(tile)) return; } - // check if the new tile can be entered from that direction + /* check if the new tile can be entered from that direction */ if (tpf->tracktype == TRANSPORT_ROAD) { - // road stops and depots now have a track (r4419) - // don't enter road stop from the back + /* road stops and depots now have a track (r4419) + * don't enter road stop from the back */ if (IsStandardRoadStopTile(tile) && ReverseDiagDir(GetRoadStopDir(tile)) != direction) return; - // don't enter road depot from the back + /* don't enter road depot from the back */ if (IsTileDepotType(tile, TRANSPORT_ROAD) && ReverseDiagDir(GetRoadDepotDirection(tile)) != direction) return; } @@ -323,7 +325,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if ((byte)bits != tpf->var2) { bits &= _tpfmode1_and[direction]; - bits = bits | (bits>>8); + bits = bits | (bits >> 8); } bits &= 0xBF; @@ -333,7 +335,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi i = FIND_FIRST_BIT(bits); bits = KILL_FIRST_BIT(bits); - tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i); + tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i); rd = tpf->rd; if (TPFSetTileBit(tpf, tile, tpf->the_dir) && @@ -375,7 +377,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi i = FIND_FIRST_BIT(bits); bits = KILL_FIRST_BIT(bits); - tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i); + tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i); rd = tpf->rd; if (TPFSetTileBit(tpf, tile, tpf->the_dir) && !tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) { @@ -401,10 +403,10 @@ void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumP tpf.rd.depth = 0; tpf.rd.pft_var6 = 0; - tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */ + tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; // 0x8000 - tpf.disable_tile_hash = HASBIT(flags, 12); /* 0x1000 */ - tpf.hasbit_13 = HASBIT(flags, 13); /* 0x2000 */ + tpf.disable_tile_hash = HASBIT(flags, 12); // 0x1000 + tpf.hasbit_13 = HASBIT(flags, 13); // 0x2000 tpf.tracktype = (TransportType)(flags & 0xFF); @@ -425,8 +427,8 @@ void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumP struct StackedItem { TileIndex tile; - uint16 cur_length; // This is the current length to this tile. - uint16 priority; // This is the current length + estimated length to the goal. + uint16 cur_length; ///< This is the current length to this tile. + uint16 priority; ///< This is the current length + estimated length to the goal. TrackdirByte track; byte depth; byte state; @@ -461,12 +463,12 @@ struct NewTrackPathFinder { uint num_links_left; uint nstack; - StackedItem stack[256]; // priority queue of stacked items + StackedItem stack[256]; ///< priority queue of stacked items - uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir - TileIndex hash_tile[0x400]; // tiles. or links. + uint16 hash_head[0x400]; ///< hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir + TileIndex hash_tile[0x400]; ///< tiles. or links. - HashLink links[0x400]; // hash links + HashLink links[0x400]; ///< hash links }; #define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links) @@ -474,22 +476,22 @@ struct NewTrackPathFinder { #define ARR(i) tpf->stack[(i)-1] -// called after a new element was added in the queue at the last index. -// move it down to the proper position +/** called after a new element was added in the queue at the last index. + * move it down to the proper position */ static inline void HeapifyUp(NewTrackPathFinder *tpf) { StackedItem si; int i = ++tpf->nstack; while (i != 1 && ARR(i).priority < ARR(i>>1).priority) { - // the child element is larger than the parent item. - // swap the child item and the parent item. - si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si; - i>>=1; + /* the child element is larger than the parent item. + * swap the child item and the parent item. */ + si = ARR(i); ARR(i) = ARR(i >> 1); ARR(i >> 1) = si; + i >>= 1; } } -// called after the element 0 was eaten. fill it with a new element +/** called after the element 0 was eaten. fill it with a new element */ static inline void HeapifyDown(NewTrackPathFinder *tpf) { StackedItem si; @@ -501,27 +503,27 @@ static inline void HeapifyDown(NewTrackPathFinder *tpf) if (n == 0) return; // heap is empty so nothing to do? - // copy the last item to index 0. we use it as base for heapify. - ARR(1) = ARR(n+1); + /* copy the last item to index 0. we use it as base for heapify. */ + ARR(1) = ARR(n + 1); - while ((j=i*2) <= n) { - // figure out which is smaller of the children. - if (j != n && ARR(j).priority > ARR(j+1).priority) + while ((j = i * 2) <= n) { + /* figure out which is smaller of the children. */ + if (j != n && ARR(j).priority > ARR(j + 1).priority) j++; // right item is smaller assert(i <= n && j <= n); if (ARR(i).priority <= ARR(j).priority) break; // base elem smaller than smallest, done! - // swap parent with the child + /* swap parent with the child */ si = ARR(i); ARR(i) = ARR(j); ARR(j) = si; i = j; } } -// mark a tile as visited and store the length of the path. -// if we already had a better path to this tile, return false. -// otherwise return true. +/** mark a tile as visited and store the length of the path. + * if we already had a better path to this tile, return false. + * otherwise return true. */ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, uint length) { uint hash,head; @@ -531,7 +533,7 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, hash = PATHFIND_HASH_TILE(tile); - // never visited before? + /* never visited before? */ if ((head=tpf->hash_head[hash]) == 0) { tpf->hash_tile[hash] = tile; tpf->hash_head[hash] = dir | (length << 2); @@ -541,15 +543,15 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, if (head != 0xffff) { if (tile == tpf->hash_tile[hash] && (head & 0x3) == (uint)dir) { - // longer length + /* longer length */ if (length >= (head >> 2)) return false; tpf->hash_head[hash] = dir | (length << 2); return true; } - // two tiles with the same hash, need to make a link - // allocate a link. if out of links, handle this by returning - // that a tile was already visisted. + /* two tiles with the same hash, need to make a link + * allocate a link. if out of links, handle this by returning + * that a tile was already visisted. */ if (tpf->num_links_left == 0) { DEBUG(ntp, 1, "No links left"); return false; @@ -564,12 +566,12 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link); link->typelength = tpf->hash_head[hash]; - tpf->hash_head[hash] = 0xFFFF; /* multi link */ + tpf->hash_head[hash] = 0xFFFF; // multi link link->next = 0xFFFF; } else { - // a linked list of many tiles, - // find the one corresponding to the tile, if it exists. - // otherwise make a new link + /* a linked list of many tiles, + * find the one corresponding to the tile, if it exists. + * otherwise make a new link */ uint offs = tpf->hash_tile[hash]; do { @@ -623,7 +625,7 @@ static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint len return length == (head >> 2); } - // else it's a linked list of many tiles + /* else it's a linked list of many tiles */ offs = tpf->hash_tile[hash]; for (;;) { link = NTP_GET_LINK_PTR(tpf, offs); @@ -638,21 +640,21 @@ static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint len static const uint16 _is_upwards_slope[15] = { - 0, // no tileh - (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_NW), // 1 - (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_SE), // 2 - (1 << TRACKDIR_X_SW), // 3 - (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_SE), // 4 - 0, // 5 - (1 << TRACKDIR_Y_SE), // 6 - 0, // 7 - (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_NW), // 8, - (1 << TRACKDIR_Y_NW), // 9 - 0, //10 - 0, //11, - (1 << TRACKDIR_X_NE), //12 - 0, //13 - 0, //14 + 0, ///< no tileh + (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_NW), ///< 1 + (1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_SE), ///< 2 + (1 << TRACKDIR_X_SW), ///< 3 + (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_SE), ///< 4 + 0, ///< 5 + (1 << TRACKDIR_Y_SE), ///< 6 + 0, ///< 7 + (1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_NW), ///< 8, + (1 << TRACKDIR_Y_NW), ///< 9 + 0, ///< 10 + 0, ///< 11, + (1 << TRACKDIR_X_NE), ///< 12 + 0, ///< 13 + 0, ///< 14 }; static uint DistanceMoo(TileIndex t0, TileIndex t1) @@ -660,27 +662,27 @@ static uint DistanceMoo(TileIndex t0, TileIndex t1) const uint dx = delta(TileX(t0), TileX(t1)); const uint dy = delta(TileY(t0), TileY(t1)); - const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */ + const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks /* OPTIMISATION: * Original: diagTracks = max(dx, dy) - min(dx,dy); * Proof: * (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */ - const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */ + const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks. return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR; } -// These has to be small cause the max length of a track -// is currently limited to 16384 +/* These has to be small cause the max length of a track + * is currently limited to 16384 */ static const byte _length_of_track[16] = { DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0, DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0 }; -// new more optimized pathfinder for trains... -// Tile is the tile the train is at. -// direction is the tile the train is moving towards. +/* new more optimized pathfinder for trains... + * Tile is the tile the train is at. + * direction is the tile the train is moving towards. */ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direction) { @@ -692,8 +694,8 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc - // Need to have a special case for the start. - // We shouldn't call the callback for the current tile. + /* Need to have a special case for the start. + * We shouldn't call the callback for the current tile. */ si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value. si.depth = 0; si.state = 0; @@ -701,7 +703,7 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc goto start_at; for (;;) { - // Get the next item to search from from the priority queue + /* Get the next item to search from from the priority queue */ do { if (tpf->nstack == 0) return; // nothing left? then we're done! @@ -709,10 +711,10 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc tile = si.tile; HeapifyDown(tpf); - // Make sure we havn't already visited this tile. + /* Make sure we havn't already visited this tile. */ } while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length)); - // Add the length of this track. + /* Add the length of this track. */ si.cur_length += _length_of_track[si.track]; callback_and_continue: @@ -723,8 +725,8 @@ callback_and_continue: direction = _tpf_new_direction[si.track]; start_at: - // If the tile is the entry tile of a tunnel, and we're not going out of the tunnel, - // need to find the exit of the tunnel. + /* If the tile is the entry tile of a tunnel, and we're not going out of the tunnel, + * need to find the exit of the tunnel. */ if (IsTileType(tile, MP_TUNNELBRIDGE)) { if (IsTunnel(tile)) { if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) { @@ -733,7 +735,7 @@ start_at: /* We are not just driving out of the tunnel */ if (GetTunnelDirection(tile) != direction || GetTunnelTransportType(tile) != tpf->tracktype) { - // We are not driving into the tunnel, or it is an invalid tunnel + /* We are not driving into the tunnel, or it is an invalid tunnel */ continue; } if (!HASBIT(tpf->railtypes, GetRailType(tile))) { @@ -743,15 +745,15 @@ start_at: flotr = FindLengthOfTunnel(tile, direction); si.cur_length += flotr.length * DIAG_FACTOR; tile = flotr.tile; - // tile now points to the exit tile of the tunnel + /* tile now points to the exit tile of the tunnel */ } } else { TileIndex tile_end; if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) { - // We are not just leaving the bridge + /* We are not just leaving the bridge */ if (GetBridgeRampDirection(tile) != direction || GetBridgeTransportType(tile) != tpf->tracktype) { - // Not entering the bridge or not compatible + /* Not entering the bridge or not compatible */ continue; } } @@ -761,29 +763,29 @@ start_at: } } - // This is a special loop used to go through - // a rail net and find the first intersection + /* This is a special loop used to go through + * a rail net and find the first intersection */ tile_org = tile; for (;;) { assert(direction <= 3); tile += TileOffsByDiagDir(direction); - // too long search length? bail out. + /* too long search length? bail out. */ if (si.cur_length >= tpf->maxlength) { DEBUG(ntp, 1, "Cur_length too big"); bits = TRACK_BIT_NONE; break; } - // Not a regular rail tile? - // Then we can't use the code below, but revert to more general code. + /* Not a regular rail tile? + * Then we can't use the code below, but revert to more general code. */ if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) { - // We found a tile which is not a normal railway tile. - // Determine which tracks that exist on this tile. + /* We found a tile which is not a normal railway tile. + * Determine which tracks that exist on this tile. */ uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction]; bits = TrackdirBitsToTrackBits((TrackdirBits)(ts & TRACKDIR_BIT_MASK)); - // Check that the tile contains exactly one track + /* Check that the tile contains exactly one track */ if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break; if (!HASBIT(tpf->railtypes, GetRailType(tile))) { @@ -791,12 +793,12 @@ start_at: break; } - /////////////////// - // If we reach here, the tile has exactly one track. - // tile - index to a tile that is not rail tile, but still straight (with optional signals) - // bits - bitmask of which track that exist on the tile (exactly one bit is set) - // direction - which direction are we moving in? - /////////////////// + /******************* + * If we reach here, the tile has exactly one track. + * tile - index to a tile that is not rail tile, but still straight (with optional signals) + * bits - bitmask of which track that exist on the tile (exactly one bit is set) + * direction - which direction are we moving in? + *******************/ si.track = _new_trackdir[FIND_FIRST_BIT(bits)][direction]; si.cur_length += _length_of_track[si.track]; goto callback_and_continue; @@ -825,89 +827,89 @@ start_at: si.cur_length += _length_of_track[track]; - // Check if this rail is an upwards slope. If it is, then add a penalty. - // Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope + /* Check if this rail is an upwards slope. If it is, then add a penalty. + * Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope */ if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) { // upwards slope. add some penalty. - si.cur_length += 4*DIAG_FACTOR; + si.cur_length += 4 * DIAG_FACTOR; } - // railway tile with signals..? + /* railway tile with signals..? */ if (HasSignals(tile)) { if (!HasSignalOnTrackdir(tile, track)) { - // if one way signal not pointing towards us, stop going in this direction => End of rail segment. + /* if one way signal not pointing towards us, stop going in this direction => End of rail segment. */ if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) { bits = TRACK_BIT_NONE; break; } } else if (GetSignalStateByTrackdir(tile, track) == SIGNAL_STATE_GREEN) { - // green signal in our direction. either one way or two way. + /* green signal in our direction. either one way or two way. */ si.state |= 3; } else { - // reached a red signal. + /* reached a red signal. */ if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) { - // two way red signal. unless we passed another green signal on the way, - // stop going in this direction => End of rail segment. - // this is to prevent us from going into a full platform. - if (!(si.state&1)) { + /* two way red signal. unless we passed another green signal on the way, + * stop going in this direction => End of rail segment. + * this is to prevent us from going into a full platform. */ + if (!(si.state & 1)) { bits = TRACK_BIT_NONE; break; } } if (!(si.state & 2)) { - // Is this the first signal we see? And it's red... add penalty - si.cur_length += 10*DIAG_FACTOR; + /* Is this the first signal we see? And it's red... add penalty */ + si.cur_length += 10 * DIAG_FACTOR; si.state += 2; // remember that we added penalty. - // Because we added a penalty, we can't just continue as usual. - // Need to get out and let A* do it's job with - // possibly finding an even shorter path. + /* Because we added a penalty, we can't just continue as usual. + * Need to get out and let A* do it's job with + * possibly finding an even shorter path. */ break; } } if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length)) - return; /* Don't process this tile any further */ + return; // Don't process this tile any further } - // continue with the next track + /* continue with the next track */ direction = _tpf_new_direction[track]; - // safety check if we're running around chasing our tail... (infinite loop) + /* safety check if we're running around chasing our tail... (infinite loop) */ if (tile == tile_org) { bits = TRACK_BIT_NONE; break; } } - // There are no tracks to choose between. - // Stop searching in this direction + /* There are no tracks to choose between. + * Stop searching in this direction */ if (bits == TRACK_BIT_NONE) continue; - //////////////// - // We got multiple tracks to choose between (intersection). - // Branch the search space into several branches. - //////////////// + /**************** + * We got multiple tracks to choose between (intersection). + * Branch the search space into several branches. + ****************/ - // Check if we've already visited this intersection. - // If we've already visited it with a better length, then - // there's no point in visiting it again. + /* Check if we've already visited this intersection. + * If we've already visited it with a better length, then + * there's no point in visiting it again. */ if (!NtpVisit(tpf, tile, direction, si.cur_length)) continue; - // Push all possible alternatives that we can reach from here - // onto the priority heap. - // 'bits' contains the tracks that we can choose between. + /* Push all possible alternatives that we can reach from here + * onto the priority heap. + * 'bits' contains the tracks that we can choose between. */ - // First compute the estimated distance to the target. - // This is used to implement A* + /* First compute the estimated distance to the target. + * This is used to implement A* */ estimation = 0; if (tpf->dest != 0) estimation = DistanceMoo(tile, tpf->dest); si.depth++; if (si.depth == 0) - continue; /* We overflowed our depth. No more searching in this direction. */ + continue; // We overflowed our depth. No more searching in this direction. si.tile = tile; while (bits != TRACK_BIT_NONE) { Track track = RemoveFirstTrack(&bits); @@ -915,7 +917,7 @@ start_at: assert(si.track != 0xFF); si.priority = si.cur_length + estimation; - // out of stack items, bail out? + /* out of stack items, bail out? */ if (tpf->nstack >= lengthof(tpf->stack)) { DEBUG(ntp, 1, "Out of stack"); break; @@ -925,9 +927,9 @@ start_at: HeapifyUp(tpf); }; - // If this is the first intersection, we need to fill the first_track member. - // so the code outside knows which path is better. - // also randomize the order in which we search through them. + /* If this is the first intersection, we need to fill the first_track member. + * so the code outside knows which path is better. + * also randomize the order in which we search through them. */ if (si.depth == 1) { assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3); if (tpf->nstack != 1) { @@ -944,12 +946,12 @@ start_at: } } - // Continue with the next from the queue... + /* Continue with the next from the queue... */ } } -// new pathfinder for trains. better and faster. +/** new pathfinder for trains. better and faster. */ void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data) { NewTrackPathFinder tpf; diff --git a/src/pathfind.h b/src/pathfind.h index bbd9f83f5..61f72e475 100644 --- a/src/pathfind.h +++ b/src/pathfind.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file pathfind.h */ + #ifndef PATHFIND_H #define PATHFIND_H @@ -60,9 +62,9 @@ struct TrackPathFinder { bool hasbit_13; uint16 hash_head[0x400]; - TileIndex hash_tile[0x400]; /* stores the link index when multi link. */ + TileIndex hash_tile[0x400]; ///< stores the link index when multi link. - TrackPathFinderLink links[0x400]; /* hopefully, this is enough. */ + TrackPathFinderLink links[0x400]; ///< hopefully, this is enough. }; void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumProc* enum_proc, TPFAfterProc* after_proc, void* data); diff --git a/src/player.h b/src/player.h index 70234dd93..297bd4970 100644 --- a/src/player.h +++ b/src/player.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file player.h */ + #ifndef PLAYER_H #define PLAYER_H @@ -13,7 +15,7 @@ struct PlayerEconomyEntry { int32 income; int32 expenses; int32 delivered_cargo; - int32 performance_history; // player score (scale 0-1000) + int32 performance_history; ///< player score (scale 0-1000) int64 company_value; }; @@ -32,8 +34,8 @@ struct AiBuildRec { struct PlayerAI { byte state; - byte tick; // Used to determine how often to move - uint32 state_counter; // Can hold tile index! + byte tick; ///< Used to determine how often to move + uint32 state_counter; ///< Can hold tile index! uint16 timeout_counter; byte state_mode; @@ -59,7 +61,7 @@ struct PlayerAI { byte cur_dir_b; byte start_dir_b; - Vehicle *cur_veh; /* only used by some states */ + Vehicle *cur_veh; ///< only used by some states AiBuildRec src, dst, mid1, mid2; @@ -71,22 +73,22 @@ struct PlayerAI { }; struct Ai_PathFinderInfo { - TileIndex start_tile_tl; // tl = top-left - TileIndex start_tile_br; // br = bottom-right - TileIndex end_tile_tl; // tl = top-left - TileIndex end_tile_br; // br = bottom-right - byte start_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION - byte end_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION + TileIndex start_tile_tl; ///< tl = top-left + TileIndex start_tile_br; ///< br = bottom-right + TileIndex end_tile_tl; ///< tl = top-left + TileIndex end_tile_br; ///< br = bottom-right + byte start_direction; ///< 0 to 3 or AI_PATHFINDER_NO_DIRECTION + byte end_direction; ///< 0 to 3 or AI_PATHFINDER_NO_DIRECTION TileIndex route[500]; - byte route_extra[500]; // Some extra information about the route like bridge/tunnel + byte route_extra[500]; ///< Some extra information about the route like bridge/tunnel int route_length; - int position; // Current position in the build-path, needed to build the path + int position; ///< Current position in the build-path, needed to build the path - bool rail_or_road; // true = rail, false = road + bool rail_or_road; ///< true = rail, false = road }; -// The amount of memory reserved for the AI-special-vehicles +/* The amount of memory reserved for the AI-special-vehicles */ #define AI_MAX_SPECIAL_VEHICLES 100 struct Ai_SpecialVehicle { @@ -99,28 +101,28 @@ struct PlayerAiNew { uint tick; uint idle; - int temp; // A value used in more than one function, but it just temporary - // The use is pretty simple: with this we can 'think' about stuff - // in more than one tick, and more than one AI. A static will not - // do, because they are not saved. This way, the AI is almost human ;) - int counter; // For the same reason as temp, we have counter. It can count how - // long we are trying something, and just abort if it takes too long + int temp; ///< A value used in more than one function, but it just temporary + ///< The use is pretty simple: with this we can 'think' about stuff + ///< in more than one tick, and more than one AI. A static will not + ///< do, because they are not saved. This way, the AI is almost human ;) + int counter; ///< For the same reason as temp, we have counter. It can count how + ///< long we are trying something, and just abort if it takes too long - // Pathfinder stuff + /* Pathfinder stuff */ Ai_PathFinderInfo path_info; AyStar *pathfinder; - // Route stuff + /* Route stuff */ CargoID cargo; - byte tbt; // train/bus/truck 0/1/2 AI_TRAIN/AI_BUS/AI_TRUCK + byte tbt; ///< train/bus/truck 0/1/2 AI_TRAIN/AI_BUS/AI_TRUCK int new_cost; byte action; - int last_id; // here is stored the last id of the searched city/industry + int last_id; ///< here is stored the last id of the searched city/industry Date last_vehiclecheck_date; // Used in CheckVehicle - Ai_SpecialVehicle special_vehicles[AI_MAX_SPECIAL_VEHICLES]; // Some vehicles have some special flags + Ai_SpecialVehicle special_vehicles[AI_MAX_SPECIAL_VEHICLES]; ///< Some vehicles have some special flags TileIndex from_tile; TileIndex to_tile; @@ -128,19 +130,19 @@ struct PlayerAiNew { byte from_direction; byte to_direction; - bool from_deliver; // True if this is the station that GIVES cargo + bool from_deliver; ///< True if this is the station that GIVES cargo bool to_deliver; TileIndex depot_tile; DiagDirectionByte depot_direction; - byte amount_veh; // How many vehicles we are going to build in this route - byte cur_veh; // How many vehicles did we bought? - VehicleID veh_id; // Used when bought a vehicle - VehicleID veh_main_id; // The ID of the first vehicle, for shared copy + byte amount_veh; ///< How many vehicles we are going to build in this route + byte cur_veh; ///< How many vehicles did we bought? + VehicleID veh_id; ///< Used when bought a vehicle + VehicleID veh_main_id; ///< The ID of the first vehicle, for shared copy - int from_ic; // ic = industry/city. This is the ID of them - byte from_type; // AI_NO_TYPE/AI_CITY/AI_INDUSTRY + int from_ic; ///< ic = industry/city. This is the ID of them + byte from_type; ///< AI_NO_TYPE/AI_CITY/AI_INDUSTRY int to_ic; byte to_type; @@ -160,7 +162,7 @@ struct Player { int32 player_money; int32 current_loan; - int64 money64; // internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion + int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion byte player_color; Livery livery[LS_END]; @@ -169,7 +171,7 @@ struct Player { byte block_preview; PlayerByte index; - uint16 cargo_types; /* which cargo types were transported the last year */ + uint16 cargo_types; ///< which cargo types were transported the last year TileIndex location_of_house; TileIndex last_build_coordinate; @@ -180,7 +182,7 @@ struct Player { byte num_valid_stat_ent; byte quarters_of_bankrupcy; - byte bankrupt_asked; // which players were asked about buying it? + byte bankrupt_asked; ///< which players were asked about buying it? int16 bankrupt_timeout; int32 bankrupt_value; @@ -192,12 +194,12 @@ struct Player { int64 yearly_expenses[3][13]; PlayerEconomyEntry cur_economy; PlayerEconomyEntry old_economy[24]; - EngineRenewList engine_renew_list; // Defined later + EngineRenewList engine_renew_list; ///< Defined later bool engine_renew; bool renew_keep_length; int16 engine_renew_months; uint32 engine_renew_money; - uint16 num_engines[TOTAL_NUM_ENGINES]; // caches the number of engines of each type the player owns (no need to save this) + uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this) }; uint16 GetDrawStringPlayerColor(PlayerID player); @@ -214,7 +216,7 @@ VARDEF PlayerID _local_player; VARDEF PlayerID _current_player; VARDEF Player _players[MAX_PLAYERS]; -// NOSAVE: can be determined from player structs +/* NOSAVE: can be determined from player structs */ VARDEF byte _player_colors[MAX_PLAYERS]; static inline byte ActivePlayerCount() @@ -284,8 +286,8 @@ static inline RailType GetBestRailtype(const Player* p) struct HighScore { char company[100]; - StringID title; // NO_SAVE, has troubles with changing string-numbers. - uint16 score; // do NOT change type, will break hs.dat + StringID title; ///< NO_SAVE, has troubles with changing string-numbers. + uint16 score; ///< do NOT change type, will break hs.dat }; VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 485a39165..e899476a5 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file player_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h" @@ -76,7 +78,7 @@ static void DrawPlayerEconomyStats(const Player *p, byte mode) y = 171; - // draw max loan aligned to loan below (y += 10) + /* draw max loan aligned to loan below (y += 10) */ SetDParam64(0, (uint64)_economy.max_loan); DrawString(202, y+10, STR_MAX_LOAN, 0); } else { @@ -404,12 +406,12 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e) } case 9: - case 10: // First colour dropdown + case 10: /* First colour dropdown */ ShowColourDropDownMenu(w, 10); break; case 11: - case 12: // Second colour dropdown + case 12: /* Second colour dropdown */ ShowColourDropDownMenu(w, 12); break; @@ -761,7 +763,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) DrawPlayerVehiclesAmount((PlayerID)w->window_number); DrawString(110,48, STR_7006_COLOR_SCHEME, 0); - // Draw company-colour bus + /* Draw company-colour bus */ DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 49); DrawPlayerFace(p->face, p->player_color, 2, 16); @@ -882,7 +884,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) case WE_ON_EDIT_TEXT: { char *b = e->we.edittext.str; - // empty string is allowed for password + /* empty string is allowed for password */ if (*b == '\0' && WP(w,def_d).byte_1 != 2) return; _cmd_text = b; @@ -987,7 +989,7 @@ void ShowBuyCompanyDialog(uint player) static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) { uint i; - // resize window to "full-screen" + /* resize window to "full-screen" */ w->width = _screen.width; w->height = _screen.height; w->widget[0].right = w->width - 1; @@ -1004,7 +1006,7 @@ static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) extern StringID EndGameGetPerformanceTitleFromValue(uint value); -/* End game window shown at the end of the game */ +/** End game window shown at the end of the game */ static void EndGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { @@ -1106,14 +1108,14 @@ static const WindowDesc _endgame_desc = { EndGameWndProc }; -/* Show the highscore table for a given difficulty. When called from +/** Show the highscore table for a given difficulty. When called from * endgame ranking is set to the top5 element that was newly added * and is thus highlighted */ void ShowHighscoreTable(int difficulty, int8 ranking) { Window *w; - // pause game to show the chart + /* pause game to show the chart */ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); /* Close all always on-top windows to get a clean screen */ @@ -1130,7 +1132,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking) } } -/* Show the endgame victory screen in 2050. Update the new highscore +/** Show the endgame victory screen in 2050. Update the new highscore * if it was high enough */ void ShowEndGameChart() { @@ -1162,7 +1164,7 @@ void ShowEndGameChart() w->window_number = lengthof(_highscore_table) - 1; WP(w, highscore_d).rank = SaveHighScoreValueNetwork(); } else { - // in single player _local player is always valid + /* in single player _local player is always valid */ const Player *p = GetPlayer(_local_player); w->window_number = _opt.diff_level; WP(w, highscore_d).rank = SaveHighScoreValue(p); diff --git a/src/players.cpp b/src/players.cpp index fcac79415..62123ed7e 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -219,7 +219,7 @@ void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost) if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost); } -// the player_money field is kept as it is, but money64 contains the actual amount of money. +/** the player_money field is kept as it is, but money64 contains the actual amount of money. */ void UpdatePlayerMoney32(Player *p) { if (p->money64 < -2000000000) { @@ -272,7 +272,7 @@ bool CheckTileOwnership(TileIndex tile) if (owner == _current_player) return true; _error_message = STR_013B_OWNED_BY; - // no need to get the name of the owner unless we're the local player (saves some time) + /* no need to get the name of the owner unless we're the local player (saves some time) */ if (IsLocalPlayer()) GetNameOfOwner(owner, tile); return false; } @@ -298,7 +298,7 @@ static void GenerateCompanyName(Player *p) strp = t->townnameparts; verify_name:; - // No player must have this name already + /* No player must have this name already */ FOR_ALL_PLAYERS(pp) { if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name; } @@ -345,17 +345,17 @@ static byte GeneratePlayerColor() uint32 r; Player *p; - // Initialize array + /* Initialize array */ for (i = 0; i != 16; i++) colors[i] = i; - // And randomize it + /* And randomize it */ n = 100; do { r = Random(); COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4)); } while (--n); - // Bubble sort it according to the values in table 1 + /* Bubble sort it according to the values in table 1 */ i = 16; do { for (j = 0; j != 15; j++) { @@ -365,7 +365,7 @@ static byte GeneratePlayerColor() } } while (--i); - // Move the colors that look similar to each player's color to the side + /* Move the colors that look similar to each player's color to the side */ FOR_ALL_PLAYERS(p) if (p->is_active) { pcolor = p->player_color; for (i=0; i!=16; i++) if (colors[i] == pcolor) { @@ -392,7 +392,7 @@ static byte GeneratePlayerColor() } } - // Return the first available color + /* Return the first available color */ for (i = 0;; i++) { if (colors[i] != 0xFF) return colors[i]; } @@ -429,7 +429,7 @@ restart:; static Player *AllocatePlayer() { Player *p; - // Find a free slot + /* Find a free slot */ FOR_ALL_PLAYERS(p) { if (!p->is_active) { PlayerID i = p->index; @@ -457,7 +457,7 @@ Player *DoStartupNewPlayer(bool is_ai) p = AllocatePlayer(); if (p == NULL) return NULL; - // Make a color + /* Make a color */ p->player_color = GeneratePlayerColor(); ResetPlayerLivery(p); _player_colors[p->index] = p->player_color; @@ -467,7 +467,7 @@ Player *DoStartupNewPlayer(bool is_ai) p->money64 = p->player_money = p->current_loan = 100000; p->is_ai = is_ai; - p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */ + p->ai.state = 5; // AIS_WANT_NEW_ROUTE p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; p->avail_railtypes = GetPlayerRailtypes(p->index); @@ -497,7 +497,7 @@ Player *DoStartupNewPlayer(bool is_ai) void StartupPlayers() { - // The AI starts like in the setting with +2 month max + /* The AI starts like in the setting with +2 month max */ _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; } @@ -506,13 +506,13 @@ static void MaybeStartNewPlayer() uint n; Player *p; - // count number of competitors + /* count number of competitors */ n = 0; FOR_ALL_PLAYERS(p) { if (p->is_active && p->is_ai) n++; } - // when there's a lot of computers in game, the probability that a new one starts is lower + /* when there's a lot of computers in game, the probability that a new one starts is lower */ if (n < (uint)_opt.diff.max_no_competitors && n < (_network_server ? InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : @@ -523,7 +523,7 @@ static void MaybeStartNewPlayer() DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL); } - // The next AI starts like the difficulty setting said, with +2 month max + /* The next AI starts like the difficulty setting said, with +2 month max */ _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1; _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); } @@ -549,7 +549,7 @@ void OnTick_Players() MaybeStartNewPlayer(); } -// index is the next parameter in _decode_parameters to set up +/** index is the next parameter in _decode_parameters to set up */ StringID GetPlayerNameString(PlayerID player, uint index) { if (IsHumanPlayer(player) && IsValidPlayer(player)) { @@ -565,7 +565,7 @@ void PlayersYearlyLoop() { Player *p; - // Copy statistics + /* Copy statistics */ FOR_ALL_PLAYERS(p) { if (p->is_active) { memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0])); @@ -700,16 +700,16 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsEngineIndex(new_engine_type)) return CMD_ERROR; - // check that the new vehicle type is the same as the original one + /* check that the new vehicle type is the same as the original one */ if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type) return CMD_ERROR; - // make sure that we do not replace a plane with a helicopter or vise versa + /* make sure that we do not replace a plane with a helicopter or vise versa */ if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT && (AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL)) return CMD_ERROR; - // make sure that the player can actually buy the new engine + /* make sure that the player can actually buy the new engine */ if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player)) return CMD_ERROR; @@ -946,7 +946,7 @@ StringID EndGameGetPerformanceTitleFromValue(uint value) return _endgame_perf_titles[value]; } -/* Return true if any cheat has been used, false otherwise */ +/** Return true if any cheat has been used, false otherwise */ static bool CheatHasBeenUsed() { const Cheat* cht = (Cheat*)&_cheats; @@ -959,7 +959,7 @@ static bool CheatHasBeenUsed() return false; } -/* Save the highscore for the player */ +/** Save the highscore for the player */ int8 SaveHighScoreValue(const Player *p) { HighScore *hs = _highscore_table[_opt.diff_level]; @@ -972,7 +972,7 @@ int8 SaveHighScoreValue(const Player *p) for (i = 0; i < lengthof(_highscore_table[0]); i++) { /* You are in the TOP5. Move all values one down and save us there */ if (hs[i].score <= score) { - // move all elements one down starting from the replaced one + /* move all elements one down starting from the replaced one */ memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1)); SetDParam(0, p->president_name_1); SetDParam(1, p->president_name_2); @@ -988,7 +988,7 @@ int8 SaveHighScoreValue(const Player *p) return -1; // too bad; we did not make it into the top5 } -/* Sort all players given their performance */ +/** Sort all players given their performance */ static int CDECL HighScoreSorter(const void *a, const void *b) { const Player *pa = *(const Player* const*)a; @@ -1027,7 +1027,7 @@ int8 SaveHighScoreValueNetwork() hs->score = pl[i]->old_economy[0].performance_history; hs->title = EndGameGetPerformanceTitleFromValue(hs->score); - // get the ranking of the local player + /* get the ranking of the local player */ if (pl[i]->index == _local_player) player = i; } } @@ -1036,7 +1036,7 @@ int8 SaveHighScoreValueNetwork() return player; } -/* Save HighScore table to file */ +/** Save HighScore table to file */ void SaveToHighScore() { FILE *fp = fopen(_highscore_file, "wb"); @@ -1053,14 +1053,14 @@ void SaveToHighScore() fwrite(&length, sizeof(length), 1, fp); // write away string length fwrite(hs->company, length, 1, fp); fwrite(&hs->score, sizeof(hs->score), 1, fp); - fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */ + fwrite("", 2, 1, fp); // XXX - placeholder for hs->title, not saved anymore; compatibility } } fclose(fp); } } -/* Initialize the highscore table to 0 and if any file exists, load in values */ +/** Initialize the highscore table to 0 and if any file exists, load in values */ void LoadFromHighScore() { FILE *fp = fopen(_highscore_file, "rb"); @@ -1078,7 +1078,7 @@ void LoadFromHighScore() fread(hs->company, 1, length, fp); fread(&hs->score, sizeof(hs->score), 1, fp); - fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */ + fseek(fp, 2, SEEK_CUR); // XXX - placeholder for hs->title, not saved anymore; compatibility hs->title = EndGameGetPerformanceTitleFromValue(hs->score); } } @@ -1089,7 +1089,7 @@ void LoadFromHighScore() _patches.ending_year = 2051; } -// Save/load of players +/* Save/load of players */ static const SaveLoad _player_desc[] = { SLE_VAR(Player, name_2, SLE_UINT32), SLE_VAR(Player, name_1, SLE_STRINGID), @@ -1099,7 +1099,7 @@ static const SaveLoad _player_desc[] = { SLE_VAR(Player, face, SLE_UINT32), - // money was changed to a 64 bit field in savegame version 1. + /* money was changed to a 64 bit field in savegame version 1. */ SLE_CONDVAR(Player, money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), SLE_CONDVAR(Player, money64, SLE_INT64, 1, SL_MAX_VERSION), @@ -1127,14 +1127,14 @@ static const SaveLoad _player_desc[] = { SLE_VAR(Player, bankrupt_timeout, SLE_INT16), SLE_VAR(Player, bankrupt_value, SLE_INT32), - // yearly expenses was changed to 64-bit in savegame version 2. + /* yearly expenses was changed to 64-bit in savegame version 2. */ SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), SLE_CONDVAR(Player, is_active, SLE_BOOL, 4, SL_MAX_VERSION), - // Engine renewal settings + /* Engine renewal settings */ SLE_CONDNULL(512, 16, 18), SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), @@ -1142,14 +1142,14 @@ static const SaveLoad _player_desc[] = { SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 - // reserve extra space in savegame here. (currently 63 bytes) + /* reserve extra space in savegame here. (currently 63 bytes) */ SLE_CONDNULL(63, 2, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _player_economy_desc[] = { - // these were changed to 64-bit in savegame format 2 + /* these were changed to 64-bit in savegame format 2 */ SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT32, 0, 1), SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT32, 0, 1), SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), @@ -1236,7 +1236,7 @@ static void SaveLoad_PLYR(Player* p) SlObject(p, _player_desc); - // Write AI? + /* Write AI? */ if (!IsHumanPlayer(p->index)) { SlObject(&p->ai, _player_ai_desc); for (i = 0; i != p->ai.num_build_rec; i++) { @@ -1244,15 +1244,15 @@ static void SaveLoad_PLYR(Player* p) } } - // Write economy + /* Write economy */ SlObject(&p->cur_economy, _player_economy_desc); - // Write old economy entries. + /* Write old economy entries. */ for (i = 0; i < p->num_valid_stat_ent; i++) { SlObject(&p->old_economy[i], _player_economy_desc); } - // Write each livery entry. + /* Write each livery entry. */ for (i = 0; i < LS_END; i++) { SlObject(&p->livery[i], _player_livery_desc); } diff --git a/src/queue.cpp b/src/queue.cpp index 6bd305a5a..53a63bc30 100644 --- a/src/queue.cpp +++ b/src/queue.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file queue.cpp */ + #include "stdafx.h" #include "openttd.h" #include "queue.h" @@ -91,10 +93,10 @@ void init_InsSort(Queue* q) #define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS) #define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1) -// To make our life easy, we make the next define -// Because Binary Heaps works with array from 1 to n, -// and C with array from 0 to n-1, and we don't like typing -// q->data.binaryheap.elements[i - 1] every time, we use this define. +/* To make our life easy, we make the next define + * Because Binary Heaps works with array from 1 to n, + * and C with array from 0 to n-1, and we don't like typing + * q->data.binaryheap.elements[i - 1] every time, we use this define. */ #define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK] static void BinaryHeap_Clear(Queue* q, bool free_values) @@ -114,7 +116,7 @@ static void BinaryHeap_Clear(Queue* q, bool free_values) /* For every element in the block */ if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i && (q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) { - break; /* We're past the last element */ + break; // We're past the last element } free(q->data.binaryheap.elements[i][j].item); } @@ -160,13 +162,13 @@ static bool BinaryHeap_Push(Queue* q, void* item, int priority) #endif } - // Add the item at the end of the array + /* Add the item at the end of the array */ BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority; BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item; q->data.binaryheap.size++; - // Now we are going to check where it belongs. As long as the parent is - // bigger, we switch with the parent + /* Now we are going to check where it belongs. As long as the parent is + * bigger, we switch with the parent */ { BinaryHeapNode temp; int i; @@ -174,16 +176,16 @@ static bool BinaryHeap_Push(Queue* q, void* item, int priority) i = q->data.binaryheap.size; while (i > 1) { - // Get the parent of this object (divide by 2) + /* Get the parent of this object (divide by 2) */ j = i / 2; - // Is the parent bigger then the current, switch them + /* Is the parent bigger then the current, switch them */ if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) { temp = BIN_HEAP_ARR(j); BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); BIN_HEAP_ARR(i) = temp; i = j; } else { - // It is not, we're done! + /* It is not, we're done! */ break; } } @@ -200,20 +202,20 @@ static bool BinaryHeap_Delete(Queue* q, void* item, int priority) printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size); #endif - // First, we try to find the item.. + /* First, we try to find the item.. */ do { if (BIN_HEAP_ARR(i + 1).item == item) break; i++; } while (i < q->data.binaryheap.size); - // We did not find the item, so we return false + /* We did not find the item, so we return false */ if (i == q->data.binaryheap.size) return false; - // Now we put the last item over the current item while decreasing the size of the elements + /* Now we put the last item over the current item while decreasing the size of the elements */ q->data.binaryheap.size--; BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1); - // Now the only thing we have to do, is resort it.. - // On place i there is the item to be sorted.. let's start there + /* Now the only thing we have to do, is resort it.. + * On place i there is the item to be sorted.. let's start there */ { uint j; BinaryHeapNode temp; @@ -224,25 +226,25 @@ static bool BinaryHeap_Delete(Queue* q, void* item, int priority) for (;;) { j = i; - // Check if we have 2 childs + /* Check if we have 2 childs */ if (2 * j + 1 <= q->data.binaryheap.size) { - // Is this child smaller than the parent? + /* Is this child smaller than the parent? */ if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j; - // Yes, we _need_ to use i here, not j, because we want to have the smallest child - // This way we get that straight away! + /* Yes, we _need_ to use i here, not j, because we want to have the smallest child + * This way we get that straight away! */ if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1; - // Do we have one child? + /* Do we have one child? */ } else if (2 * j <= q->data.binaryheap.size) { if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j; } - // One of our childs is smaller than we are, switch + /* One of our childs is smaller than we are, switch */ if (i != j) { temp = BIN_HEAP_ARR(j); BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); BIN_HEAP_ARR(i) = temp; } else { - // None of our childs is smaller, so we stay here.. stop :) + /* None of our childs is smaller, so we stay here.. stop :) */ break; } } @@ -261,9 +263,9 @@ static void* BinaryHeap_Pop(Queue* q) if (q->data.binaryheap.size == 0) return NULL; - // The best item is always on top, so give that as result + /* The best item is always on top, so give that as result */ result = BIN_HEAP_ARR(1).item; - // And now we should get rid of this item... + /* And now we should get rid of this item... */ BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority); return result; @@ -279,8 +281,8 @@ void init_BinaryHeap(Queue* q, uint max_size) q->free = BinaryHeap_Free; q->data.binaryheap.max_size = max_size; q->data.binaryheap.size = 0; - // We malloc memory in block of BINARY_HEAP_BLOCKSIZE - // It autosizes when it runs out of memory + /* We malloc memory in block of BINARY_HEAP_BLOCKSIZE + * It autosizes when it runs out of memory */ q->data.binaryheap.elements = CallocT<BinaryHeapNode*>((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1); q->data.binaryheap.elements[0] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE); q->data.binaryheap.blocks = 1; @@ -428,7 +430,7 @@ void clear_Hash(Hash* h, bool free_values) h->size = 0; } -/* Finds the node that that saves this key pair. If it is not +/** Finds the node that that saves this key pair. If it is not * found, returns NULL. If it is found, *prev is set to the * node before the one found, or if the node found was the first in the bucket * to NULL. If it is not found, *prev is set to the last HashNode in the @@ -482,7 +484,7 @@ static HashNode* Hash_FindNode(const Hash* h, uint key1, uint key2, HashNode** p void* Hash_Delete(Hash* h, uint key1, uint key2) { void* result; - HashNode* prev; /* Used as output var for below function call */ + HashNode* prev; // Used as output var for below function call HashNode* node = Hash_FindNode(h, key1, key2, &prev); if (node == NULL) { diff --git a/src/queue.h b/src/queue.h index 6698531f2..951c75c19 100644 --- a/src/queue.h +++ b/src/queue.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file queue.h */ + #ifndef QUEUE_H #define QUEUE_H @@ -64,14 +66,14 @@ struct Queue{ struct { uint max_size; uint size; - uint blocks; /* The amount of blocks for which space is reserved in elements */ + uint blocks; ///< The amount of blocks for which space is reserved in elements BinaryHeapNode** elements; } binaryheap; } data; }; -/* +/** * Insertion Sorter */ @@ -89,7 +91,7 @@ void init_InsSort(Queue* q); /* The amount of elements that will be malloc'd at a time */ #define BINARY_HEAP_BLOCKSIZE_BITS 10 -/* Initializes a binary heap and allocates internal memory for maximum of +/** Initializes a binary heap and allocates internal memory for maximum of * max_size elements */ void init_BinaryHeap(Queue* q, uint max_size); @@ -124,33 +126,33 @@ struct Hash { /* Call these function to manipulate a hash */ -/* Deletes the value with the specified key pair from the hash and returns +/** Deletes the value with the specified key pair from the hash and returns * that value. Returns NULL when the value was not present. The value returned * is _not_ free()'d! */ void* Hash_Delete(Hash* h, uint key1, uint key2); -/* Sets the value associated with the given key pair to the given value. +/** Sets the value associated with the given key pair to the given value. * Returns the old value if the value was replaced, NULL when it was not yet present. */ void* Hash_Set(Hash* h, uint key1, uint key2, void* value); -/* Gets the value associated with the given key pair, or NULL when it is not +/** Gets the value associated with the given key pair, or NULL when it is not * present. */ void* Hash_Get(const Hash* h, uint key1, uint key2); /* Call these function to create/destroy a hash */ -/* Builds a new hash in an existing struct. Make sure that hash() always +/** Builds a new hash in an existing struct. Make sure that hash() always * returns a hash less than num_buckets! Call delete_hash after use */ void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets); -/* +/** * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash * & friends. If free is true, it will call free() on all the values that * are left in the hash. */ void delete_Hash(Hash* h, bool free_values); -/* +/** * Cleans the hash, but keeps the memory allocated */ void clear_Hash(Hash* h, bool free_values); -/* +/** * Gets the current size of the Hash */ uint Hash_Size(const Hash* h); |