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author | rubidium <rubidium@openttd.org> | 2009-01-03 13:52:06 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-03 13:52:06 +0000 |
commit | f31679662908a38f09415e319a8855e314f32d37 (patch) | |
tree | d7251708eeba7b26d032505b22c0bb570da26501 /src/order_func.h | |
parent | 14fcd4b30274893419487418b71ed66363c97732 (diff) | |
download | openttd-f31679662908a38f09415e319a8855e314f32d37.tar.xz |
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
Diffstat (limited to 'src/order_func.h')
-rw-r--r-- | src/order_func.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/order_func.h b/src/order_func.h index 578862064..62a33f089 100644 --- a/src/order_func.h +++ b/src/order_func.h @@ -34,7 +34,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination); void InvalidateVehicleOrder(const Vehicle *v, int data); bool VehicleHasDepotOrders(const Vehicle *v); void CheckOrders(const Vehicle*); -void DeleteVehicleOrders(Vehicle *v); +void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist = false); bool ProcessOrders(Vehicle *v); bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0); VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v); |