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authorrubidium42 <rubidium@openttd.org>2021-04-27 20:26:56 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-13 23:13:17 +0200
commitc73d64adf984036a99d6974b130eda65dfc18c6c (patch)
tree05390f3269bf3279d51b290cde02cf17c395a626 /src/openttd.cpp
parentf219354f891c45dcefad2dd0a2f1fd92b07e4ba5 (diff)
downloadopenttd-c73d64adf984036a99d6974b130eda65dfc18c6c.tar.xz
Codechange: move passwords in settings to std::string
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index a416f531a..5674a4671 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -874,8 +874,8 @@ static void MakeNewGameDone()
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
- if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
- NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
+ if (_network_server && !_settings_client.network.default_company_pass.empty()) {
+ NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
}
if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);