summaryrefslogtreecommitdiff
path: root/src/object.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2010-08-08 10:59:30 +0000
committerrubidium <rubidium@openttd.org>2010-08-08 10:59:30 +0000
commit3da3d131c6a1e17db81d08c161b944c2c00533da (patch)
tree1793f2ebfc20fc2be1e028ad2252f8140f45334a /src/object.h
parentabc14d8fbfb9ca313d6a5ab50fc726a2507de6a4 (diff)
downloadopenttd-3da3d131c6a1e17db81d08c161b944c2c00533da.tar.xz
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
Diffstat (limited to 'src/object.h')
-rw-r--r--src/object.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/object.h b/src/object.h
new file mode 100644
index 000000000..bb2afd60c
--- /dev/null
+++ b/src/object.h
@@ -0,0 +1,94 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file object.h Functions related to objects. */
+
+#ifndef OBJECT_H
+#define OBJECT_H
+
+#include "economy_func.h"
+#include "strings_type.h"
+#include "object_type.h"
+
+/**
+ * Update the CompanyHQ to the state associated with the given score
+ * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
+ * @param score The current (performance) score of the company.
+ */
+void UpdateCompanyHQ(TileIndex tile, uint score);
+
+/**
+ * Actually build the object.
+ * @param type The type of object to build.
+ * @param tile The tile to build the northern tile of the object on.
+ * @param owner The owner of the object.
+ * @param index A (generic) index to be stored on the tile, e.g. TownID for statues.
+ * @pre All preconditions for building the object at that location
+ * are met, e.g. slope and clearness of tiles are checked.
+ */
+void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, uint index = 0);
+
+
+/** Various object behaviours. */
+enum ObjectFlags {
+ OBJECT_FLAG_NONE = 0, ///< Just nothing.
+ OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
+ OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
+ OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
+ OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
+ OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
+ OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
+ OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
+ OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
+ OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
+ OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
+ OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
+ OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
+ OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
+};
+DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
+
+
+/** An object that isn't use for transport, industries or houses. */
+struct ObjectSpec {
+ StringID name; ///< The name for this object.
+ uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
+ uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
+ uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
+ ObjectFlags flags; ///< Flags/settings related to the object.
+
+ /**
+ * Get the cost for building a structure of this type.
+ * @return The cost for building.
+ */
+ Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
+
+ /**
+ * Get the cost for clearing a structure of this type.
+ * @return The cost for clearing.
+ */
+ Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
+
+ /**
+ * Get the specification associated with a specific ObjectType.
+ * @param index The object type to fetch.
+ * @return The specification.
+ */
+ static const ObjectSpec *Get(ObjectType index);
+
+ /**
+ * Get the specification associated with a tile.
+ * @param tile The tile to fetch the data for.
+ * @return The specification.
+ */
+ static const ObjectSpec *GetByTile(TileIndex tile);
+};
+
+
+#endif /* OBJECT_H */