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author | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
commit | 923e21129c94c36bb403e955a1f334ef34722e8b (patch) | |
tree | 59059f0a1aba0794fa770e8c9a19312e4ce300af /src/newgrf_commons.cpp | |
parent | 2a816fb685b373e38347f809bcdc7f2fdef0139c (diff) | |
download | openttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/newgrf_commons.cpp')
-rw-r--r-- | src/newgrf_commons.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index 485ffbd40..fce5afe0b 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -278,7 +278,7 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its) * Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */ uint32 GetTerrainType(TileIndex tile) { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_TROPIC: return GetTropicZone(tile); case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0; default: return 0; |