From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/newgrf_commons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/newgrf_commons.cpp') diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index 485ffbd40..fce5afe0b 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -278,7 +278,7 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its) * Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */ uint32 GetTerrainType(TileIndex tile) { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_TROPIC: return GetTropicZone(tile); case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0; default: return 0; -- cgit v1.2.3-54-g00ecf