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authorrubidium <rubidium@openttd.org>2014-10-15 18:31:37 +0000
committerrubidium <rubidium@openttd.org>2014-10-15 18:31:37 +0000
commitd534c80e9401c49414f5980aedff13c6100a20c2 (patch)
treeef6dfe4050f387245c018fb71737a8e0e1c31335 /src/network
parent155114aa98750b6245e045e347b91d1098d26099 (diff)
downloadopenttd-d534c80e9401c49414f5980aedff13c6100a20c2.tar.xz
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 326af65d7..d4d294146 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -210,7 +210,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
* when that's the case handle it appropriately.
* @return true when everything went okay.
*/
-/*static */ bool ClientNetworkGameSocketHandler::Receive()
+/* static */ bool ClientNetworkGameSocketHandler::Receive()
{
if (my_client->CanSendReceive()) {
NetworkRecvStatus res = my_client->ReceivePackets();
@@ -225,7 +225,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
}
/** Send the packets of this socket handler. */
-/*static */ void ClientNetworkGameSocketHandler::Send()
+/* static */ void ClientNetworkGameSocketHandler::Send()
{
my_client->SendPackets();
my_client->CheckConnection();