diff options
author | rubidium <rubidium@openttd.org> | 2014-10-15 18:31:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-10-15 18:31:37 +0000 |
commit | d534c80e9401c49414f5980aedff13c6100a20c2 (patch) | |
tree | ef6dfe4050f387245c018fb71737a8e0e1c31335 /src/network | |
parent | 155114aa98750b6245e045e347b91d1098d26099 (diff) | |
download | openttd-d534c80e9401c49414f5980aedff13c6100a20c2.tar.xz |
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_client.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 326af65d7..d4d294146 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -210,7 +210,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) * when that's the case handle it appropriately. * @return true when everything went okay. */ -/*static */ bool ClientNetworkGameSocketHandler::Receive() +/* static */ bool ClientNetworkGameSocketHandler::Receive() { if (my_client->CanSendReceive()) { NetworkRecvStatus res = my_client->ReceivePackets(); @@ -225,7 +225,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) } /** Send the packets of this socket handler. */ -/*static */ void ClientNetworkGameSocketHandler::Send() +/* static */ void ClientNetworkGameSocketHandler::Send() { my_client->SendPackets(); my_client->CheckConnection(); |