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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/network
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_gui.cpp4
-rw-r--r--src/network/network_server.cpp2
-rw-r--r--src/network/network_type.h1
4 files changed, 5 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 7e44757a7..ab0ff9342 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -16,7 +16,6 @@
#include "../command_func.h"
#include "../console_func.h"
#include "../variables.h"
-#include "../ai/ai.h"
#include "../core/alloc_func.hpp"
#include "../fileio_func.h"
#include "../md5.h"
@@ -26,6 +25,7 @@
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
+#include "../settings_type.h"
#include "../rev.h"
#include "table/strings.h"
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index f9a4f6bfd..60d63083d 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1170,8 +1170,8 @@ struct NetworkLobbyWindow : public Window {
const NetworkGameInfo *gi = &this->server->info;
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
- /* Join button is disabled when no company is selected */
- this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY);
+ /* Join button is disabled when no company is selected and for AI companies*/
+ this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
/* Cannot start new company if there are too many */
this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
/* Cannot spectate if there are too many spectators */
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 332364385..d7ed77ba0 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -664,7 +664,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
}
break;
default: /* Join another company (companies 1-8 (index 0-7)) */
- if (!IsValidCompanyID(playas)) {
+ if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
return;
}
diff --git a/src/network/network_type.h b/src/network/network_type.h
index a65e66386..9104e2f0f 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -48,6 +48,7 @@ typedef uint8 ClientIndex;
struct NetworkCompanyStats {
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type?
uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type?
+ bool ai; ///< Is this company an AI
};
/** Some state information of a company, especially for servers */